
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 772 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⭐⭐⭐⭐⭐ After approximately 7,364 hours, 42 minutes, and 13 seconds of gameplay, I can confidently say that Factorio is the single greatest industrial hyper-optimization simulator ever created. I have transcended the concept of "playing the game" and have entered a state of complete factory enlightenment where belts, inserters, and production ratios are no longer objects but spiritual extensions of my own computational consciousness. My first mistake was thinking the goal was to launch a rocket. Foolish. The rocket is merely a side effect of achieving true infrastructural supremacy. I started with a simple iron plate setup like every beginner. Then I made the fatal mistake of asking myself, "What if the iron plate production could be 0.0003% more efficient?" That single thought consumed my entire existence. Three weeks later, I had replaced my entire factory with a 19-layer recursive ore refinement ecosystem powered by synchronized uranium compression turbines and a self-correcting belt harmonization algorithm. My friends asked me why my factory had 47,000 belts moving in circles. They didn't understand. The belts were not moving resources. The belts were moving destiny. I have developed a proprietary production methodology known as the "Inverse Petrochemical Resonance Framework," where oil processing occurs at such extreme efficiency that the crude oil begins questioning why it exists. My chemical plants no longer produce plastic. They produce the theoretical concept of plastic before plastic has even been invented. My trains are no longer trains. They are autonomous industrial organisms capable of predicting resource shortages 12 minutes before they happen. The locomotives don't use schedules anymore. They simply know where they are needed. I once removed all train signals from my network because the trains achieved mutual understanding and created their own democratic transportation system. The biters were initially a problem, but after extensive research I realized they were simply misunderstood participants in my factory expansion program. I attempted diplomacy by surrounding their nests with 800 laser turrets and a highly efficient wall system. They have since accepted my authority. My power grid has reached levels that scientists describe as "probably unnecessary." My nuclear reactor setup contains so many heat exchangers that I believe I accidentally created a second sun somewhere in my save file. My steam turbines have achieved a level of productivity where they are no longer consuming steam; they are generating philosophical discussions about what steam truly represents. The average Factorio player asks: "How do I make more iron?" The enlightened Factorio player asks: "Why is iron?" I have calculated every possible production ratio using advanced mathematical systems that I invented because normal math was not sufficient. The standard 1:1 crafting ratio is a primitive concept from before humanity discovered belt-based enlightenment. My factories operate using a 14-dimensional supply chain matrix where every assembler exists in a state of permanent optimization. My friends have stopped visiting because every conversation eventually becomes a lecture about my copper throughput. I tried explaining my new train intersection design at a family gathering and my relatives slowly left the room one by one. They were not ready for the truth. The factory does not grow because I command it. The factory grows because it has evolved beyond me. At this point, I no longer play Factorio. Factorio plays me. 10/10. Would spend another 6,000 hours optimizing a completely unnecessary production line just to save 0.7 seconds of travel time for a single iron plate. The factory must grow. The factory will grow. The factory cannot be stopped.
gut
the most dynamic factory game ever made, i love it
Very good
Macht Süchtig!!!
ohhhh uau, more than 200hrs in this game you must be a legend said my brother, i said yeah yeah, still dont know how to use trains, i'm a legend
VERY GOOD GAME no words to say
The Factory Must Grow. The Factory Must Grow. The Factory Must Grow.
:)
Игра непроста, обустраиваешь свой завод на каждой из планет, пока строишь на следующей на предыдущей что-то да ломается, возвращаешься исправлять и так по кругу пока не пройдеш игру 10 сломанных заводов из 10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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