
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра. Только начал играть. Опыта у меня пока немного, но стремлюсь к лучшему Новое обновление 2.1 и Space Age улучшают игру ещё сильнее Спасибо за новые текстуры для ассемблеров(очень их ждал)
10 просраных дедлайнов из 10, советую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #52, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
если есть мод, меняюший скин на нико, то значит 11 из 10
made its way to my top 5 list of games!
Opus magnum
i played factorio and now i'm the qc engineer of a factory making construction hardware. don't let it happen to you.
i think i have adhd
игра крутая, для тех у кого есть мозги, хотел поиграть с другом, он сказал нет, видимо у него нету
this game is absolutely incredible, ive done a bit of research when it comes to kovarex, and when it comes to the "unjust pricing" (the pricing is actually incredible). im gonna go in and explain why the pricing practice is actually quite beneficial for the consumer, or at least for me. i bought ark survival evolved quite a long while ago, when it was 80 dollars and every dlc was 20 dollars, i had the money and so i bought it, now recently when looking at the store page its now only 22 dollars, which is an insane price drop, and all the dlc are now FREE, which for a consumer nowadays, thats pretty good, but its not good for me. The price drop has functionally meant that ive WASTED hundreds of dollars for products THAT ARE NOW FREE, there was no indication that these products would one day become free and because of that i have lost money. When it comes to factorios price increase, i think its reasonable, it is a game that has little to no competition, the price has not increased beyond the cost increase of inflation and there are no sales, which means that no one misses out. The arguements that support the idea of a sale for these games is that its good for the consumer and the producer, but if factorio ever gets a sale, it stops being a product worth its price, it becomes as valuable as its sale, the same way that other games that get massive sales stop being worth their original price. Is it fair on the consumer that some people pay less than others, simply because they purchased it at a different time? i dont think so. I think that this price practice should honestly be used more, not to increase prices, but to lower them. If a game regularly goes on sale for 20% or 30% then the game is not worth its original price, and from a logical point of view, minimal consumers will purchase when there isnt a sale, but if the original price was only 70-80% of what it would be today, and it didnt go on sale? people would not feel like they miss out, or have to "panic buy" when there is a really good deal for a game. This is not an argument against the concepts of games going on sale however, i think that games should go on sale sometimes, but i think that its reasonable that **SOME** games get a little more expensive over time, just to adjust to inflation and continue to pay developers. Now back to some other points about factorio itself, its a game that i have put 100s of hours into and i think its an incredible game. HOWEVER, im sure there are many people that wont like it, no matter how good it is. AND thats okay :3 Mods are actively supported, and there are many active community members. if a change has been made or something doesnt work the way you want, chances are there is a mod to revert a change or to make it work how you want. achievements could be considered a problem? but the whole point of achievements is that they are supposed to be hard to get. tldr: good game:3 can be addiciting if you struggle with stopping a task.
UFFFFFFFF 1000000/ 10 Y GOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $204.8M | 292.3K | 93% | $29.99 | |
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| $201.2M | 316.2K | 98% | $19.99 | |
| $199.8M | 1.1M | 97% | $9.99 | |
| $196.9M | 173.9K | 84% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 1.3K | 92% | $35.00 | |
| — | 0 | — | — | |
| — | 17K | 95% | — | |
| $4.8M | 6K | 66% | $24.99 |