
The best new puzzle game around is ready to challenge you! Are you ready to take on the 30 levels of Fake Colours?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, Russian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
A hidden gem. While the camera could use some polishing, the puzzles are really well designed and smart. If you really like puzzle games, don´t let this one slide!
A little bit garish, but a solid puzzler. Runs great on Linux.
Неплохая такая игра головомка в простом ее исполнении, порадовало конечно что водятся новые возможности с возрастанием сложности, любителям стоит попробовать. Хотя для любителей игра будет проста)
Juego de puzzles que no aporta nada
Fun mind exercise for nerds
过得去,无中可玩,几元内推荐入库。 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Years ago, I ran this for 23 minutes and then let it rot in my game's list apparently. But I found it again, running through it several times to let the cards drop. It's pretty easy pathing for the most part. There's no penalty for getting less than 100% so even if you find yourself scratching you head, all you gotta do is complete a grouping of levels and the achievements pop if you care about that type of thing. I can't really say this game wow'd me but it kept me entertained so it gets a lukewarm thumb's up.
Fake Colours is an indie puzzle game developed by Beyond-Limits-Games in collaboration with FCG and published by Budget Friendly Entertainment, and it is a title that quietly demands far more thought and patience than its minimal presentation initially suggests. At a glance, the game appears almost austere, built around simple geometric shapes and bold colours, but this stripped-down aesthetic is very much intentional. Fake Colours is fundamentally about logic, spatial reasoning, and planning ahead, and everything in its design serves to keep the player focused on those core ideas rather than on distractions like flashy visuals or narrative exposition. It is a game that rewards careful thinking and persistence, gradually revealing its depth through increasingly intricate puzzle design. The central mechanic revolves around controlling three coloured cubes on a grid-based board, each of which must ultimately be guided to a matching target. Movement is governed by colour-based restrictions, meaning certain cubes can only interact with specific tiles, and this single rule quickly branches into a surprising variety of scenarios. Early puzzles are relatively forgiving, gently introducing the player to how movement, stacking, and colour interactions work. However, as the game progresses, Fake Colours begins to demand precise sequencing and forward planning, often requiring players to visualize multiple steps ahead before committing to a move. Mistakes are rarely punished harshly, but they do force restarts, encouraging experimentation and learning through trial and error rather than brute force. What makes the puzzle design stand out is how it constantly builds on previously learned concepts without overcomplicating the rule set. New challenges emerge not from adding layers of mechanics, but from recombining familiar ideas in clever ways. Later levels introduce situations where cubes must be stacked, rolled, or repositioned in very specific orders, sometimes forcing players to temporarily move away from their goals to enable progress later. These moments can feel mentally taxing, but they are also where the game is at its strongest, delivering genuine “aha” moments when a solution finally clicks. The satisfaction of solving a particularly stubborn puzzle in Fake Colours comes from understanding the logic behind it, not from reflexes or speed. Visually, the game maintains a consistent, clean style that emphasizes clarity above all else. Bright, solid colours make it easy to distinguish cubes, tiles, and goals, which is essential given how much information players must process mentally. While the environments themselves do not change dramatically from level to level, this consistency reinforces the abstract nature of the puzzles and keeps attention firmly on problem-solving. The understated presentation may feel repetitive to some, but for players who appreciate minimalist design, it creates a focused and distraction-free experience that aligns well with the game’s cerebral ambitions. The audio design follows a similarly restrained approach. Soft, ambient music plays in the background, providing a calm atmosphere that suits the slow, deliberate pace of the puzzles. Sound effects are subtle and functional, reinforcing actions without drawing attention to themselves. This quiet presentation helps maintain concentration during longer puzzle-solving sessions, making Fake Colours feel more like a thoughtful exercise than a traditional game built around constant stimulation. Despite its strengths, Fake Colours does have some rough edges. Camera control and cube selection can occasionally feel awkward, particularly in later puzzles where multiple cubes interact closely and precision becomes critical. These moments can briefly break the flow, especially when a failed attempt is caused more by control friction than by flawed logic. Additionally, the overall length and visual simplicity may leave some players questioning its value, especially if they expect a more expansive or varied presentation. However, for those who engage with the game on its own terms, these issues are minor compared to the quality of the puzzle design itself. Ultimately, Fake Colours is a game that knows exactly what it wants to be. It does not chase trends or attempt to appeal to every type of player, instead offering a focused, intellectually engaging experience for fans of logic puzzles and methodical problem-solving. Its challenges are fair but demanding, its mechanics are elegant in their simplicity, and its best moments come from the quiet satisfaction of mastering a difficult puzzle through pure reasoning. For players who enjoy slow-paced, thoughtful games that test the mind rather than reflexes, Fake Colours stands as a solid and memorable entry in the indie puzzle genre. Rating: 6/10
6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| Balatro | $55.5M | 195.3K | 98% | $14.99 |
Related
| Falling with Ice Phoenix! | $72.5K | 335 | 92% | $9.99 |
| X2: The Threat | $72.5K | 524 | 83% | $0.99 |
| A Story Beside | $72.5K | 311 | 96% | $14.99 |
| Everdeep Aurora | $72.5K | 203 | 91% | $19.99 |
| Robots at Midnight | $72.4K | 143 | 92% | $19.99 |
| You are Peter Shorts | $72.5K | 210 | 90% | $14.99 |