
Fading Echo is a fast-paced elemental action-adventure RPG where creativity fuels combat. Manipulate water, trigger chain reactions, and shift through surreal worlds as One, a young Legend on a mission to save a dying desertscape from the grip of the Paradox corruption.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Transform into a living sphere of water.
Surf through pipes. Slip through cracks. Crash from above.
Launch devastating water waves. Unleash charged water blasts.
Turn mobility into momentum and momentum into destruction.
Water isn’t just movement, it’s a weapon.
Mix water with lava, toxic waste, and Paradox corruption to trigger explosive chain reactions.
Drench. Conduct. Solidify. Ruin their day.
Every element reacts.
Every encounter escalates.
Push the systems far enough, and they push back.
Creativity isn’t optional. It’s survival.
Your world, Corel, exists across fractured realities.
Cross into alternate versions of the same space where resources shift, hazards evolve, and combat rules change.
What worked before may fail.
What was safe may turn volatile.
Adapt fast.
Exploit instability.
Turn shifting conditions into advantage.
The battlefield never stays the same, and neither can you.
The Paradox Corruption is tearing Corel apart, warping reality and consuming everything in its path.
You are One, a young Legend with dangerous power and little time.
Fight through hostile floating isles and collapsing worlds to stop the Paradox before it devours what remains.
Maddock, the ruthless leader of the Paradox on Corel, shows no mercy.
This isn’t about playing fair.
It’s about surviving long enough to change what’s left.
You may fight alone, but you’re not without allies.
Across Corel, a small crew of misfits stands with you. Some out of loyalty. Some out of guilt. Some because they have nowhere else to go.
Their presence shapes the world, the stakes, and the cost of failure.
Because saving a fractured world isn’t just about power.
It’s about who’s still standing when the dust settles.
Fully voiced by a premium cast that brings every alliance and every conflict to life.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 153reviews | 91% | — | $78.1K |
| Free | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joining in with an early review given how little attention this game seems to be getting. Only about an hour in, but that's been enough to get a good idea of how the game is going to play and feel, and its just been a blast, its fun, colorful, inventive. Really enjoying my time so far and will update this review with my final thoughts when I finish the game. Easy early recommend barring any major downturns.
This was a surprise to me as I saw it randomly two days ago on my Steam Release Calandar. It's not really a difficult game at all but I enjoyed the elemental gameplay in the action, platforming and puzzles. There were quite a few times where I absolutely skipped things or did something in a really dumb funny way to get a puzzle done. Pretty good value for time as well. Got 100% in around 12 hours. Only 1 achievement seems to be missable, the radio achievement for the person on the left d-pad. You go back to right before the point of no return when you beat the boss so the rest outside of that one is obtainable.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a cast! I was won over by the voice actors, and I stuck around for the gameplay and level design. The puzzles aren’t easy, I got stuck a few times, but it’s such a joy when you figure out the solution. The level of challenge is incredibly satisfying. The same goes for the movement, whether you’re in bubble form, traveling from one world to another, or in combat, everything feels fluid and cohesive. I almost think the game would have been better off being shorter, with fewer cutscenes and less dialogue; just two worlds would have been enough, but with a bigger budget for optimization and polish. It’s a shame the HUD really isn’t up to par and makes the game feel like a student project, even though it’s excellent overall. Anyway, thanks for this delightful experience. I can’t wait to see your next game.
There is a lot to like about Fading Echo, and a number of small frustrations that make it a not as good as it could be. The gameplay itself is overall very enjoyable, and the combat while fairly simple has a lot of ways to play it how you prefer (spamming Cannonball being my preference... :P). I enjoyed the story and dialogue a lot, but that is one of the places my frustrations show up. The cinematics are solid and I like the style, but for some reason I constantly felt like I was sequence breaking the dialogue as I ping-ponged a bit between the zones during the game. Dialogues in the bastion also seemed incredibly random with where in the story I was, and [spoiler]locking out Rahne's radio conversations without any warning after getting the first 9 sources, even before opening Bone Spire and getting the context[/spoiler] was REALLY annoying, and I hope you will make it possible to get those achievements before the final sequence with an update. The game also lacks a bit of polish, I ran into a handful of infinite loading, game environment not spawning in, dialogue boxes never disappearing etc. requiring a reload. But I would still recommend the game as a small enjoyable adventure with likable characters and an interesting story.
Game is fun if you enjoy environmental and mobility puzzles. There's a really fun combination of mechanics that let you move through the world. If you're expecting the combat to be engaging, don't. Most of the time you can just knock enemies off the map and the other half it's not that much more challenging. There's a whole system of elemntal weaknesses that you can largely ignore and that makes combat encounters feel more like an annoying waste of time and filler between puzzles rather than something to overcome or enjoy. The story and worldbuilding are very much theit own thing, they just didn't grab my attention. Visually very well done and it does play very smoothly as well!
So much fun to play and an awesome story!
[h1]流动的水,未完的歌《断曲余音》当解谜与战斗在同一道水流里汇合[/h1] 操控元素形态穿过缝隙的瞬间,这款游戏就抓住了我的注意力。主角能化身为水球滚过窄缝、冲破障碍,也能吸收岩浆或毒液改变自身性质。岩浆让水流气化从而获得浮空能力,毒液强化弹跳,清水状态还能把守卫石化为不动的雕像,既是解谜的开关,也能在混战中清出空隙。 借毒液弹跳跨越裂谷,清水石化冻住齿轮机关,同一处场景往往藏着不止一种解法。这种元素反应的连锁设计把解谜和战斗揉进了同一套操作里,切换形态的手感顺滑,全程没有动画锁定的束缚,快节奏的连动令人上头。把水球往岩缝里挤、借着气化攀上原本够不到的高台,这类解法的自由度是许多同类作品所没有的,在玩法创意上本组还是较为优秀的。 战斗的爽快来自敌人之间误伤的连锁,所有攻击都带范围示警,推击技能可以把怪物直接踢进虚空,面对成群敌人时场面经常手忙脚乱却也快乐无比。误伤的判定同样扩及自身,站位失误会被自己的冲击波掀翻,战斗之中多了许多要考虑的因素。 可惜这份自由缺乏约束,把对手一脚踹下深渊几乎不需要思考,这种战斗方式过于省力,中后期缺乏真正有压迫感的头目,打到最后只剩机械清场,少了博弈的张力。推击的爽快在初期令人上瘾,到了后期却因为缺乏反制而显得单调。数值压力偏低,敌人配置偏轻松,流程推进靠的是不断解锁新区域的兴奋,而非战斗本身在难度上的层层加码。 探索是这趟旅程最迷人的部分,也是最考验耐心的部分,游戏完全不提供地图,也不依赖任务箭头引导,四个维度各有调性的破碎现实靠玩家自己摸索前进。从灼热荒原到悬浮群岛,视觉设计各不相同,老派迷宫的寻路探索见仁见智,笔者认为整个地图设计处于中等水平,因此不是特别坐牢,迷路的情节出现的也比较少。每个维度藏着独立的物理规则,同一套水能力在不同空间里生出不同解法,重复的探索因此始终有新意。 游戏中以太源散落在维度深处,错过一处往往要折返,寻路成本被无形放大。但大区域里找下一处以太源并不直观,没有方位参照的情况下反复绕路消耗了相当多的耐心。破碎现实的拼接充满想象力,可一旦脱离主线路径,很容易在色彩相近的场景之间失去方向,这种迷失感在后期尤为明显。 《断曲余音》70左右的定价对应十到十五小时的游戏内容,在同类作品里性价比突出。美漫风格的高饱和画面把科莱尔世界渲染得色彩浓烈,角色立绘的线条利落,过场分镜带着漫画翻页的节奏。剧情用了不少生造词,中二气息偏重,造词堆砌的台词割裂了代入感,母女阻止悖论污染的主线没能把情绪真正渲染到位,两人之间的羁绊也缺少慢慢发酵的余地。 语音目前只有英语和葡语可选,优化层面仍有值得改进之处,调整画质设置并不总能换来帧数提升,过场之后偶发回档,打断了原本连贯的节奏。解锁新区域时那种老派探索的满足感,是这款游戏核心的乐趣支撑。把水的灵动和世界的破碎感结合得相当漂亮,总体上看《断曲余音》是一张有创意却还没完全打磨完美的独立游戏。若能修补上现有的瑕疵,那么可以称的上是绝对的佳作。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Excellent jeu, c'est une belle découverte ! Graphiquement c'est cool. J'ai pas d'autre mot, on sent que l'équipe s'est éclaté sur certains designs, notamment sur les différents mondes (j'en dis pas plus). On se demande parfois si c'est cohérent graphiquement, mais ça a le mérite d'être original. Les phases de puzzle sont assez intéressantes. Cela donne envie d'aller chercher tous les coffres cachés dans le jeu qui nécessitent de bien comprendre les mécanismes du jeu, même si on voit parfois clairement où ils sont cachés. Il y a un petit compteur qui nous rappelle combien on a trouvé de coffres dans chaque zone, ce qui évite qu'on cherche aux mauvais endroits. Résoudre une zone complète est vraiment la partie la plus satisfaisante. On peut voir le hub (appelé le Bastion) changer et accueillir davantage d'eau et de cascades. Le jeu me tombait un peu des mains avant d'être allé jusqu'à finir une zone entière. Maintenant j'ai clairement envie de tout finir. Il y a 3 "niveaux" pour 4 zones différentes. On sent que les puzzles et les combats se complexifient en progressant dans une même zone. L'histoire n'est pas le point fort du jeu, l'entité qu'on défend (nommée Velum) a peu de profondeur. C'est vraiment le gimic du PNJ qui te guide dans le jeu. A la base on l'aide pour sauver la mère de l'héroïne, mais on continue de l'aider parce qu'on a rien d'autre à faire. Au moins les voix des personnages sont incroyables, elles sont assez atypiques. C'est ce qui me pousse à suivre le récit et j'apprécie particulièrement les quelques cinématiques du jeu (qui ont d'ailleurs un style qui mélange BD et 3D qui peut rappeler Borderlands par exemple). Bref, je vous souhaite de tenter le coup, le jeu mérite le détour. J'ai déjà hâte de voir le prochain jeu de ce studio.
The game is super fun and amazing notice: "for almost 4 hours I try to find it change key" Follow the steps to make easy for you to change ESC--> GAMEPLAY --> Rebinding keyboard & mouse
Cela faisait longtemps que je n'avais pas pris autant de plaisir sur un jeu de plateforme/action. Les déplacements sont dynamiques, les énigmes bien pensées et l'exploration récompense la curiosité. L'univers est original et l'expérience reste constamment agréable. Une très belle réussite que je recommande à tous les amateurs du genre.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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