
Fallen Leaf is a retro side-scrolling adventure focused on tight, action-packed level design set in a whimsical world where almost anything goes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know how this isn't mentioned in the same breath as big NES revival frontrunners like Shovel Knight, but I think it might have something to do with how Fallen Leaf isn't a specific game. It's every game from the console at the same time. There's Kirby, there's Megaman, there's Adventure Island, there's even deep pulls like the Barbie NES title. They're all blended together, but you can see the pieces of them. I'm really used to games that try to emulate a specific other game's style, but I rarely see something emulating the console as a whole. In terms of how it plays, Fallen Leaf is a collectathon 2D platformer. It's got multiple characters, a storyline that teeters on the edge of maturity, upgrades and powers, and an adventure game style heap of bartering sidequests. It starts off super easy, but its difficulty has some actual teeth on it by midgame, and both the platforming and combat feel fun and technical in an old fashioned way. The gameflow *is* constantly interrupting itself. You'll do a platforming level, and then read dialog boxes for ten minutes in a town, then do a minigame, etc. So if you just want an ultra clean platformer, this isn't that. But it is fun and messy in a way that feels extremely true to the spirit of the NES, and it must've been a gargantuan amount of work for a solodev. Fallen Leaf is, I think, worth it at full price. I don't know how it did commercially and if we'll ever see anything else from the developer, but it's kind of a masterwork and it'd be a shame not to reward that. My current playthrough is not indicative of the full runtime. I think it's probably closer to 12 hours. So if you buy games by volume, this isn't a short platformer. It's got a lot of meat on it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun! Lots of passion and effort went into this game, and you can tell! A few of the sidequests are a little tedious (especially a certain quest chain, if you know you know) Buuuut it was all worth it for the true ending Aside from that a very solid platformer with a whole bunch of different characters to play as Would recommend!
7/10 开局有一丁点无聊 但后面做的挺精彩的 配买的程度
I can't figure out - for the life of me - why this game is so unsung and relatively obscure. This is an immensely charming, special little game. Although it's anything but "little". My hour count isn't accurate but trust me, there's a lot to bite your chompers onto here. I'm just smitten with Fallen Leaf, and you will be too. If you're a fan of platformers, codecies, wit, actual humor in games, charm, tight controls, secrets, a range of challenge levels, or just pure *fun*, Fallen Leaf should be the next game you play.
Wow. I've had this on my wish list a while, and assumed it would be a solid retro style game. I'm here to tell you that this is the BEST of the retro style games I've played in the modern era. First of all, I'm old. I was there during the NES days, and remember very clearly how they were. These days, developers focus on how hard or cheap they can make their game, because every game back then was super frustrating, right? Wrong. This game focuses on style and fun first. That's important when making, you know, video games. The short levels (6-10 minutes on average) make this an easy game to pick up and put down, say, on a Steam Deck. Do a few, turn it off. It's great. There are collectibles for both your health and mana, ways to upgrade characters, make money, or do quests for people....which could lead to other upgrades. This game has quite a few inspirations, but I won't spoil what they are. It's clearly a labor of love, and I would love to see more from these developers. They are clearly inspired by one of the greatest eras in gaming history, and they are remembering it CORRECTLY. Thank you so much for making this game. It oozes charm and substance, and I had an absolute blast doing every single thing it had to offer....I'm sad I have to put it down! I would love to see more like it in the future.
Really solid controls and stage design, along with a fun variety of characters to play as!
They don't get too much better. Pretty as ♥♥♥♥ visuals and extremely tight and addictive gameplay. I also love the Shovel Knight-like map and towns.
Let the fact that this is one of very few games on steam that I have all the achievements for tell you that this game is fantastic. One of the best 2D Platformers I've played in a long time. Controller Recommended
Comparisons to Shovel Knight are inevitable. The comparison I''d make is that Fallen Leaf is BETTER than Shovel Knight!
Fantastic game, a must play if you like retro platformers. It takes inspirations from countless sources, namely Mega Man, but you could pretty much name any NES action game and be able to find some similarities. That being said, this game has its own idnetity and at no point feels overly derivative. The levels are very short, with most of them lasting around 3-4 minutes, making this almost feel like a portable game, but I consider that a good thing as no level really overstays its welcome. Each level has a theme that it explores in regards to level layot or enemy types, you play it for a bit, then its on to the next one. There are A LOT of levels though, around 100, so don't expect a short game. Controls for the most part feel good. There's definitely some clunk involved, especially when attacking and moving at the same time, but I feel like it's mostly intentional given the nature of the game. I never felt like the controls were actively hindering me, it's just a matter of getting used to them. Sprite work is great, the environments are beautiful and there are over 200 unique NPCs and almost as many enemies. Music is fine, nothing crazy but not bad. The standout world building feature is definitely the dialogue. The writing is very silly and funny and pokes fun at many different topics. The game at no point takes itself seriously, yet remains solid enough throughout to not become a parody of itself. The complaints I have are pretty minor. Chief among them is the character balance. The starting character is pretty much a complete turd compared to the later characters. He's basically a clone of NES Mega Man - he can jump, shoot, slide, and that's it. Later characters can hover in the air, air dash in any direction, have invincible jumps, can attack much faster, etc. Not all at the same time of course, but it feels like the "protagonist" of the game is completely overshadowed by the other characters. Of course that's not totally a bad thing, the rosted is varied enough that I think everyone will find a character that they really like, though some of them are unlocked very late into the game so your milegae may vary. For the Mega Man Zero fans out there, don't worry, the game has melee characters too. The game also has tons of collectible and hidden items to find. This forces the player to slow down and notice small details in the levels like cracked walls and hidden doors. Some stuff is quite easy to find, but some of it is very well hidden and you'll feel like a super cool guy for discovering them. Money management was expertly handled, something you rarely see in any game really. The game somehow always knew the perfect amount of money to ask for things. I never had to grind until the very very end of the game, and there's even a dedicated money grinding mini game so the entire process took all of about 7 minutes. For the entire rest of the game I either had just enough money to buy everything, or was short by a few hundred gold which is how much you'd earn from beating a level or two so it's no big deal. Overall this is one of the best retro inspired game I've ever played. Kinda sad that I put off buying it for so long. I got it on sale but I dare say that it's worth the full asking price, assuming you take the time to explore everything the game has to offer (which you should). This is a great game for the Steam Deck since it's practically begging to be played in short bursts, but you can also sit down and sink a few hours into it all at once.
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Players by region
Where this game's players are, estimated from review languages.
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