
Fabula Mortis is a first person shooter based on steampunk and old fairy tales.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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鼓励性好评。chinese plz. 请出中文。need new update. 需要继续更新。Ach need. 成就必要。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fabula Mortis is an ambitious and stylistically bold multiplayer first-person shooter that attempts to stand apart from genre competitors through its distinct blend of fantasy, steampunk, and gothic fairy-tale influences. Developed and published by Deadghost Interactive, the game introduces a world where muskets, crossbows, airships, mechanical monstrosities, and supernatural forces coexist. Instead of embracing a grounded military aesthetic, it embraces exaggerated folklore energy, creating an atmosphere that feels imaginative, mysterious, and rooted in storybook surrealism. The character roster plays a major role in shaping this identity—each hero comes equipped with unique weapons, backgrounds, and playstyles, giving the game a sense of personality that goes beyond standard shooter archetypes. From gun-wielding adventurers to agile melee-focused fighters, Fabula Mortis tries to make every character feel like a myth with a trigger finger. The gameplay structure centers around competitive online matches across a variety of modes and maps. On a mechanical level, Fabula Mortis plays like a traditional arena shooter—fast movement, quick time-to-kill, map control, verticality, and situational awareness are essential. However, each character’s individualized equipment and mobility abilities introduce an element of hero-shooter design, allowing players to experiment with different tactical identities rather than sticking to a universal playstyle. Some classes are built for long-range precision, others excel in chaotic close-quarters duels, and a few intentionally disrupt traditional FPS rhythm through unconventional tools. The maps reinforce this variety, offering open industrial courtyards, tight interior corridors, elevated platforms, and environmental hazards that favor specific weapon types and strategies. At its best, the game rewards creative team composition, map familiarity, and quick adaptation. Aesthetically, Fabula Mortis stands out more than it plays. The environments feature crumbling factories, eerie shadowed streets, glowing Victorian machinery, gears, fog, and stylized lighting that evoke a haunting alternate-era Europe. Character designs reflect steampunk theatricality—ornate clothing, mechanical augmentations, retro-futuristic weapons, and subtle supernatural touches. Sound design supports the atmosphere, with sharp weapon effects, industrial ambience, and thematic background music that gives matches a strange sense of grandeur. The visual direction aims to transport players into a world on the brink of mythical upheaval, and even though the game’s budget limitations become visible in texture fidelity and animation roughness, the artistic ambition shines through. The core issue Fabula Mortis faces—particularly in its current Steam existence—is population. As an online-focused shooter with no substantial single-player campaign or long-term progression system, it relies heavily on an active player base to function. Without active matchmaking, new players may struggle to find matches, experience the intended competitive tension, or explore characters beyond bot skirmishes. The game launched during a period when the indie multiplayer market was rapidly expanding, and without strong ongoing content support, marketing reinforcement, or community infrastructure, it struggled to maintain sustained engagement. Many of its mechanics show promise, but lack refinement—hit detection can feel inconsistent, weapon balancing varies wildly between characters, and certain traversal abilities outperform others in ways that disrupt match flow. Performance and technical stability reflect its indie origins. Fabula Mortis generally runs smoothly on modest hardware, making it accessible to a wide range of systems. However, visual clipping, occasional stuttering, and dated interface design reveal that the game was never given extended post-launch polishing. The tutorialization is minimal, leaving new players to learn mechanics through trial and error, which can be discouraging without community presence. The absence of a strong progression loop—cosmetics, unlocks, or achievements—limits long-term motivation beyond mastering individual characters. These traits don’t ruin the experience, but they highlight how much the game would benefit from modernized support or a revitalizing update. Despite its shortcomings, Fabula Mortis remains an interesting piece of indie shooter experimentation—an attempt to merge narrative style, class-based creativity, and arena-shooter fundamentals before hero shooters became widely mainstream. Its worldbuilding hints at a deeper universe filled with personality and aesthetic potential, and its character-driven combat invites curiosity even now. For players with friends willing to organize private matches, or enthusiasts who enjoy exploring overlooked multiplayer concepts, it can still offer bursts of chaotic fun. It also stands as a reminder that innovative settings alone are not enough in competitive multiplayer—sustained community support, continuous balancing, and modern matchmaking structures are essential to longevity. Ultimately, Fabula Mortis feels like a promising idea that never fully reached its intended scale. It offers an imaginative visual identity, varied playable heroes, atmospheric environments, and a refreshing escape from generic shooter worlds, but the lack of active player population and post-launch development limits its ability to thrive in the current landscape. For those curious about experimental FPS design, indie ambition, or steampunk-fantasy aesthetics, it remains worth experiencing as a historical curiosity—a flawed but earnest attempt to reimagine what a multiplayer shooter could look like. Rating: 5/10
Orta halli ve insani bir düzeyde eğlendirebilecek bir oyun, vuruş hissi oldukça zayıf ve bazen alakasız anlarda ölebiliyoruz, botlar ile oynuyoruz oyunu, ona rağmen botlar bir hayli zor ve insanı deli ediyor, tabi oyunun steampunk temasında bir pvp fps oyunu olması büyük bir avantaj olsa da oyunda hiç online oyuncu yok, yalnızca botlar var ve yapay zeka bir yerden sonra insanı güldürüyor yine klasik. Sağlam diyemeyeceğim ama bir hafta sonunuza renk katabilecek türden, arada tempolu bir botlu fps oyunu oynama hasretiniz geliyorsa repertuarınıza ekleyebilirsiniz bu oyunu. İndirimde alın derim ama eğer para harcama konusuna çok takılmıyor iseniz 15 TL bu oyun için "ideal" diyebileceğimiz bir fiyat zira o paraya artık çiğ köfte dürüm bile almakta güçlük çekmekteyiz. PUAN: 69/100
Lmao why hasn't this trash game been removed from the store yet?
К сожалению на момент 2025 игра мертва.
♥♥♥♥♥♥
While I appreciate multiplayer focused games including bots, the performance is dreadful even on lower settings. Its so bad I cant force myself to play it.
1/10
Like.. what the f*ck?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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