
This is a galgame with a story of ancient. It takes the developing group 蔷薇千墨 6 years to finish. With full-audio, this game will present you an experience when swords did the talk for you. And with the amazing theme song, it will like returning to the ancient, simpler time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情马马虎虎,可能因为内容太少觉得感情线有点子突兀,个人认为文笔还不错,但是主角的性格我觉着太过自我了,动不动就和魔尊吵架。而且过于清水了没有暧昧的剧情存在,感觉当做友情向兄弟情也是可以的。游戏里内置的小游戏都挺简单的,对我这种手残星人很友好。BGM啥的也挺多,质量在我看来一般偏上。结局达成条件挺苛刻的,至少我这么多时长就是为了打通所有结局。总之闲来无聊可以玩一玩,有很大的进步空间。 ——来自小黑盒用户叶叶叶叶叶叶子的评价
剧情相对有点单一,隐藏线略难打出来。
Good Visual Novel about the Journey to find the Devil's Sword. Play it. Buena Novela Visual acerca de la Aventura para encontrar La Espada del Diablo. Recomendado.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
番外小剧场挺有趣的
第一次玩到半路碰到了BUG,鼠标点击任何位置无反应。 我是把这个游戏当作书来看的。
原以为是垃圾游戏,意外的还不错哦,可能是我隐藏的基佬属性被唤醒了吧,娄云666哦
LAJI
在Steam上给出的第三个差评 1. galgame 捆绑包里混着一个gaygame是什么意思 2. 剧情还不如番茄上的三流网文 3. 画质一言难尽
Fable of the Sword is a story-driven wuxia fantasy visual novel developed by 蔷薇千墨游戏组 and published on Steam by SakuraGame. Rooted in Chinese martial arts mythology and classical fantasy traditions, the game attempts to deliver an emotionally layered narrative centered on sect rivalries, legendary weapons, and the personal growth of young disciples stepping into a dangerous world. Unlike action-heavy RPGs that interpret wuxia through fast-paced combat, this title embraces the visual novel format, prioritizing dialogue, character relationships, and branching story paths over mechanical depth. The story follows a young disciple named Lin who leaves the secluded mountains of his training sect and ventures into a wider world filled with intrigue, ancient conspiracies, and looming conflict. Early encounters hint at supernatural forces and sect politics, drawing Lin and his companions into disputes involving powerful organizations and the legend of a mythical sword forged in phoenix flame. The narrative leans heavily into traditional wuxia themes: loyalty between sworn brothers, moral dilemmas between righteousness and ambition, hidden masters with secret motives, and the weight of destiny tied to legendary artifacts. Character interactions drive much of the momentum, with supporting figures such as fellow disciples and enigmatic allies shaping both emotional tone and branching outcomes. Structurally, the game unfolds through extended dialogue sequences accompanied by illustrated character portraits and scenic backgrounds inspired by classical Chinese painting. The art direction stands out as one of its strongest assets. Rather than adopting a standard anime aesthetic, the visual design embraces a softer, ink-wash-inspired style that evokes traditional Chinese landscapes and costume design. Flowing robes, detailed architecture, and muted natural palettes create an atmosphere that feels culturally specific and distinct within the broader visual novel space. Complementing the visuals is full Chinese voice acting, which adds authenticity and emotional nuance to key scenes. For players who understand Mandarin, the performances lend credibility and immersion that enhance the dramatic beats. While primarily a reading-focused experience, Fable of the Sword includes occasional interactive elements in the form of mini-games. These segments—such as simple matching puzzles or memory challenges—break up long stretches of text and provide light engagement. However, these mechanics are relatively basic and do not significantly alter the overall trajectory of the story. The heart of the experience remains narrative choice. Decisions made during conversations influence character relationships and can lead to multiple endings, encouraging replayability for those interested in exploring alternate outcomes. The branching structure attempts to provide emotional weight to player agency, although the impact of some choices can feel subtler than expected. Pacing is one of the game’s more divisive aspects. The story unfolds gradually, sometimes lingering on exposition or character introspection. For players who appreciate slow-burn storytelling and detailed world-building, this deliberate tempo can feel immersive. However, those expecting frequent dramatic climaxes or tightly condensed plot progression may find certain sections drawn out. The balance between political intrigue and personal drama occasionally leans heavily toward dialogue-heavy sequences without sufficient escalation, which can make the experience feel uneven across different routes. Localization quality has been a notable concern among international players. While the original Chinese script carries cultural nuance and poetic phrasing, the English translation sometimes struggles to preserve clarity and tone. Awkward phrasing and inconsistent terminology can disrupt immersion for non-Chinese speakers, particularly in complex plot segments involving sect hierarchies or mythological references. This inconsistency affects accessibility, as the strength of a visual novel rests largely on the clarity and emotional resonance of its writing. Despite these shortcomings, Fable of the Sword remains an earnest and ambitious project. Its dedication to wuxia storytelling, voice-acted presentation, and culturally grounded art design distinguishes it from many indie visual novels that rely on more generic fantasy tropes. The developers’ long development cycle is evident in the layered backstory and attention to thematic consistency, even if execution does not always match ambition. Moments of emotional sincerity—particularly those exploring loyalty, sacrifice, and the burden of inherited destiny—highlight the narrative’s potential when pacing and translation align effectively. Ultimately, Fable of the Sword offers a niche but meaningful experience for players interested in Chinese martial arts fantasy told through a visual novel lens. It is less about high-stakes action and more about atmosphere, relationships, and unfolding legend. While technical and localization imperfections prevent it from fully realizing its potential, its artistic identity and thematic commitment make it a noteworthy entry in the growing catalog of Chinese-developed narrative games on Steam. For enthusiasts of wuxia lore and character-driven storytelling, it provides a thoughtful, culturally rich journey that stands apart from more conventional fantasy visual novels. Rating: 6/10
有点微妙,没想到是蔷薇向。 立绘还行,CG也很努力了,剧情中规中矩,没有什么用力过猛的但是也好不到哪里去,勉强给个及格分啦。 故事线走了2条就没心情继续了,剧情线同一个三消反复玩试了几次,有点打击,而且属于是我能猜到的后续。 原来没有中间评价,那就好评一下吧。
Players by region
Where this game's players are, estimated from review languages.
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