
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Завод должен работать.
Green science completed in 10 hours yay
快跑!!!远离这个游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.8M | 292.4K | 93% | $29.99 | |
| $202.3M | 279.1K | 95% | $39.99 | |
| $201.7M | 316.9K | 98% | $19.99 | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $196.8M | 174.8K | 84% | $69.99 | |
| $216.2M | 137.5K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 1.3K | 92% | $35.00 | |
| — | 0 | — | — | |
| — | 17K | 95% | — | |
| $4.8M | 6K | 66% | $24.99 |
Latest in each market: best KR #59, worst DE #98 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
You can wipe out bug collinys with a giant spider Robot, 10/10
this game is my favorite game and i highly recommend other players to play this game. this game is about building a factory and inventing a rocket and other machines to beat the game. i was not even thinking but it says i've played for 268 hours.
I have put 334 hours into this game. I would like to specify that this number is not a typo, and yes, that includes some time I'm not proud of, spent on a version of the game that did not, strictly speaking, involve giving Wube Software any money. I have since seen the error of my ways and bought Space Age, mostly out of guilt. :( Here is what nobody tells you about Factorio: it is not a game. It is a legally distinct form of employment with worse hours and no dental. You start by wanting to mine a little iron. You end 40 hours later standing in the ashes of your social life, screaming "THE BUS IS TOO NARROW" at 3am while your smart lightbulb dims sympathetically because your power grid is having a nervous breakdown. I have engineered elegant, beautiful, self-sufficient factories. I have also built something so cursed that a biter colony took one look at it, filed a noise complaint, and evolved acid resistance out of pure spite. Space Age added planets. PLANETS. As if Earth wasn't already enough real estate for me to ruin with spaghetti belts. Now I get to ruin MULTIPLE celestial bodies. Vulcanus doesn't have belts, it has lava, which really encourages a "measure twice, incinerate once" approach to blueprint design. Do I recommend this game? 10/10, the belts must flow, send help and THE FACTORY MUST GROW! Hours played: 334 (don't worry about the math)
11/10
GEIL
The Factory Must Grow. The Factory Must Grow. The Factory Must Grow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.