
Factory Engineer is a factory simulation game which is about creating a huge automated factory by building production lines to create products and make money. Start with simple products,make money,unlock technologies then create the most sophisticated products.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Factory Engineer - More like Disappointment Factory[/h1] Oh man, I really wanted to like this little game. It came out by an indie developer, and I love supporting indie developers. However, this game is not fun. You can see (almost immediately) that it uses the same concepts as Factorio. The arm to move items between machines, and conveyor belts. Unfortunately, I got "soft locked' on the first mission and after 15 minutes decided to refund. The game is not fun. [h3]The Bad[/h3] [list] [*] Gameplay - The gameplay is bad. There's no tutorial to help you figure things out. I spent 25 days just trying to figure out how to get the plastic block challenge complete. Also, why am I starting with a semi-complex item (Lego-looking blocks) on the first quest/mission? [*] Soft lock - You get a specific amount of money to start and when you place items down, it takes money. Okay, no worries, that's a fine mechanic. However, on the first mission, the "Global Market" is locked, which means if you spend all of your money, like I did trying to figure out how to even start the automation process, well then you're ♥♥♥♥ out of luck. :( [*] Settings - There aren't any really. Just a resolution, Fullscreen (check box), and a few for the sound. But they don't matter as the volume didn't change any. [*] Camera - Holy smokes, the camera controls are some of the worst that I've ever seen. I moved my mouse a little too far to the right and the whole screen shifted to the max edge of the map in 2 seconds, maybe less. [*] Placing items/conveyor belts - There is no mouse click and drag feature. Everything is a single click. Reminded me of games made in the late 90's or early 00's. [/list] [h3]The Good[/h3] [list] [*] Music - The menu music was nice. It was catchy, but not overpowering. [*] Graphics - While simple, and 2D, they weren't bad. [*] Controls - If you ever played Factorio, the controls and set up is similar. So once I figured out what the hell I was doing, it was easy to get automation started. [/list] [h2]Overall[/h2] Blah, this game was a disappointment and I didn't even want to spend more time. After getting soft locked to the point where I can't complete the first mission/quest, which is too complicated for the first one, I was out. If you want a good factory game, there are many others that do it so much better. I would not recommend buying this game. [h2]Score[/h2] [b]2/10[/b]
Herrliches Spiel, aber es könnte großartig sein! Joyfull game, but it could have been great! - No options in menue, f.e. for keyboard-shortcuts Shortcut for placements would have helped a lot (only two excisting: "space" for track and "R" for turning), this way you simply have to click on every single action you wonna make. - No copy/paste, No Layouts: which is lame, when setting up the same type of street - No multiple-selection: no way to mark a group of objects and just move them one tile aside. You have to remove every single one manually and rebuild the whole stuff again :( + Seems quite simply at the first sight, but becomes very complex at the end + No bugged achievements, no crashes, no bugs ingame, solid + Never boring, cheap fun, as long as you don´t expect it to be like factorio! Personally I really missed the option to name and colour some things, like machines and robot-arms, or have a symbol over a stash. But, I really enjoyed working out efficient solutions/setups, allthough I rebuilt almost every production of a room serveral times - still, it´s satisfying seeing all your machines work flawlessly. Since i played the famous "factorio" i missed a lot of features, but it´s not factorio- so. Big recommendation for hours of joyful gaming anyway! Hf
Well then. Once upon a time, I saw this game on youtube and it looked fun. Sometime ago, I actually bought it and now i had time to try it. First of all: this is a Santa Claus Factory Inc. sim in disguise, since you can only produce toys at your factory, which is completely fine. It could've been a really good game if they've spent a few more months developing, bugfixing it. You can make complex and interesting production lines given that the conveyors and teleporters don't start bugging out randomly so you have to check the entire factory to find which random conveyor block bugged, and rotate it around, to fix it... This also says a lot: I've spent 11 hours in game (to farm out the achievements), but mostly I was just alt+tabbed out and watched netflix, while my factory grinded the achievements. Sooo, at the end it wasn't a fun experience, it was boring. I strongly recommend playing Factorio instead!
This game is a great factory game if you have a mac.
The game gives a lot of fun, but in game transportation system sucks. There is no simple options of prioritizing traffic, crossing transmission lanes, or choosing a lane for robotic arms. It takes part of the fun away.
This game scales up very well. The start, of cause, is slow, not all options are open. How do you get more cash and research points? Check the options, create cheap items and get your first bucks, to create more valuable items you need to research them instead of selling them. Then scale up to better items. At first I wasn't sure about the 10 bucks but with over 30 hours atm it's defenitely worth it. Like the other 'cute but is it worth it' games that I play. Another big YES!
i cant make enough legos!
The game's sense of progression for Marathon is pretty much non-existent. your first goal was 65 plastic bricks I think, the second one is 45 bb guns. You'd think the next goal would be plastic dolls, as that's the next product in the line that you can make. It's not. Instead, you need to now focus on getting 10,000 research points, which is fairly expensive to do. The Kitchen Set is the only thing with more than 100 research points to start the game. Everything else is either a flat 2 or goes up to 59 I think. The Kitchen Set is also the most valuable to sell, and also rather expensive to make. If for whatever reason, you go for the 2 values, it'll take you 5,000 of them to reach the points needed. At $100 a process, that's around $500,000 of the money. The water gun had the next highest value after the Kitchen Set, and would have been the 59. That will take it roughly 170 processes, which is still $17,000. Now if we include the cost of setting up the chain to process such a thing using the water gun, that's one research center ($5,000), one assembler (also $5,000 I think), two smelters ($4,000 total), two processors ($2,000), two importers ($6,000), and I think 7 inserters total ($7,000) that adds up to a whole lot of money. Don't forget to add $200 for every conveyor you might need. Two at minimum because importers won't place their product without one. All that adds up to $29,400 at least just to start accumulating points. Even if you do this set-up twice (which requires either off-setting the research facility with explicit timing, or two of them) you still will need to pay roughly 170 processes worth, and have doubled your total cost to make it happen faster do nearly $60,000. That's the total cost of unlocking two areas after your first one, and boy will you need space after doing even one of those as a set-up, never mind two. Keep in mind that whatever you set to research will not earn you money. So it will always be importing, processing, smelting, assembling and researching - every single action costing you money. Sure, you can unlock loans first, but that just winds up delaying what you are trying to achieve (and pretty massively. 3,000 points for just the ability to have a loan.) Maybe later in the game is more fun for this, and such a thing is most likely less of a problem. But starting with that makes the progression feel like it's not there, and is a hell of a cost drain when you don't have high earning potential.
Low quality factory game for ten whole bucks
I played this a while back but couldn't figure out how to get stuff done. Now I am trying the game again but when I use my wasd keys to move with its so fast that I can't even get back to where I need to build. If the developer sees this please fix the options menu in your game. All there is at the moment is Volume and video settings. Its frustrating because I can't play the game. The wasd should be slowed down.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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