
Will Angela's expansion into LA turn into a Walk of Fame, or a Walk of Shame?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Fabulous 5: New York to LA[/b] (Dash-TM) [i]Game provided for Curator review[/i] [i]A stronger emphasis on gameplay than in previous games, with a ton of brand new additions to enjoy![/i] TL; DR - Skip down to the Verdict at the end. Options are simply Sound and Music on/off, Show Game Hints, Full-screen and choice of language (MANY to choose from!) There is no choice of difficulty, but this can be as hard as you want it to be! [b]Story[/b]: Angela is impetuous, strong-willed, fun, a little naughty and above all driven to succeed. When a famous actress in LA decides that Angela is the perfect person to design her dress for an upcoming awards show, Angela enthusiastically agrees... The only problem is that the actress is on-set, so Angela will have to go to Hollywood The lure of fame is strong, but is Angela strong enough to keep hold [i]herself[/i] while she chases her dreams? [b]Gameplay[/b]: If you're a fan of the series, then you already know the basics, so I'm going to focus on what's [i]different[/i] instead (and there's a lot!) [b]Call Button[/b] - You can call in as many clients at once as you wish. These aren't [i]extra[/i] clients -- You have a set number of people that will come to your store every day -- but each person you call in early will shorten the level a bit (as indicated by a green area on the timer), and there is a nice scoring bonus for finishing early. https://steamcommunity.com/sharedfiles/filedetails/?id=1928816799 [b]Scoring[/b] - We now have a 5-star scoring system. You'll earn stars whilst you play, and there can be bonuses during the end-of-level screen that might bump your star-rating higher. The nice thing is that the star-rating is cumulative. In other words, if you play the level over again, it will add to your existing stars! [b]Money[/b] - You keep every cent you make during levels. Gone is the 300-coin max from previous games. We're here to make money, honey, and you're going to need it for UPGRADES! [b]Store Upgrades[/b] - The store is now a list that you can scroll (horizontally) through. Some of the upgrades are tiered (pay to upgrade a second time to improve performance, etc.) and many can be customized, with at least two designs to choose from. [b]New Products[/b] have to be added manually! In previous games new products were added to our stores automatically. Now we have to: 1. [b]Finish designing them[/b] (there are many designing levels scattered throughout the game) 2. [b]Purchase the new items[/b] from the Products tab in the Store (which will pop up before you enter each level). There are usually two styles to choose from, so customize to your heart's content! Customers will pay more for the items you unlock, so keep that in mind! [b]Boosters[/b] - This is what we spend our [b]diamonds[/b] on. Boosters are buttons on the side of the screen that will help us during levels. Things like increasing customer happiness, instant-restocking, expanding your tray size (temporarily), make Angela walk faster and more! Only certain boosters are available per level, and there's a timer on them, so use them wisely! [b]Skill Tree[/b] - Angela now has experience points and goes up levels, which will give you hearts to spend on her abilities. Hearts can also be obtained through gifts (explained below). https://steamcommunity.com/sharedfiles/filedetails/?id=1928817097 [b]Gift Boxes[/b] - There are two types of gift boxes that you can earn, and multiple ways to do so! Gift levels, earning trophies, completing daily challenges and going up levels are some of the ways you can earn them. The purple gifts are harder to get, but usually contain the hearts you need to upgrade Angela's abilities! [b]Daily Challenges[/b] - There are three challenges available at once, each with its own mini-reward. Complete 20 challenges to get yourself one of the purple gift boxes! Goals can include things such as making x-number of quick-bonuses, completing x-number of levels, catching a certain number of mice and more! [b]Pro tip[/b]: The best location for making 10 customers angry is [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1928817641]Level 32[/url]. ;D [b]Trophies/Achievements[/b] - Trophies are obtained by earning achievements, and you'll be able to collect a gift for each one you unlock! You have to manually claim them, so don't forget to check! [b]HOW Many Levels?!?[/b] - 185 standard levels... 185! Include the [b]challenges [/b]and you have a grand total of 265 levels! These levels can be short -- especially if you're calling in a lot of customers at once -- and there are the aforementioned designing levels included in this number, but still... WOW! [b]Endless Mode[/b] - Endless Mode is just that -- Endless. There is no timer, no certain goal to accomplish... Just play until you "lose". There is a pause between "shifts" to give us a chance to restock things, but it's short, so it's a real challenge to keep progressing! You can play for as long as you are making points, but go too long without scoring something, and it's level-over. Every 24 hours you can spin for a new location to play in, and heads up... You need to be sure to upgrade everything you can before trying EM, or you won't be able to get a very high score! https://steamcommunity.com/sharedfiles/filedetails/?id=1929660241 [b]Verdict[/b]: This is a very LONG game for a dash-type TM (I'm working on getting all of the achievements, and already have logged 23 hours), but it's really well-designed. The revamp to the gameplay makes it more fun and more challenging, but it takes longer to progress through the story, which could be an issue for some players. The mini-games are all enjoyable, the gameplay overall does not feel repetitive in the slightest, and although Angela made some cringe-worthy decisions along the way, I am very happy with how the game ended. A [i]Fabulous[/i] addition to the series!
Si Angela vous semblait imbuvable dans les premiers épisodes, attendez de la découvrir dans ce volet ! Elle atteint le top du top de la grosse tête, le ponpon de la pomponette, la poufitude à l’état brut ! On est sur de la télé réalité, combats de likes, paparazzis, en bref, des « intrigues » nœud nœuds, très éloignés de mes centres d’intérêts initiaux. Il n’empêche que les mécaniques sont là, et j’adhère ! A dire vrai l’univers de cette dernière n’est pas mon préféré de la game GH et pourtant ce sont probablement les opus qui proposent le plus de contenu, de nouveautés, et de challenge. Game House ne s’est pas moqué de nous ici puisqu’il s’agit du plus gros chapitre auquel j’ai pu joué jusqu’à présent. Il est composé de 185 niveaux qui constituent la trame principale, accompagné de 74 niveaux bonus et vous retrouverez également un défi quotidien en mode infini. Chacun d’eux vous demande de relever un défi du type : les clients arrivent de mauvaise humeur, soyez rapides, faites des combos d’encaissement, ne faites aucune erreur dans vos commandes etc...et avec ça, régulièrement, vous avez un niveau spécial « confection » pour créer de nouveaux articles à mettre ensuite en vente. Si le scénario est moins agréable (pour moi) il n’en est pas moins bien mis en avant visuellement et les décors, boutiques, accessoires, collent vraiment au thème. Chaque niveau vous permet d’acquérir de l’or afin d’adopter des améliorations pour chaque scènes et des diamants pour acheter des boosts que vous pourrez utiliser au cours de vos niveaux : tout nettoyer d’un coup, augmenter les patience des clients, doubler le gain d’or etc. Les exigences pour atteindre la réussite totale d’un niveau ont été revues à la hausse et si vous n’usez pas de ces bonus alors vous devrez vous y reprendre à plusieurs fois. Vous serez souvent récompensés sous forme de cadeau, vous en obtiendrez en finissant un niveau, en enchaînant 20 objectifs annexes ou en débloquant des succès. Vous gagnerez ainsi un surplus d’or, de diamant mais également des cœurs afin d’octroyer à Angela des caractéristiques en plus. L’idée de level up notre héroïne était bien vu, dommage que cela ne couvre pas l’intégralité du jeu et s’achève rapidement. Arrivée niveau 65, c’est terminé. Vous aurez donc votre compte de Concentration / Charisme / Agilité / Force / Optimisation. Le fait est que j’ai pris beaucoup de plaisir à jouer à ce volet même si l’histoire m’a clairement moins portée. Je n’ai rencontré aucune difficulté, aucun bug et les succès se déverrouillent sans souci. Les nouveautés citées plus haut étaient les bienvenues et je déplore juste qu’une fois encore, passé, un certain stade, le trop plein d’or, de boosts, rendent le jeu vraiment très accessible. Si vous aimez les jeux de la collection Gaming House, ne passez pas à côté de celui-ci.
Если раньше вас смущало, что игры у ГеймХауз больно короткие, то на этот раз, вполне вероятно, вы можете пожалеть о сказанном. Почему? В наличии: - 185 уровней+60 бонусных; - Теперь нужно получать не по 3 звезды/бриллианта, а по 5; - Появилось огромное количество улучшений. Это не просто покупки для магазина/персонажа, но теперь все четко разделено и увеличено. К примеру, нужно прокачивать Анжелу на скорость подбирания предметов, хождения, терпения покупателей (что называется "обаянием", и напоминает отчасти об рпг), в магазин покупать предметы (одежду, украшения, туфли и вот это вот все), а еще нанимать уборщицу, покупать улучшения на кассу и прочие вещи; - Помимо всего прочего, появились ускорители. За бриллианты можно купить еще большее увеличение скорости хождения, мгновенное поднятие настроения посетителей, мгновенную уборку, дополнительное место для сбора вещей и прочие вещи. Пользовать их или нет - решайте сами. Но без них труднее набирать по 5 звезд. - Также создатели ввели систему бонусов за посещение, как делают в некоторых играх (то есть при посещении каждый день вы получаете монеты, бриллианты или очки улучшений), и разного рода подарки, при вскрытии которых вы опять таки получаете необходимые вещи для прокачки персонажа. Безусловно, игра стала больше, как по количеству уровней, так и по количеству всяких ништяков. Не обошлось без минусов: так, к примеру, без ускорителей (как написано выше) трудно сразу набрать полное количество звезд/бриллиантов. Из-за этого приходится порой перепроходить уровень дважды, что, учитывая количество уровней, просто превращается в откровенное zadrachivanie. Но если вас не волнует количество звезд (и монет, которые вы за них получаете, чтобы покупать разные улучшения), то никаких проблем нет. Что касается сюжета, то он, надо сказать, на уровне: история Анджелы, на этот раз в Лос Анджелесе, продолжается. Признаюсь, мне гораздо приятнее следить за самой историей, чем по полной программе прокачивать все и вся. Но это - дело вкуса. Что из этого всего можно считать положительным, а что отрицательным - решать исключительно вам. Лично мне кажется, что если бы они лишь слегка увеличили количество уровней, добавили НЕМНОГО улучшений, и оставили прежнее количество звезд/бриллиантов, не превращая игру в по-настоящему долгое zadrachivanie уровней, то было бы лучше.
As every GameHouse's game, played this one with pure joy and happiness. Just finished this game after 21 hours active and obsessive gameplay (21 hours for 4 days, you can call me no-lifer, yea), but this game was really so addictive, that I couldn't stop until I finished all challenges/trophies/achievements. I think this is the best game until now which GameHouse made, because it's really long (185 standard levels and 60 bonus ones). Game also has few new features, like boosts and achievement related with "being at least 3rd place in endless mode" (which is so nice challenge by my opinion). Music is same lovely one, which is still spin around in my head and I am singing it, lol). Anyway, if you are fan of this gametype and following this excellent developer/publisher - you must play this one, because it's so much better than all those before. Thanks GameHouse for this wonderful masterpiece, which made me glued for PC chair last few days. ❤ P.S. Got this game via friend's curator, huge thanks to her also for always making me happy with GameHouse games! 😊
《Fabulous - New York to LA》是GameHouse公司的“绚丽服饰”游戏系列中游戏关卡最多的一部(算上钻石奖励关卡一共265关!目前我还没有通关,刚迈入第五章,单单第五章就有超过50关o(╯□╰)o)。 这一部依旧沿用了经典的美国卡通画风的场景人物,经营服装店的游戏玩法,如满足客人的需要,同时制作补充衣服,销售首饰鞋等等,同时还有根据剧情而开展的关卡任务,每日挑战和角色养成的新玩法,以及穿插在关卡中的剧情故事,无限模式的忙碌的挑战等等,比上一部添加了过场动画和角色属性养成,毕竟是一个系列,玩法依然大同小异。 但是,我想吐槽一下这一部的游戏剧情。安吉拉为了在洛杉矶立足,在新闻媒体在场的情况下,和另一名男士亲吻炒作,而且她觉得这是小事,并没有告诉仍然身在纽约的警察男友。当男友在新闻上看到询问她的时候,她居然跟男友说什么我爱你,但是我们回不到过去了,然后就说分手了!(キ`゚Д゚´)!!。 之后她发现和她亲吻的那位男士是她到洛杉矶结识的一位女性朋友的前夫,且在已知那位朋友心里还没有完全放下前夫的情况下,她又答应和那位男士约会了!(キ`゚Д゚´)!!这是不是也太渣了?安吉拉你就不能学学艾米丽专一一点嘛。
The content in the stages are anemic, and the only challenge is mustering the will to complete all the levels.
历时N久终于把这个游戏全五星了,全成就不打算做了。说说个人感受: 1.关卡难度变低了。(个人觉得并不好,毕竟是带着挑战的心态来的,艾米丽系列的每一部衍生作,它的难度定位在老玩家心里是有排序的) 2.故事切得稀碎,关卡过多,每一关就只能看一点点,配上安吉拉的个人行为,日常心梗。(本作不是网游,希望不要乱试水) 3.金币安排不合理,虽然有那么多关卡,但是如果只过剧情,想升满舞台是不可能的,但是如果把所有关卡都打过一遍,金币又富裕太多。加上我不愿意用道具,导致最后金币冗余的夸张。最后拿到全五星成就的时候,我金币多190万+,还有无数根本没处用的钻石。。。 4.也不能都说缺点稍微夸一下吧:A.这次的舞台真的很好看,好几个场景升级到最高以后看着都很舒服。B.本次的服饰有一些影射这几年的热门,倒是有点意思。C.安吉拉个人的升级系统做的不错,随着剧情推进慢慢升级而不是像以往一样到了每个关卡花钱去买。 D,虽然分手了,但是这一作的男友非常好,希望早点复合别折腾了。 5.要不是艾米丽本体或者旁支将近两年都没有新作,我可能很难把这一作打通关,毕竟买都买了,买了就是玩过了,而且对比安吉拉以前的作品我真的更想回头玩老作品。(对,我就是在催更!!!) 以上都是个人看法,如果制作组能看到的话希望可以考虑一二。期待新作。 (以下是机翻) After a long time , I finally got the game full of five stars, and I don't plan to do all the achievements. Talk about personal feelings: 1. The difficulty of the level becomes lower. (Personally, I don't think it is good. After all, it comes with a challenging attitude. Every derivative of Emily series, its difficulty is positioned in the hearts of old players.) 2. The story is fragmented, and there are too many levels, so only a little can be seen at each level, which is matched with Angela's personal behavior and daily myocardial infarction. (This is not an online game, I hope you don't try the water indiscriminately) 3. The arrangement of gold coins is unreasonable. Although there are so many checkpoints, it is impossible to rise to the stage if you only watch the story, but if you play all the checkpoints once, the gold coins are too rich. Plus, I don't want to use props, which leads to the exaggeration of gold coin redundancy. At last, when I got the five-star achievement, my gold coins were 1.9 million+,and there were countless useless diamonds. . . 4. We can't say all the shortcomings. Let's boast a little: a. The stage is really beautiful, and several scenes are comfortable after upgrading to the highest level. B. There are some insinuations about the popularity of this dress in recent years, but it is a bit interesting. C Angela's personal upgrade system has done a good job, and it has been upgraded slowly as the plot progresses, instead of spending money at every level as before. D, although she broke up, her boyfriend is very good, so I hope they can get back together soon. 5. If Emily didn't have a new work in her body or side branch for nearly two years, I might have a hard time getting this work through customs clearance. After all, I bought it all, i think if I bought it ,it means played it. Besides, I really want to go back and play the old work compared with Angela's previous works. (yes, I am in the rush! ! ! ) These are all personal opinions. If the production team can see them, I hope they can consider one or two. Looking forward to new works.
I've played all of the Angela games, and this one is the worst of them all. There is barely any plot, you get the story only at the start of the level, and of course not on everyone, because they added a bunch of simple as heck design levels, award levels, and special levels. What I also dislike is making this game so simple and repetitive. Also the bonuses that you cant buy makes the game easy as heck. Really didn't enjoy this one probably will stop playing them if they dont change it. A real disappointment.
Worth every penny, for the amount of levels and bonus levels it's worth buying!! It's not just 60 levels anymore, make it 186 of them. I love how you can upgrade Angela, making it easier achieving 5 stars with every level and not repeating them. I really enjoyed the fact that you can customise Angela's shops and putting your own spin on it, all I'm asking is to please add an extra finger to the characters (4 isn't enough, it's weird and alien like). Over all I enjoyed the story, love the new cut scenes being so interactive as well. Hopefully Angela will get married soon, seeing she left fashion to find herself. Looking forward to what's next!!
Lo jugué de inicio a fin y me encanto es otra gran entrega de la saga FABULOUS, La Historia te atrapa mientras vas jugando te da curiosidad por saber que más pasara con Angela y su Historia en Hollywood. El Gameplay es práctico y sencillo no es muy difícil de memorizar y la integración de los potenciadores para ayudar a Angela en niveles más difíciles estuvo interesante, ya que en anteriores entregas no había, la combinación de cinemáticas entre 2D y 3D estuvo increíble sobresale en esta nueva saga. En resumen compralo es un juegazo es un juego que te dará muchas horas de diversión. RESEÑA FINAL: Le doy un 9.7/10 Es muy entretenido junto al nuevo contenido y su Historia resalta mucho.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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