
The best new puzzle game around is ready to challenge you! Are you ready to take on the 30 levels of Fake Colours?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, Russian, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/10
Not my type of game, but a very good game nontheless. Easy to learn, hard to master type. There are indepth reviews about this game that explain it beautifully so read those instead. This review is here for the +1 positive review as the game deserves it.
하다가 머리 터지는 줄.. 여러방법으로 시도해보다가 정 안되면 가이드도 참고해보세요. 정교한 사고력을 많이 요구합니다. 스테이지가 가면 갈수록 복잡해지고 푸는 방식도 어려워집니다. 큰 단점은 배경음악.. 공포게임 수준의 크리피한 음악이 계속 나옵니다 소름돋음.. 음악은 딴거 틀고 하세요 너무 별로예요.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah
Fake Colours is an indie puzzle game developed by Beyond-Limits-Games in collaboration with FCG and published by Budget Friendly Entertainment, and it is a title that quietly demands far more thought and patience than its minimal presentation initially suggests. At a glance, the game appears almost austere, built around simple geometric shapes and bold colours, but this stripped-down aesthetic is very much intentional. Fake Colours is fundamentally about logic, spatial reasoning, and planning ahead, and everything in its design serves to keep the player focused on those core ideas rather than on distractions like flashy visuals or narrative exposition. It is a game that rewards careful thinking and persistence, gradually revealing its depth through increasingly intricate puzzle design. The central mechanic revolves around controlling three coloured cubes on a grid-based board, each of which must ultimately be guided to a matching target. Movement is governed by colour-based restrictions, meaning certain cubes can only interact with specific tiles, and this single rule quickly branches into a surprising variety of scenarios. Early puzzles are relatively forgiving, gently introducing the player to how movement, stacking, and colour interactions work. However, as the game progresses, Fake Colours begins to demand precise sequencing and forward planning, often requiring players to visualize multiple steps ahead before committing to a move. Mistakes are rarely punished harshly, but they do force restarts, encouraging experimentation and learning through trial and error rather than brute force. What makes the puzzle design stand out is how it constantly builds on previously learned concepts without overcomplicating the rule set. New challenges emerge not from adding layers of mechanics, but from recombining familiar ideas in clever ways. Later levels introduce situations where cubes must be stacked, rolled, or repositioned in very specific orders, sometimes forcing players to temporarily move away from their goals to enable progress later. These moments can feel mentally taxing, but they are also where the game is at its strongest, delivering genuine “aha” moments when a solution finally clicks. The satisfaction of solving a particularly stubborn puzzle in Fake Colours comes from understanding the logic behind it, not from reflexes or speed. Visually, the game maintains a consistent, clean style that emphasizes clarity above all else. Bright, solid colours make it easy to distinguish cubes, tiles, and goals, which is essential given how much information players must process mentally. While the environments themselves do not change dramatically from level to level, this consistency reinforces the abstract nature of the puzzles and keeps attention firmly on problem-solving. The understated presentation may feel repetitive to some, but for players who appreciate minimalist design, it creates a focused and distraction-free experience that aligns well with the game’s cerebral ambitions. The audio design follows a similarly restrained approach. Soft, ambient music plays in the background, providing a calm atmosphere that suits the slow, deliberate pace of the puzzles. Sound effects are subtle and functional, reinforcing actions without drawing attention to themselves. This quiet presentation helps maintain concentration during longer puzzle-solving sessions, making Fake Colours feel more like a thoughtful exercise than a traditional game built around constant stimulation. Despite its strengths, Fake Colours does have some rough edges. Camera control and cube selection can occasionally feel awkward, particularly in later puzzles where multiple cubes interact closely and precision becomes critical. These moments can briefly break the flow, especially when a failed attempt is caused more by control friction than by flawed logic. Additionally, the overall length and visual simplicity may leave some players questioning its value, especially if they expect a more expansive or varied presentation. However, for those who engage with the game on its own terms, these issues are minor compared to the quality of the puzzle design itself. Ultimately, Fake Colours is a game that knows exactly what it wants to be. It does not chase trends or attempt to appeal to every type of player, instead offering a focused, intellectually engaging experience for fans of logic puzzles and methodical problem-solving. Its challenges are fair but demanding, its mechanics are elegant in their simplicity, and its best moments come from the quiet satisfaction of mastering a difficult puzzle through pure reasoning. For players who enjoy slow-paced, thoughtful games that test the mind rather than reflexes, Fake Colours stands as a solid and memorable entry in the indie puzzle genre. Rating: 6/10
hard
Fake Colours is a deceptively simple puzzle game that starts easy and slowly turns into a genuine brain-melter around level 15, where the real challenge kicks in and you find yourself staring at the board for minutes before that satisfying 'aha' moment hits. The core mechanics — rolling colored cubes across matching tiles to reach goal squares — are easy to grasp but hard to master, especially as the game introduces color switchers, lasers, and vertical elements that layer on the complexity. The ambient music and clean visuals do a good job keeping things calm even when the puzzles are anything but. My main gripes are the unskippable level intro animation (especially painful on restarts) and the lack of an undo button, which forces full resets after a wrong move and kills the flow. Still, if you enjoy tight, thoughtful puzzle design and don't mind a little friction in the interface, this is worth picking up — especially at a discount.
Sehr schönes Puzzle Game. Man muss ein bisschen sein Köpfchen anstrengen und verzweifelt sehr schnell obwohl die Lösung auf der Hand liegt. Wer sich kurz einen kleinen Einblick verschaffen möchte kann sich gern mein Video dazu anschauen: https://www.youtube.com/watch?v=MG4vP7DXCdw&ab_channel=Pfannkuchen00Pfannkuchen00
se bugea mi tostadora.
Pretty decent puzzle game with some challenging stages. It's not great, as it is a bit buggy, achievements seem to be to broken, and the color contrast of the cubes will make your eyes bleed. However, it gets addicting and for the price it's hard to pass up if you like puzzle games. Like a doughy underbaked cookie—it's good but it could've used some more time in the oven. [h1]6/10[/h1]
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