
Fabula Mortis is a first person shooter based on steampunk and old fairy tales.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PUTA MERDA Q JOGO RUIM MANO.
Decent shooter to mess around in with some bots - it has a nice aesthetic and some alright gunplay. Get it on sale.
I liked characters, weapons and art. This game could actualy be good but it was totally dead when I got to it and optimization is aweful.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Reseña de \Fabula Mortis\: Cuando los cuentos no tienen final feliz[/h1] [h2]Resumen[/h2] Si alguna vez soñaste con que tu libro de cuentos cobrara vida pero en una pesadilla de bugs y desencantos, ¡Felicidades! \Fabula Mortis\ está aquí para hacer tus sórdidos sueños realidad. Con una aceptación algo más fría que abrazar a un muerto, este juego promete aventuras épicas... más épicas serían si no fuera por ciertos tropiezos técnicos. [h2]Aspectos importantes e interesantes[/h2] ¿Lo mejor? La premisa. ¿Quién no quiere explorar un mundo lleno de criaturas sacadas de los folklore más oscuros? El diseño de algunos monstruos merece un aplauso... desde lejos, muy lejos. La idea de mezclar steampunk con horror gótico también tenía potencial, lástima que el potencial no se juegue. [h2]Aspectos por mejorar[/h2] Este juego necesitaría más parches que un pirata para solucionar todos sus problemas. Desde personajes que atraviesan paredes hasta una Inteligencia Artificial que parece haber sido programada por alguien que confundió IA con \Inútilmente Aletargada\, hay mucho por pulir. Además, los diálogos parecen escritos por un bot en su primer día de clases de Español. [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Es como intentar bailar ballet con zapatos de payaso.[/td][/tr] [tr][td]Dificultad / IA[/td][td]2[/td][td]¿Difícil? Sí, pero gracias a glitches y una IA con menos luces que una cueva.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Tiene sus buenos momentos, como un eclipse, breve y raro.[/td][/tr] [tr][td]Video / Graficos[/td][td]5[/td][td]Atractivo como un platillo sin sal.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Prometía un cuento de hadas, entregó un chiste malo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Lo único que salva la casa del árbol que se está cayendo.[/td][/tr] [tr][td]Efectos[/td][td]3[/td][td]Más inesperados y desconcertantes que un eructo en una entrevista.[/td][/tr] [tr][td]Musica[/td][td]5[/td][td]Tan memorable como la dieta que prometiste empezar el lunes.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Un elenco que parece que recita su lista del mercado.[/td][/tr] [tr][td]Diversidad[/td][/atto][td]6[/td][td]Buen intento, pero ejecución más confusa que receta de abuela sin medidas.[/td][/tr] [tr][td]Total[/td][td]47/100[/td][td]Siguiente por favor...[/td][/tr] [/table] [h2]Opinión Final[/h2] Si la puntuación es < 50: [b]No lo compres[/b] ¿Quizás en una venta de garage de videojuegos donde te lo den casi regalado? Ahí considera darle una mirada. Por ahora, mejor guarda ese dinero para algo más emocionante, como un curso de tejido.
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鼓励性好评。chinese plz. 请出中文。need new update. 需要继续更新。Ach need. 成就必要。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Помийка!
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Fabula Mortis is an ambitious and stylistically bold multiplayer first-person shooter that attempts to stand apart from genre competitors through its distinct blend of fantasy, steampunk, and gothic fairy-tale influences. Developed and published by Deadghost Interactive, the game introduces a world where muskets, crossbows, airships, mechanical monstrosities, and supernatural forces coexist. Instead of embracing a grounded military aesthetic, it embraces exaggerated folklore energy, creating an atmosphere that feels imaginative, mysterious, and rooted in storybook surrealism. The character roster plays a major role in shaping this identity—each hero comes equipped with unique weapons, backgrounds, and playstyles, giving the game a sense of personality that goes beyond standard shooter archetypes. From gun-wielding adventurers to agile melee-focused fighters, Fabula Mortis tries to make every character feel like a myth with a trigger finger. The gameplay structure centers around competitive online matches across a variety of modes and maps. On a mechanical level, Fabula Mortis plays like a traditional arena shooter—fast movement, quick time-to-kill, map control, verticality, and situational awareness are essential. However, each character’s individualized equipment and mobility abilities introduce an element of hero-shooter design, allowing players to experiment with different tactical identities rather than sticking to a universal playstyle. Some classes are built for long-range precision, others excel in chaotic close-quarters duels, and a few intentionally disrupt traditional FPS rhythm through unconventional tools. The maps reinforce this variety, offering open industrial courtyards, tight interior corridors, elevated platforms, and environmental hazards that favor specific weapon types and strategies. At its best, the game rewards creative team composition, map familiarity, and quick adaptation. Aesthetically, Fabula Mortis stands out more than it plays. The environments feature crumbling factories, eerie shadowed streets, glowing Victorian machinery, gears, fog, and stylized lighting that evoke a haunting alternate-era Europe. Character designs reflect steampunk theatricality—ornate clothing, mechanical augmentations, retro-futuristic weapons, and subtle supernatural touches. Sound design supports the atmosphere, with sharp weapon effects, industrial ambience, and thematic background music that gives matches a strange sense of grandeur. The visual direction aims to transport players into a world on the brink of mythical upheaval, and even though the game’s budget limitations become visible in texture fidelity and animation roughness, the artistic ambition shines through. The core issue Fabula Mortis faces—particularly in its current Steam existence—is population. As an online-focused shooter with no substantial single-player campaign or long-term progression system, it relies heavily on an active player base to function. Without active matchmaking, new players may struggle to find matches, experience the intended competitive tension, or explore characters beyond bot skirmishes. The game launched during a period when the indie multiplayer market was rapidly expanding, and without strong ongoing content support, marketing reinforcement, or community infrastructure, it struggled to maintain sustained engagement. Many of its mechanics show promise, but lack refinement—hit detection can feel inconsistent, weapon balancing varies wildly between characters, and certain traversal abilities outperform others in ways that disrupt match flow. Performance and technical stability reflect its indie origins. Fabula Mortis generally runs smoothly on modest hardware, making it accessible to a wide range of systems. However, visual clipping, occasional stuttering, and dated interface design reveal that the game was never given extended post-launch polishing. The tutorialization is minimal, leaving new players to learn mechanics through trial and error, which can be discouraging without community presence. The absence of a strong progression loop—cosmetics, unlocks, or achievements—limits long-term motivation beyond mastering individual characters. These traits don’t ruin the experience, but they highlight how much the game would benefit from modernized support or a revitalizing update. Despite its shortcomings, Fabula Mortis remains an interesting piece of indie shooter experimentation—an attempt to merge narrative style, class-based creativity, and arena-shooter fundamentals before hero shooters became widely mainstream. Its worldbuilding hints at a deeper universe filled with personality and aesthetic potential, and its character-driven combat invites curiosity even now. For players with friends willing to organize private matches, or enthusiasts who enjoy exploring overlooked multiplayer concepts, it can still offer bursts of chaotic fun. It also stands as a reminder that innovative settings alone are not enough in competitive multiplayer—sustained community support, continuous balancing, and modern matchmaking structures are essential to longevity. Ultimately, Fabula Mortis feels like a promising idea that never fully reached its intended scale. It offers an imaginative visual identity, varied playable heroes, atmospheric environments, and a refreshing escape from generic shooter worlds, but the lack of active player population and post-launch development limits its ability to thrive in the current landscape. For those curious about experimental FPS design, indie ambition, or steampunk-fantasy aesthetics, it remains worth experiencing as a historical curiosity—a flawed but earnest attempt to reimagine what a multiplayer shooter could look like. Rating: 5/10
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