
A minigame collection game where you help people in the town of Havoton to regain your angelic status!
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Languages: English**languages with full audio support
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Fallen is a fantastic game that I had an absolute blast playing! It has amazing art, story, and music, complete with a very fun assortment of minigames that make me so glad this game has a minigame rush mode. Eson (pronounced E-saaawn) the protagonist is written in such a way that makes however you choose to play them feel believable. In terms of music, it is very dynamic and has a very unique sound-font that I haven't heard in really any other game I have played. The art is very charming and has a very clean and readable style. And lastly, the minigames are all very unique and different from one another, and the cheats are so much fun to discover and use. I'd highly recommend anyone reading this to give the game a try!
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[i] My Experience [/i] I discovered [b]Fallen[/b] while looking at new releases that had been tagged with the "RPG" keyword. I can't say that [b]Fallen[/b] much resembles a traditional RPG, but the neat art style (and the fact that it was free) led me to give it a shot anyway. Shortly after the protagonist Eson attempts to steal an amulet, he finds himself in the town of Havoton attempting to help the citizenry. However, to help each citizen you're required to complete a different type of minigame. And [i]dude[/i], these minigames are [i]hard[/i]. I completed enough to progress the game, but I found a number of them almost impossible (wall typing, drawing, catching leaves, eradicating worms, and watering plants). It takes a moment to even figure out what you're being asked to do, and by the time you figure it out, you're [i]way[/i] behind. The "clean the drain" minigame was also difficult due to the way that Eson bounces up slightly after he drops to a lower level. If you fail any of these minigames, that's it - you can't retry them and you failed to help the citizen. However, Eson is allowed to "cheat" at the minigames if you so choose due to bestowed power from a woman he interacts with earlier in the game. At the same time, I wanted to see the games and try them myself before I cheated. Additionally, the game telegraphs from a mile away that the woman is [spoiler]evil[/spoiler], so I didn't really want to cheat. I wonder if developer Main Street Games made the minigames so difficult to increase the chances that the player would use the cheats and therefore make the ending of the game more compelling. I think the easiest way to make players cheat would be to make the woman less obviously [spoiler]evil[/spoiler], so players would be more likely to accept her help. As it stands, I just found playing [b]Fallen[/b] to be a tremendously frustrating experience. I wanted an opportunity to learn how to play the games and to improve at them, but I was already behind once I figured out what I was supposed to do and then I was denied the opportunity to retry. I liked the idea of creating a narrative justification for a minigame collection, but this just wasn't fun.
Havoton kasabasındaki insanların melek statüsünü yeniden kazanmalarına yardım ettiğiniz bir mini oyun toplama oyunu!
Fallen is a compact fantasy adventure built around an unusual combination of storytelling, player choices, puzzles, and assorted minigames. Developed and published by Main Street Games, it follows Eson, an angel whose poor judgment leads them to steal the Sky God’s Amulet. The punishment is severe: Eson is cursed with mortality and must find a way to survive while making amends for the crime. Rather than turning this premise into a traditional battle-heavy role-playing adventure, the game sends the disgraced angel to Havoton, a town with a particularly strong obsession with Halloween. Redemption comes through helping its residents, giving the story a deliberately humorous contrast between divine consequences and ordinary community service. The main attraction is the collection of different minigames encountered while assisting Havoton’s inhabitants. Residents need help preparing for Halloween festivities, but Eson is also expected to perform considerably more mundane everyday tasks. This structure keeps the gameplay changing instead of relying on one elaborate mechanical system. Some activities are more puzzle-oriented, while others emphasize timing, interaction, or straightforward problem solving. The variety works especially well for players who enjoy shorter challenges and frequent changes of pace. It is less likely to satisfy someone looking for the mechanical depth of a dedicated puzzle game or a conventional RPG with extensive combat, equipment, character statistics, and exploration. There is also a clever accessibility element built directly into the story. The Goddess of Balance can make certain minigames easier, allowing players to continue when a particular challenge becomes troublesome. Incorporating assistance into the fictional world gives the feature considerably more personality than simply placing an easy-mode option in a menu. It also makes sense for a collection where individual challenges may demand different skills. A player who performs well in one activity could struggle with another, so having an alternative to repeatedly failing the same section helps preserve the casual nature of the overall experience. Player choice provides the game with more substance than its collection-of-minigames description might initially suggest. Eson can help different people around town, and these decisions contribute to how the adventure develops. Multiple endings encourage experimentation and make replaying the game more meaningful. Collecting every ending becomes another objective alongside completing the minigames and earning the available achievements. The structure also fits the central theme surprisingly well: Eson is supposed to atone for a serious mistake, so the people they choose to assist and the actions performed during that process naturally become part of their personal journey. Havoton itself gives the adventure much of its character. A Halloween-obsessed community is an appropriate setting for a story involving angels, gods, supernatural punishment, and strange circumstances. Despite these fantastical ingredients, the tone is more playful than intimidating. The combination of supernatural mythology and mundane errands produces much of the game's charm. Eson may be dealing with the consequences of stealing an important divine artifact, but their immediate concerns can involve assisting ordinary townspeople with comparatively minor problems. That contrast prevents the premise from becoming overly serious. The presentation is modest and clearly reflects the scale of a small independent project. Its RPG Maker foundations are noticeable, but visual extravagance is not really the point. The appeal comes from the characters, premise, variety of activities, and branching possibilities rather than sophisticated graphics or enormous environments. Full English voice audio is available alongside English interface text and subtitles, which is a welcome addition for such a small production. There are also 30 Steam achievements, providing additional objectives for players who enjoy thoroughly completing smaller games. The largest weakness comes from the same design philosophy responsible for much of its appeal. Minigame collections can be inconsistent by nature. A player may enjoy several activities while finding others simplistic, repetitive, or less intuitive. Constantly changing mechanics also prevents individual systems from developing the complexity found in games dedicated entirely to one style of play. The RPG and strategy elements should therefore be approached with appropriate expectations. This is fundamentally a casual, story-connected collection of activities rather than a sprawling role-playing campaign or demanding strategic simulation. Replay value helps compensate for that limited mechanical depth. Different choices, optional interactions, multiple conclusions, achievements, and the goal of completing every minigame provide reasons to revisit Havoton. Players interested primarily in seeing the story once may have a relatively straightforward experience, while completionists can spend additional time investigating alternate outcomes. This makes the game better suited to experimentation than its modest scale might initially imply. Steam Deck compatibility requires more caution. The title currently lists Windows as its supported operating system, and there is no official Steam Deck Verified or Playable compatibility rating shown for this specific App ID. Its lightweight RPG Maker-based design may appear suitable for handheld hardware, but that alone does not guarantee reliable SteamOS operation, controller behavior, or interface compatibility. Steam Deck owners should therefore regard compatibility as unverified rather than assume that it will work perfectly. Using Proton or customized controls may potentially help, but the absence of an official compatibility assessment means Deck play should not be considered guaranteed. Overall, Fallen succeeds most when viewed as a quirky and approachable indie experience rather than a deep RPG. The premise of an angel forced to regain their status through helping the inhabitants of a Halloween-loving town gives the game an identity of its own, while its assortment of minigames prevents the adventure from settling into a repetitive routine. The assistance system, meaningful choices, achievements, and multiple endings add useful layers to what could otherwise have been a very simple compilation. Mechanical depth and consistency are limited by the minigame-focused format, but players who appreciate unusual fantasy stories, casual challenges, puzzles, humor, and completion-oriented progression should find an entertaining little adventure here. Rating: 7/10
免费 有成就 没中文 堕落天使 埃森是一名天使,因盗取天神护符而被诅咒,贬为凡人。如今,他必须在一个沉迷万圣节的小镇哈沃顿帮助居民,以此生存并为自己的罪行赎罪。 你将通过各式各样独特的小游戏,帮助镇上居民筹备万圣节庆典,以及完成各种日常琐事。在平衡女神的帮助下,你还能让部分小游戏变得更轻松,完全没有任何附加条件! 通过帮助不同的人、完成所有小游戏,体验游戏剧情并自定义你的游玩过程。游戏包含多重结局,试着集齐所有结局吧!
Awesome game! I love when Eson became thicc and dropped down the pipeage
"Fallen" is a collection of minigames, none of which alone are enough to make what anyone would consider a real PC game, and combined together, are still not enough to make what anyone would consider a real PC game. Take on the role of a fallen angel who must help the residents of a Halloween-obsessed town to regain their angelic status through various minigames. Or, like almost the entire player base on Steam did, don't. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. And wow, the 4:3 aspect ratio... did they make this on a CRT they found in a dumpster? Or could they only afford a PC made in the 1990s and think that's what everyone uses? This is only free in a rudimentary sense... the developer has their hand out for a $3 USD "donation" for this as you're expected to buy soundtrack DLC from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Wow, being an angel's hard, even when cheating...fun trying though
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