
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo con una historia masomenos interesante, obviamente en la jugabilidad se fue todo También me quedé con ganas de seguir matando muñequitos (?) Compraré su secuela tipo dark souls cuando salga 8/10
挺有意思的
[h1]The most 'video game' video game that I have ever played[/h1] I'll be straight, despite recommending this game, I didn't find it enjoyable. My experience playing this game was between being mildly entertained, somewhat annoyed, and kind of bored. This combat and enemies are perhaps the weakest part of the game. Once you've unlocked the charged punch, 98% of the enemies are defeated with one hit. You can even defeat 2/3 of the bosses with just charged punches. For the few that have dodge the attack, grabbing and throwing them against the wall does the trick (there's no cooldown on regular enemies even if they're downed). So if you're buying this game for a challenge, don't bother. Only the final bosses actually made me put some effort into learning their attack patterns. Despite its glaring flaw, it has its gleams. Its aesthetic is genuinely pleasing, the art direction is its proudest feature. The story wasn't interesting to me and dragged on longer than it needed, perhaps because the Chinese theatrics didn't resonate with me. The music was fitting, and the character designs were fun to look at. Lastly, the platforming was fun. I would recommend this game to anybody who is just starting to play video games, or a person who wants to just enjoy a decent game that doesn't stress them out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.9K | 100% | $7.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.5K | 94% | $39.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $19.99 | |
| $5K | 49 | 76% | $5.24 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game with great atmosphere and gamplay...fun metroidvania with cool characters and upgrades, took about 30h to get 97%....it does stutter occasionally but nothing to ditract from game just leave ray tracing off....game is on the easy side and should of had hard difficulty but otherwise I highly recoomend it!
美术与音乐制作都十分精良,我真的很想给个好评,但作为动作游戏而言手感实在是太烂了,包括但不限于前后摇取消时机反常、招式节奏很难适应且视觉提示不足、连招中武器切换操作困难(手柄)、部分敌人的连招很难看清等,导致游戏原本设计上的精彩对决几乎只剩下了远距离技能复读。太可惜了。
COELHO CYBER PUNK, GOSTOSO DEMAIS
empfehlenswert wenn auch weit davon entfernt eines der ganz großen zu sein. Spielerisch macht das game nichts falsch. Es hat so ziemlich alles was ein gutes metroidvania ausmacht. Ein wirklich gelungenes leveldesing ,das zwar nicht optisch unbedingt abwechselnd erscheint , viel metall ,indoor ,kanäle und wasser,aber die struktur der level ist sehr motivierend. Größter Schwachpunkt ist meiner meinung nach die nicht vorhandene gegnervielfallt. Cyborg-Hunde,ninja Frösche paar techs paar elementare , tja das wars. Persönlich ist mir das zu wenig. Auch boss kämpfe verlaufen meist recht unspektakulär, das meiste haut ihr brain afk im ersten oder 2ten anlauf durch , dann gibts 2 Difficulty spikes , und einen verfolgungsboss... Sry aber wenn wir bei normalen gegner sparen , dann doch bitte geile bosse. Auch sieht ein paar dinge vom pace her sehr ungewohnt... 2/3 des spieles können wir nur über den gegner hinwegspringen/dashen , erst kurz vor ende ist ein dash durch den gegner möglich... Auch parieren bekommen wir anfangs nur als gimmick was eine healpotion aufladung frisst , auch hier lässt sich normales parieren ,erst im letzten drittel auf einem alternativen nicht story bezogenen weg finden.... Kurz wenn ihr parieren findet , seid ihr schon so ausweichen gewöhnt ,dass es kaum einen nutzen hat. Auch wirkt die story sehr generisch ,die vertonung klingt nach schlechter ki , aber immerhin gibt es storysequenzen... Auch das ende ist unbefriedigend.... Kurzum im Sale bekommt ihr hier einen titel ,der euch durchaus 20 motivierende stunden eures lebens verköstigt ... Allerdings ist das game eher für liebhaber oder metroidvania fans gedacht ,die alle toptitel bereits ihr eigen nennen... Interessant vll für alle die ein auge auf ZOOPUNK geworfen haben , ist dies doch der vorgänger... Aus meiner Sicht eine 6,5 / 10 Nicht schlecht aber auch nicht wirklich gut :)
非常好玩的游戏,整体剧情流畅,打击感十足。
国产神作
作为动作平台游戏最基础的操作手感调教的很差。 看起来花了大精力设计的动作和招式没有地方可用。 打boss是回合制解机制,统统有霸体没法连招。小怪不用连招。 中等偏下的地图结构设计放大了操作手感的问题,跑起来非常难受。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.