
Guard every trapped soul. Step into the realm of dreams, and clear away the nightmares. DreamControl Inc—wishing you pleasant dreams!
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About
DreamControl Inc: Nightmare Cleaner is an action role-playing game set in a medieval-inspired dream world. As night falls, you assume the role of a senior cleaner at DreamControl Inc, tasked by an elderly woman to enter the nightmares of her granddaughter, who weeps in the attic. Navigate through labyrinthine dreams, battle against dark forces to cleanse the girl's haunting nightmares, collect powerful relics left behind by former colleagues to enhance your abilities, confront perilous challenges, and piece together scattered diary fragments to uncover the truth behind the origins of these dark visions.
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
朋友做的小魂游,味道还是挺正的。作为第一款游戏可以说是完美,视角移动问题和数值问题瑕不掩瑜。
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玩过很多类魂,对小制作的游戏也会有一定包容,但你这个游戏是否制作的有些太随意了,只是单纯的把魂的框架拿来,打击感全无,没有硬直,丝毫没有的地图设计,还有意义不明的堆怪,一条道能放5,6只怪,就连篝火旁边都围着怪,加点没什么明显变化,一个小怪依旧一刀能砍半管血,远程怪大老远就能发现你,还会走位。 点一下重击不A出去然后连按左键就可以打出一套很快的平砍,但是小怪自带硬直并且伤害太高,导致整体体验糟糕。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
这个游戏是不是少了个新手指引
F跳跃也是神设计,两款游戏都是这样
大制作,故事和画风都非常棒 关于游戏指引和基本操作和无伤视频我都扔指南里了 可惜该游戏最大的缺点是手感,以及明明打到怪却丢刀的情况
调不了灵敏度
Rüyalar alemine adım atın ve kabusları temizleyin. Tuzağa düşmüş ruhları koruyun. Çerezlik.
整体来说还算可以,就是有时候自己的攻击明明打在了敌人身上,但就是没有伤害,可能是怪物机制的问题,也可能是伤害判定有问题。 。。。。。。。。。 攻略:用经验可以升级,每个板块最高50级,死亡后级数不会归零,且通关后会进入第二周目,等级和经验均会继承第一周目,每次在打卡机处都可进行升级和休息,每次休息都会回复所有状态以及刷新小兵。 。。。。。。。。。 另外,通关一个关卡后就不能回上一个关卡了,死亡后梦魇(经验)就会归零,感觉这两点可以改进:可以增加一个传送功能,方便玩家回去杀怪升级;梦魇(经验)清零的机制可以在最开始的时候提醒一下玩家,避免玩家不清楚梦魇的作用和升级机制。
这动作系统是认真的吗。。。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.