
Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Brazil, Korean, French, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的游戏 就是按键有点乱
Fading Afternoon is an unconventional action RPG that combines side-scrolling beat 'em up combat with life simulation and narrative-driven decision-making to create a thoughtful and emotionally engaging experience. Developed by yeo and published by yeo in collaboration with IndieArk, the game takes a refreshing approach to the crime genre by focusing on a veteran yakuza nearing the end of his career instead of an ambitious newcomer seeking power. Rather than glorifying violence, it tells a reflective story about aging, redemption, and finding purpose after years spent living in a dangerous underworld. This mature perspective gives the game a distinctive identity that sets it apart from traditional action titles. Players step into the shoes of Seiji Maruyama, an experienced enforcer who has recently completed a prison sentence and returns to a world that has changed without him. His reputation still commands respect, but time has taken its toll, forcing him to confront physical limitations and uncertain relationships. The narrative unfolds through conversations, exploration, and player choices, allowing the story to progress naturally instead of relying heavily on cinematic sequences. Every decision influences Maruyama's journey, encouraging players to shape his future while reflecting on the consequences of his past. The writing successfully balances moments of quiet introspection with dramatic confrontations, creating a story that remains engaging throughout. Combat is grounded and satisfying, emphasizing skill and patience over flashy spectacle. Players must carefully manage positioning, timing, and defensive maneuvers while adapting to different enemy types. Maruyama is powerful but no longer invincible, making every fight feel meaningful rather than effortless. The game's mechanics reward players who learn enemy attack patterns and master the protagonist's abilities, resulting in battles that remain tense and rewarding. While the challenge can be demanding, especially during larger encounters, it complements the overall themes by reinforcing the idea that experience alone cannot overcome every obstacle. Outside of combat, Fading Afternoon offers a surprising amount of freedom. The city functions as more than just a collection of combat arenas, inviting players to explore neighborhoods, interact with residents, and spend time on various side activities. These quieter moments are essential to the overall experience, allowing players to see Maruyama as more than simply a fighter. Everyday activities help build the game's atmosphere while providing opportunities to strengthen relationships and discover additional story content. This blend of action and slice-of-life gameplay creates a satisfying rhythm that keeps the world feeling authentic and lived-in. Replayability is another major strength thanks to its branching narrative and multiple endings. The choices players make throughout the adventure influence both character relationships and Maruyama's ultimate fate. Rather than presenting simple good-or-evil decisions, the game offers meaningful choices that reflect different philosophies about loyalty, forgiveness, and personal fulfillment. This encourages multiple playthroughs, as each path reveals new perspectives on both the protagonist and the world around him. The different endings feel earned because they grow naturally from the player's decisions rather than existing as arbitrary rewards. The pixel art presentation is consistently impressive, using detailed environments and expressive character animations to bring the game's urban setting to life. Every district possesses its own personality, from quiet residential streets to bustling entertainment areas, while subtle environmental details reinforce the melancholic atmosphere. The soundtrack further enhances the experience with music that shifts seamlessly between reflective melodies during exploration and energetic tracks during combat. Combined with strong sound design, the audiovisual presentation creates a memorable atmosphere that supports both the emotional and action-oriented aspects of the game. Fading Afternoon also deserves credit for treating its mature themes with sincerity. Violence, alcohol, smoking, and other adult subjects are presented as natural parts of the protagonist's harsh lifestyle instead of being included merely for shock value. The story consistently emphasizes the emotional and personal costs of living within organized crime, making its dramatic moments more impactful. This grounded approach allows the narrative to explore complex themes without losing sight of its central message about change, regret, and the search for meaning later in life. The game is not without shortcomings. Its deliberately slow pacing may not appeal to players seeking constant action, and certain progression systems can occasionally feel vague, requiring exploration or experimentation to determine the next objective. The combat's difficulty may also prove intimidating for those unfamiliar with classic beat 'em up mechanics. However, these elements largely stem from the game's commitment to immersion and thoughtful pacing rather than poor design, and players willing to embrace its unique style will likely find the experience rewarding. Overall, Fading Afternoon is a remarkable blend of storytelling, exploration, and action that successfully transforms a familiar crime drama into a deeply personal journey about growing older and facing the consequences of one's choices. Its memorable protagonist, meaningful player decisions, engaging combat, and richly detailed world combine to create an experience that remains emotionally resonant long after the credits roll. It stands as one of the more distinctive indie action RPGs available on Steam. Rating: 8/10
I have to say this game is like River City Ransom mix with Yakuza and Majora's Mask. It's cool that you play as a Guy that is slowly dying and you only have short time to do anything to get a decent ending. It's odd that triple a games are not creative than indie games.
小头目是真的难找,就这么几个地方,一个头目卡我两小时!
For such a small game it has a crazy amount of immersion built into it with what is capable. This is just more than a beat 'em up, I plan to put more time into it and enjoy it even more but I will be returning to this developers other projects as they release!
It is a great addictive gang/crime drama experience. It is filled with rival gangs turf battles. Numerous options and decisions and outcomes to experience. Managing time is important. Deciding on when or where to attack, who to talk to are all part of the experience. I read up as much as I could online to find all the secrets. Getting up to shave has never been so important in gaming.
Goated developer, the games yeo make are some of the best and most unique games I've ever played. wish i was born 10 years into the future so more projects would be released
太尼玛好玩了。
Game gives you no idea when to complete objectives, and if you go to a location 1 time, you cant go back that day and fail. Complete piece of crap.
游戲很棒!但是BUG可以稍微修復一下吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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