
A group of terrorists has arranged a nuclear hell and occupied Fort. You’ll have to build your own base in the new world burnt by the nuclear apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Traditional Chinese, German, French, Spanish - Spain, Italian, Bulgarian, Czech, Danish, Dutch +13 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fuyer pauvre fou Ils sortent le jeu sur Mac and Linux alors qu'il n'y pas de mise a jours depuis 2017 ...
THIS IS SO BAD!!
Hede系列小游戏。高价格,高折扣。懂的都懂。 原价678,折后进包3元粉粉碎性骨折。 678,一个神秘而又强大的数字!678,678,六得奇葩!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [/h1]
莫名其妙的一款游戏,进入之后不知道要做啥,基本无法游玩。 十分不推荐。
Fallalypse is an ambitious independent survival game that attempts to merge several popular genres into a single post-nuclear package. Developed by Hede and Fallalypse Studio and published by Hede, the game drops players into a devastated world where civilization has collapsed following a catastrophic terrorist attack that escalated into nuclear war. Humanity's remnants are scattered across a hostile landscape populated by the undead, rival survivors, and the lingering effects of destruction. Its premise is immediately recognizable to fans of post-apocalyptic fiction, but it distinguishes itself by emphasizing player-driven progression through exploration, combat, and settlement building. At its core, the game revolves around surviving in a harsh environment while slowly establishing a foothold in the wasteland. Players gather resources, construct and improve their bases, and venture into dangerous areas in search of supplies. The Steam description presents survival as a balancing act between caution and aggression. You can spend time reinforcing your defenses or take greater risks by attacking convoys and entering contested regions for better rewards. This constant push and pull gives the experience a sense of purpose, especially during the early hours when every scrap of material feels valuable and every successful expedition contributes to the growth of your settlement. Combat is another major component of Fallalypse. Encounters with zombies provide a steady stream of threats, while PvP interactions introduce unpredictability that can make exploration more exciting. The inclusion of machinery and various weapons helps diversify engagements, encouraging players to experiment with different approaches rather than relying on a single strategy. The game clearly wants to create a world where danger can come from both the environment and other survivors, reinforcing the feeling that no place outside your base is entirely safe. While these ideas are compelling, the mechanics themselves often lack the responsiveness and polish needed to sustain that excitement over long play sessions. Visually, Fallalypse adopts a bleak and utilitarian style that suits its setting. The wasteland is filled with ruined structures, barren terrain, and remnants of a society that failed to prevent its own destruction. Although the atmosphere effectively conveys isolation and desperation, the presentation reflects the limitations of its modest budget. Character models, animations, and environmental details are serviceable but dated, and the technical shortcomings become increasingly noticeable the longer one spends in the game. Even so, there is a certain charm in its straightforward depiction of a broken world, particularly for players who appreciate independent projects that prioritize scope over visual refinement. Perhaps the most interesting aspect of Fallalypse is the sheer breadth of its ambitions. It strives to be a survival simulator, a base-building game, a multiplayer experience, and a zombie shooter simultaneously. Few indie titles attempt to combine so many systems, and while the result is uneven, the effort is commendable. There are moments when the different mechanics align and create an engaging gameplay loop, particularly when a successful scavenging run leads directly to meaningful upgrades back at your settlement. Unfortunately, repetition eventually sets in, and several systems feel underdeveloped, preventing the game from achieving the depth that its premise promises. Looking back, Fallalypse feels like a product of an era when Steam was filled with experimental survival games created by small teams eager to carve out their own niche. It may not stand alongside the genre's biggest names, but it demonstrates a genuine passion for post-apocalyptic storytelling and open-ended gameplay. Players who enjoy rough-around-the-edges indie experiences may appreciate its willingness to take risks, while those seeking a polished and feature-complete survival title are likely to find its limitations difficult to ignore. Rating: 3/10
game is like amongus on steroids
не работает игра
This game seems to have been abandoned, as it feels unfinished and hasn't been updated since 2018. The most noticeable sign of this is the Christmas event still being active, with guns shooting candy canes instead of bullets. Unless I'm missing something, there doesn't seem to be any option to turn off this event, which is a bit odd and takes away from the overall experience. It’s a shame, as the game had potential, but without updates or fixes, it feels like it's been left in limbo. Would not recommend unless there is a significant update to address these issues.
unfinished.. but dev's making another "Fallaypse" game again.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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