
Cross blades with space knights in an epic roguelike where the futuristic and the medieval collide! Battle, loot and upgrade your way across the galaxy, defeating rival ships in gripping melee combat on a quest to save your kingdom from destruction.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
New Review: Hadn't realized that there was a "relative" setting in options/controls to affect the movement as preferred.. developer clarification earns game recommendation Old Review: First negative review of this game?.. one big complaint.. arrow keys should correspond to the jets in relation to the ship- not the area of the screen you want the shape to move to.. if up isn't forward thrust and is instead toward the top of the screen, then the spinning/attacking ship is difficult to manage direction of attack and direction of desired ship movement simultaneously.. back should mean backward thrust and backward movement- not shift the ship literally down-screen.. this confusion in mechanics makes dodging and aiming to shield against projectiles daunting.. why no one else has an issue with this is baffling to me
Na pewno bardzo fajna, choć nie dla mnie. Eventy wydawały mi się trochę zbyt mało znaczące i trudno mi z perspektywy dema oceniać ekonomii pełnej gry, ale coś mi w niej nie pasuje przy pierwszej styczności. Ma wymagającą walkę i potencjał na wiele możliwości konstruowania statku. Do zerknięcia o ile będzie w odpowiedniej cenie.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次打开游戏都提示报错根本进不了游戏,然后说我玩了6个多小时,还好这破游戏不要钱,不然我都怀疑是什么新的垃圾游戏防退款策略。。 过了一段时间重新删了安装,现在进去了。。
Бои космических кораблей в рыцарском стиле, с видом сверху. Визуальный стиль достаточно хороший. Мне лично не зашло, полную версию покупать не буду
german patch please
dfg
底子不错,但暂时来说内容太少,随机事件也不够丰富。 总体来说,可开发性还可以,但现阶段可玩性不足,重复性也不足。
Игра 'Fabular: Prologue' приятно удивила! Несмотря на статус пролога, она предлагает глубокий и увлекательный геймплей. Боевая система, основанная на инерции и позиционировании, требует тактического мышления и не прощает ошибок. Меч чувствуется очень весомо, а столкновения с врагами - по-настоящему напряженными. Визуальный стиль, сочетающий в себе минимализм и мрачную атмосферу средневековья, отлично передаёт дух приключения. Процедурно генерируемые уровни обеспечивают реиграбельность, а различные улучшения для корабля и персонажа позволяют экспериментировать с разными стилями игры. Не хватает более развернутого обучения некоторым механикам в начале, но это небольшая придирка. В целом, Fabular: Prologue - это отличная демонстрация потенциала полной игры и обязательна к ознакомлению для любителей roguelike и souls-like. Очень жду релиза!
Para ser una demo, es increíble. Me lo pasé genial jugando este juego. La estética es agradable y clara, el gameplay es muy divertido y está muy pulido, el sonido general está muy bien, la música es simple pero funciona, el desafío que proporciona en este primer capítulo está bien medido equilibrado, la historia es el único punto flojo que le veo al juego, está bien pero te la presentan sólo con texto, pero seguramente mejore con el tiempo. Para ser una demo es un juegazo 8/10
The game is fun even in the prologue, but my main complaint is that you cant carry upgrades over from run to run and your currency is reset to 30 every time. It may be because this prologue acts as a beta for the main game, but I highly doubt i'd play the main game if these systems are carried over. If upgrades can be carried over from run to run (even if it's just one) then I'd be more than willing to put massive amounts of time into the game. Until the full game comes out I can only hope it's improved from the prologue. The art is stunning and the fighting is fun and interactive. Each class has their own unique skill sets and fighting styles. They also have their own upgrades (though I recommend investing in them lightly) the little side quests are slightly interesting, though not enough to hold my attention and I find myself skipping through them and occasionally making genuine choices that I know will end in rewards since a lot of the side quests are recycled. The game enemy targeting and fighting is intelligent but not oppressive. The first boss is a little too easy after your first run, but serves as a good teacher to learning players. I like the plethora of alternative weapons and items you can find while exploring space and each enemy ship is fun and interesting. The danger meter on the bottom right is a perfect addition to keep things fresh and I often find myself letting it get to full so I can get higher rewards and more engaging fights. Since the prologue only has 1 boss fight and 2 worlds it's best to explore and likely die on the second world before ending your run. The permanent upgrades you can get in the throne room don't make as much sense as I'd like them to, but I can understand enough to want more out of them. This game genuinely has what it takes to become a seriously popular thing, and if you haven't had the chance to play the free prologue I highly recommend you at least give it a shot. It's not perfect, and that's what this testing is for, but if the devs are paying any attention and learning from this (which I bet they are) this is a game I would put an unhealthy amount of hours in. I'm looking forwards to exploring with different classes and fighting a wide range of enemies in my own way when the full game is released.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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