
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 684 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Be aware that it's highly addicting to play this drug of a game... I'm only playing for a week and still managed to crack 45h in it (I'm an adult with a fulltime job).
Factory goes brrrrr
this game is absolutely incredible, ive done a bit of research when it comes to kovarex, and when it comes to the "unjust pricing" (the pricing is actually incredible). im gonna go in and explain why the pricing practice is actually quite beneficial for the consumer, or at least for me. i bought ark survival evolved quite a long while ago, when it was 80 dollars and every dlc was 20 dollars, i had the money and so i bought it, now recently when looking at the store page its now only 22 dollars, which is an insane price drop, and all the dlc are now FREE, which for a consumer nowadays, thats pretty good, but its not good for me. The price drop has functionally meant that ive WASTED hundreds of dollars for products THAT ARE NOW FREE, there was no indication that these products would one day become free and because of that i have lost money. When it comes to factorios price increase, i think its reasonable, it is a game that has little to no competition, the price has not increased beyond the cost increase of inflation and there are no sales, which means that no one misses out. The arguements that support the idea of a sale for these games is that its good for the consumer and the producer, but if factorio ever gets a sale, it stops being a product worth its price, it becomes as valuable as its sale, the same way that other games that get massive sales stop being worth their original price. Is it fair on the consumer that some people pay less than others, simply because they purchased it at a different time? i dont think so. I think that this price practice should honestly be used more, not to increase prices, but to lower them. If a game regularly goes on sale for 20% or 30% then the game is not worth its original price, and from a logical point of view, minimal consumers will purchase when there isnt a sale, but if the original price was only 70-80% of what it would be today, and it didnt go on sale? people would not feel like they miss out, or have to "panic buy" when there is a really good deal for a game. This is not an argument against the concepts of games going on sale however, i think that games should go on sale sometimes, but i think that its reasonable that **SOME** games get a little more expensive over time, just to adjust to inflation and continue to pay developers. Now back to some other points about factorio itself, its a game that i have put 100s of hours into and i think its an incredible game. HOWEVER, im sure there are many people that wont like it, no matter how good it is. AND thats okay :3 Mods are actively supported, and there are many active community members. if a change has been made or something doesnt work the way you want, chances are there is a mod to revert a change or to make it work how you want. achievements could be considered a problem? but the whole point of achievements is that they are supposed to be hard to get. tldr: good game:3 can be addiciting if you struggle with stopping a task.
Sehr umfangreiches Fabrikspiel, Gerade mit Space Age noch viel besser. Jetzt bitte ein Remkae in 3D umsetzten:-)
Greatest automation game out there! Best if you want a way to learn how to make efficient setups, make cool bases, or to learn logic. Very fun to play, you can tell because I have over 2000 hours!
The factory must grow.
This is either a game you love or hate. Its definitely not for everyone. But if it is for you, then the $70 price tag for the base game and the expansion will 1000% be worth it. A single play through will easily get you 150 hours of entertainment, and as you can see by the reviews with thousands of hours of playtime, its very likely you never play another game again. If you have family you love and want to see regularly, don't buy this game.
Ba
I suppose it's alright.
一玩玩一天,面多加水,水多加面玩法。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Related
| Forza Horizon 6 | $205.8M | 89.6K | 84% | $69.99 |
| Cities: Skylines | $203.5M | 290.6K | 93% | $29.99 |
| Sons Of The Forest | $201.1M | 315K | 88% | $29.99 |
| Resident Evil Requiem | $213.4M | 179.7K |
Related
| Factorio | — | 1.3K | 92% | $35.00 |
| Life is Feudal: Forest Village | $4.8M | 6K | 66% | $24.99 |
| Nova Lands | $729.6K | 2.5K | 91% | $9.99 |
| Odd Realm | $657.2K | 1K | 84% |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
| 96% |
| $55.99 |
| Dying Light | $198.6M | 491.6K | 95% | $24.99 |
| Kingdom Come: Deliverance II | $215.3M | 189.5K | 94% | $59.99 |
| $19.99 |
| shapez | $345K | 15.7K | 96% | $0.99 |
| Havendock | $317.7K | 1.5K | 82% | $5.99 |