
Fallen Leaf is a retro side-scrolling adventure focused on tight, action-packed level design set in a whimsical world where almost anything goes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got to play as a catgirl in this retro Mega Man / Kirby / Mario / Castlevania etc mashup, and managed to 100% it in about 18 hours. I'm satisfied.
I barely played it. Only just now reaching the first zone boss, and yeah, I love it. It reminds me a little bit of Mega Man and Ghouls and Ghosts when it comes to the powerups. It has a pretty decent challenge as well that does not seem unfair, rather, balanced.
I played this game on and off for almost two years. Having finally completed it, I can say it's a very enjoyable ride all the way through. There are a lot of playable characters, and the story is lighthearted and fun throughout. I do wish that searching for info on this game didn't result in Clair Obscur: Expedition 33 guides, though :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
24/26 achievements on this game after nearly ten hours. This game's got some good things going for it, such as wanting to give the player a choice in up to ten different characters, which is staggering for a platformer. Of course some of these you won't really get to enjoy in depth unless you decide to go for new game plus, and since I haven't gone through it I'm unsure if this means any changes to the level layouts or enemy placements, no comment there. And I also appreciate that the developer put some thought into the world they made for the game with the different hub areas and interactions depending on who you're playing as. What I don't agree with, however, is the way the game handles upgrades in that you have to interact with the NPCs to gain items and other things. It just feels like an unnecessary inbetween step as opposed to just beating the level. It works this way with finding maps for secret levels, I wish it worked the same way for health and magic upgrades as opposed to simply buying them. And a downside to having so many characters is that you need to make sure the level is playable with all ten of them and how they move, so the difficulty progression and gimmicks and obstacles introduced feel largely stunted. The game finally got to a level of difficulty that I can appreciate late in the last levels of World 5, but by then the game was almost over. Another review pointed out how the game is too hard when you lose your power-up in one hit, but I take exception to that. The game gives you infinite lives and you respawn at the start of the room you're in, and dying doesn't even take away the peaman or secret maps you might find. Plus for being diligent you get rewarded with an incredible item where you stay at full power, anyway. Again, not hard at all. You may get tripped up on a few levels looking for a peaman, but that's it. So yeah, I have some reservations about the game and how it handled its content. It peaks way too late so there's no real feeling of accomplishment to beating all but a few levels. At least it's a polished experience. Recommended.
Really enjoyable retro-styled platformer that feels like a lot of love and care was put into it. The art and animations are all quite detailed and expressive, but they meld well with the old-school aesthetic and color palette that the game is going for. Gameplay-wise, the movement and action feels good, and there's a wide array of characters you can eventually unlock that have varied abilities. I found there were a handful that were my go-tos, but they are all viable in different ways, and it was fun to experiment with the differing play styles. I was surprised by the amount of writing in the game, in a good way. The script is pretty humorous, and everything has a silly tone overall, so luckily the main plot never really takes itself too seriously. Had a very fun time with Fallen Leaf, would recommend.
You go treasure hunting and then release an ancient evil that wants to destroy the world and now you have to go save the world. If I had a nickel for every time I heard that plot before. Only this time it's because an old man in a wizard hat makes you do his dirty work because he hates responsibility. Which leads to searching all over the land finding chests that contain random junk for whatever reason. Nonsense plot aside, this is a fun retro platformer with good style and creativity. The character swapping mechanic is neat and its very impressive with the variety of characters you can go into levels with; handling any kind of play style or getting around certain obstacles. It has a lot to offer and it holds itself quite well.
Fallen Leaf, developed and published by Delta Shore Games, is a retro-inspired platformer that draws heavily from classic side-scrolling design while layering in modern structure and variety. It is clearly influenced by the fast-paced, level-based platformers of earlier console generations, but instead of simply recreating that formula, it expands on it with additional systems, multiple playable characters, and a broader sense of progression. The result is a game that feels both familiar and ambitious, even if it occasionally struggles to maintain consistency across its many ideas. The story follows Leaf, a treasure hunter who becomes entangled in a conflict involving a returning threat that endangers the world. The narrative is straightforward and serves primarily as a framework for the journey, guiding players through different regions and encounters. While it includes moments of humor and character interaction, it rarely becomes a central focus. The tone can shift between lighthearted and more serious elements, but it does not always balance these effectively, which can make the storytelling feel uneven at times. Despite this, the narrative provides enough context to support the gameplay without getting in the way of it. The core gameplay is built around a series of short, tightly designed levels that emphasize precision and responsiveness. Controls are smooth and reliable, allowing players to move, jump, and attack with confidence. Each level is compact but filled with obstacles, enemies, and hidden items, encouraging both careful navigation and experimentation. The pacing is quick, with levels designed to be completed in short bursts, which keeps the experience engaging and makes it easy to pick up and play. One of the game’s most notable features is the inclusion of multiple playable characters, each with their own abilities and movement styles. This adds a layer of variety that goes beyond simple platforming, as different characters can approach challenges in unique ways. Switching between them allows for more flexible strategies, particularly in levels that are designed with multiple solutions in mind. This system enhances replayability and gives the game a sense of depth that extends beyond its initial mechanics. Combat is integrated directly into the platforming, with a focus on projectile-based attacks and timing. Players can collect power-ups that enhance their abilities, but these upgrades are temporary and can be lost upon taking damage. This creates a balance between empowerment and vulnerability, encouraging players to play carefully while also rewarding skillful performance. Boss encounters stand out as key moments, requiring players to learn patterns and adapt their approach, providing a satisfying contrast to the standard level flow. The game also features an overworld and hub areas that connect its various stages. These spaces allow for interaction with characters, access to upgrades, and participation in optional activities. This structure adds a sense of progression beyond simply completing levels, giving players a reason to explore and revisit earlier areas. Collectibles and secrets are scattered throughout the game, further encouraging exploration and rewarding attention to detail. Visually, Fallen Leaf embraces a colorful, pixel-based style that pays homage to classic platformers while incorporating modern touches. The environments are varied and vibrant, with each area offering a distinct look and feel. Character designs are expressive and fit well within the overall aesthetic, contributing to a cohesive presentation. The soundtrack complements the gameplay with energetic, retro-inspired compositions that reinforce the pacing and atmosphere. A major strength of the game is its variety. New mechanics, enemy types, and level designs are introduced regularly, preventing the experience from becoming stale too quickly. However, the large number of stages can also work against it, as repetition begins to set in over time. While the core gameplay remains enjoyable, the sheer volume of content can make certain sections feel less distinct, particularly in later stages. There are also occasional issues with difficulty balance. Some levels and encounters introduce sudden spikes that can feel inconsistent with the overall progression, and the loss of power-ups after taking damage can make certain sections more frustrating than intended. These moments do not dominate the experience, but they are noticeable enough to affect the overall flow. Ultimately, Fallen Leaf is a game that succeeds through its strong mechanical foundation and commitment to variety. It captures the essence of classic platforming while adding enough new elements to keep it engaging. Its combination of responsive controls, diverse gameplay, and expansive content makes it a compelling experience, even if it does not always maintain perfect consistency. In the end, it stands as a well-crafted platformer that offers a satisfying blend of nostalgia and modern design. Its strengths in gameplay and presentation outweigh its shortcomings, making it a worthwhile experience for players who enjoy classic-style platforming with a bit more depth and variety. Rating: 8/10
Great game and a nice throwback to NES games from back in my day
烂游一个,所有的难度都是靠着各种偷袭和挖坑来实现的,强制要求你背板,头一次见这么设计的。重复性的流程又臭又长,还关关要你背板、打几关就打不进去了。也就画风好点。
Good retro gameplay with tight platforming and satisfying level design. It captures that classic 8-bit feel while adding modern quality-of-life improvements. A solid indie platformer.
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Where this game's players are, estimated from review languages.
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