
Embark on an enchanting adventure in this breathtaking 2D Metroidvania game inspired by the rich folklore of Indonesia. Control Kimo and Wispy as they seek to recover the Shards of Light. Manipulate terrain to solve puzzles, befriend the natives of Lumina, and take abilities from powerful titans.✨
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Languages: English, French, German, Japanese, Simplified Chinese, Indonesian
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like Faerie Afterlight, and it saddens me to give it a bad review, but this is a pretty expensive game for what you end up getting, as most of the game felt near unplayable to me. I've tried to get into it twice, but both felt pretty disappointing. I will begin from the positives and say that the game is very beautiful and has some gorgeous environments. The best thing the game does is by far the art direction. The bosses and the npcs looked really pretty and unique as well, and everything fit into the overall visuals of the game. I also enjoyed switching between swimming and floating modes, a mechanic that could have been better utilized but was much smoother compared to most of the others. That is, however, where the pros sadly end. The bosses, while beautiful, weren't particularly well designed, as they didn't really do much other than make you wait for their attacks to be over so you can get a couple of hits and then wait again. The player character felt really bad to use, with janky movement, confusing controls, and a pretty slow attack, which really didn't help with fighting anything. For most of the game I felt lost and confused, and pretty unmotivated to press forward. The areas, again while beautiful, are empty, they give you nothing to do or explore besides finding a way to get to the boss and then the next area, which, like other reviewers have said, shows a complete lack of understanding what a metroidvania is. And though I don't have anything against the story, it is dragged down by the rest of the game, which makes me not care much for how it will play out in the end. I'd usually say I'll eventually give this game a third try, but honestly the more time has passed the less I want to go back to it. I'm sorry, but I can't recommend trying this game out, as its beautiful visuals do nothing to fix the fact that playing it just doesn't feel fun.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就来说一下这个游戏给我的体验: · 游戏最出彩的地方在我看来是美术与音乐:画风清新干净,bgm也和场景契合度较高,玩的时候给人感觉至少画面上不会疲劳。 · 游戏最大的问题,或者说唯一的问题就在于最后的boss战,极其让人想不明白的设计。明明整个游戏的前面的五个boss基本没有难度,每个十几分钟就能打过。结果不知道是作者抽风了还是精神不稳定了,最后一关设计出一个极其变态的boss出来。本来你游就是少见的一人操作两个角色的游戏,能力按键一大堆,一只手要同时顾着跳跃、冲刺、攻击、滑翔、附身。几乎五指并用的程度下boss还是双阶段不带血量提示加中途无治疗无药无存档的三无模式,更不要说真结局里boss三个阶段照样中途不给加血。试了几遍大致得出最后boss是一阶段25血二阶段15血三阶段15血左右,等于哪怕你肝满血量上限10滴血的情况下,要攻击近60下(一根手指的情况),一旦死了那么恭喜你全部重来。 我只能说我也不知道怎么评价,还是给好评是因为这种画风和玩法确实比较戳我,而且除开最后boss其余80%的内容我都很满意,加上最后也全结局全成就了所以还是好评。但是仍然建议打折入手,并且尽量不要去尝试真结局
Worth buying if on sale. Not worth buying if you'd like a more standard metroidvania. This game is a 5/10 and I did all the collectibles/true ending. Positives: Art is good, platforming/movement/puzzles are fun, especially as they get harder towards the end including some phases of boss fights Negatives: Lack of enemy AI, map too big & slow to travel until late, fast travel costs in game currency for no reason, upgrades require farming enemies, most abilities are not used in boss fights and only platforming. The last phase of the final boss is badly designed. Fighting in general in this game is just hit the attack button on the enemy too many times, you have effectively 1 type of attack. Story is not good.
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