
Factory Planner is a card-based simulation/strategy game that lets you build a factory using cards. The main goal of the game is to make combinations with different cards so that each player can build different factories and feel the sandbox experience to the fullest.
Modeled estimate, not a reported figure. How we estimate →
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Factory Planner is a card-based strategy and simulation game where your goal is to build your own factory from scratch by combining different types of cards, managing resources, and optimizing production lines. Each card plays a specific role: gather materials, produce goods, distribute power, or boost efficiency. With the right planning, combinations, and engineers, your factory can become an industrial powerhouse!

he game offers more than just production—it delivers a deep sandbox experience that gives players the freedom to create, experiment, and progress in their own unique way. Whether you want to build the most efficient automation system or explore creative factory layouts, every decision you make will shape the future of your industry.

Use Facility, Organization, Engineer, and Resource cards to create fully functional production chains. Each card has unique input/output nodes and behavior, requiring smart strategy and placement.
Manage solid, liquid, and power connections to ensure a smooth flow. A single wrong connection can halt your entire system. Connections snap in 90° angles, can be broken or rearranged, and dynamically adjust to your setup.

Engineer cards can be assigned to production and storage units to boost efficiency, unlock new recipes, or reduce energy consumption. Assignments take effect after the current production cycle, encouraging careful planning.
Power is at the heart of your factory. Use thermal generators and distribute energy to machines. If power demands exceed supply, systems shut down and the grid alerts you. Use splitters and mergers to control power flow effectively.
Storage units have limits. If production outputs aren't properly connected, systems jam. Excess materials will halt collection. Maintaining transfer speed and flow balance is key to a smooth operation.

Craft new cards or upgrade existing ones to improve your capabilities. As you progress, unlock more complex cards to scale your factory into a highly advanced industrial hub.

Keep track of everything: active cards, working engineers, Facredit balance, and more. The alert system notifies you instantly about issues like full storage, missing materials, or power failures and helps you react fast.

Start with basic materials like wood and iron, then unlock more advanced resources like sulfur and uranium. Eventually, you'll build high-tech factories powered by nuclear energy.
Factory Planner challenges you to think, plan, and produce. Build seamless production chains, manage your resources wisely, and grow your humble workshop into a massive industrial empire.
Keep the lines moving. Let the systems flow. Make your factory legendary.
Card-Based Factory Building System
Strategically place and connect cards to design unique production lines.
Facility, Organization, Engineer and Resource Cards
Each card has a distinct role: production, storage, energy or boosting efficiency.
Solid and Liquid Flow with Power Management
Draw connections at 90° angles to manage flow. Wrong links can halt the entire system.
Engineer Assignments for Higher Performance
Assign engineers to cards to improve efficiency, reduce energy use and unlock new recipes.
Advanced Power Distribution
Manage energy from thermal generators and organize flow with splitters and mergers.
Smart Storage and Flow Control
Storage has limited capacity. Poorly balanced input and output may cause system shutdowns.
Card Upgrades and Crafting System
Start with simple cards and evolve them into advanced, high-performance modules.
Real-Time Monitoring and Alerts
Track critical metrics like active cards, resources and energy consumption instantly.
Comprehensive Sandbox Experience
Build at your own pace without time limits or enemy pressure.
No Enemies, Purely Production-Focused
The entire experience is dedicated to building, planning and optimizing your factory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish, Ukrainian, Arabic +3 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的难度不高,不过内容很多,流派也很清晰,如果对本作感兴趣的话可以试试。
用卡牌为核心组件的自动化工厂游戏,虽然操作有所简化但乐趣丝毫未减,挺好玩的=w=
卡牌版工厂游戏,利用卡牌搭建生产线,基本都可以通过卡牌来完成,还挺好玩,就是工厂币不够用。
機械をカード化して製品を作る、工場構築ゲーム 資源を掘る採掘場所は探索要素によって取得する必要がある (採掘資源は無限だが、採掘場所が有限) カードをつなげて工場を構築していくのが楽しいが、 盤面がやたら広がっていったり、探索は待ち時間が必要だったり、依頼(クエスト)が消えるのが早い 電力不足もきつく、製品を作るのにつなぎ直しが必要になってしまうのもやや面倒 現状では、期待はできるが今後のバランス調整とUIの見直し次第といったところ (個人的にはすごく応援していてパッチ待です)
這...架構不錯 但UI真的很難稱讚 所有環節明顯都能改善 單就是弄成這樣讓人不爽不知道幹什麼 想像中拉線應該是按一個鍵 滑鼠點上卡片拉線到另一張卡 放開滑鼠 實際上得放大 滑鼠剛好在連線口 點上去才算拉線 滑到另一個卡牌上放開 線直接消失 重新拉一遍 必須剛剛好放在另一個連線口 但那連線口又特麼的小 移動畫面還會飄移想快點還要等飄移停止 不然有對不準 線消失的風險 連上工具還沒完 正常來說像麥塊熔爐 丟什麼進去就燒什麼 時間到吐出成品 這遊戲不是 得點開爐子 點選工作介面 找到對應的產品 還要再按確認鍵 再去按X 每個爐子都要重複 但又有一大堆不同的生產器 這遊戲還得派人去探索 探索就算了 還特麼的難按 想找什麼都要點圖 點開顯示資源 點開工程師 滑動到另一邊點開工程師 還要滑動到另一邊選擇工程師 檢查匹配程度 在滑動到另一邊按確定 不清楚那麼麻煩幹什麼 點開地圖 下面自動跳出一排工程師頭像適配就排前面並且高亮 點下去頭像 再一個快捷鍵就可以辦到的事情 完成也是 出現在畫面左上 點下去就只能選擇完成 但滑鼠還要滑到右下 10人出門就來回按10次 有病? 一鍵收取很困難嗎? 出門還要錢 錢怎麼來? 賣資源 資源怎麼賣 還得去找每個資源卡 點開 再滑到上面開啟提取介面 再滑到下面選擇提取全部 然後才會出現在下面 再拖到畫面右下角賣掉 有100個儲存卡 你得重複100次提取 就為了湊錢 我的天 設計一個販賣介面 所有資源一行行排開 中間調節 左邊按鈕全選 把要賣的一次選完 再放個一鍵賣掉 這不是很容易嗎? 任務也是 我無法第一時間知道任務要什麼 我得左下角點開 在點開顯示 滑到接收 點接受 然後沒完 還得到左上角 往下滑 然後再按完成 每個任務都要重複 50個任務就要來回50次 我特麼 交付資源也要這麼麻煩? 這交付任務 做個一行行需求 符合就直接交付就行的 就相當於村民交易科技點 本來很簡單的東西 附帶每次變花樣同意使用條款一樣 每一個環節設計都讓我來氣
BON JEUX DE GESTION
不是很有趣... 自动化挺好,但是加了太多没必要的系统,地图探索什么的,整体体验很卡,不爽
以前玩流水线游戏经常被3D绕晕,这种纯卡牌图对我的胃口。建设规划不那么费脑比较好上手的产线游戏,还能加速。
CZ - ⚠️ UKÁZKOVÝ "CASH-GRAB" A OPUŠTĚNÁ HRA. NEKUPUJTE TO! ⚠️ Tato hra je dokonalým příkladem toho, jak někteří vydavatelé zneužívají systém Early Access k tomu, aby z lidí vytáhli peníze a pak se na projekt vykašlali. Vývojáři z Lebleby Games a jejich vydavatel Red Axe Games v oficiálním prohlášení slibovali, že hra bude v předběžném přístupu přibližně 3 měsíce, během kterých budou masivně přidávat obsah (karty, recepty, úkoly). Skutečnost? Hra vyšla v lednu 2026. Poslední minoritní patch vyšel 24. února 2026. Od té doby je absolutní ticho po pěšině. Žádné aktualizace, žádná komunikace s komunitou, žádné plnění slibů. Vývojáři hru kompletně opustili v rozbitém a nedokončeném stavu (klasický abandonware), protože vydavatel raději chrlí další desítky laciných a polofunkčních simulátorů, ze kterých ždímá peníze. Koupí této hry si nekupujete herní zážitek, ale jen sponzorujete vývojáře, kteří na vás okamžitě po zaplacení zapomenou. Nekupujte to, nenechte se napálit jako já. Ruce pryč! AJ - ⚠️ PURE CASH-GRAB AND ABANDONWARE. DO NOT BUY! ⚠️ This game is a textbook example of how shady publishers abuse the Early Access system to milk money out of players and then completely abandon the project. The developers (Lebleby Games) and their publisher (Red Axe Games) explicitly stated in their official Steam store description that the game would remain in Early Access for "about 3 months," during which they promised to heavily add content (cards, recipes, quests). The reality? The game launched in January 2026. The very last minor hotfix was released on February 24th, 2026. Since then, it has been absolute radio silence. No updates, no bug fixes, no communication with the community, and zero promises kept. The developers have completely abandoned the game in a broken, unfinished state. This is because the publisher prefers to churn out dozens of cheap, half-baked simulators just to grab quick cash. By buying this game, you are not purchasing a gaming experience—you are just sponsoring developers who will forget about you the second they get your money. Don't get scammed like I did. Stay away!
Хорошая, вкусная индюшатина. Не без недостатков (много), не без багов. Критические исправляются быстро. На данный момент более чем играбельная. Из того, чего сейчас нет, но должно быть в steam версии игры – ачивки и карточки. Тем более, что в самой игре всё для этого есть.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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