
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武师傅那训练要切武器,结果你这输入是什么垃圾玩意?切武器早切会打断连招,晚切来不及连段,非得要按出最按键的一瞬间同时按切武器才能连段,贼TM难按,发售几年了居然没改过这玩意简直一坨。喝药前摇大的要死,后面几个BOSS个个疯狗,闪避半天都不一定能有机会喝一口血,弹饭居然是方向键,什么神人键位设计,制作组像没玩过游戏的
爽!还的是铁拳!!! 可惜,对摇杆并不友好,特别是格挡,十次能触发一次都是好的了,那一次的触发概率只有10%!但是一改成十字键出发的话,十拿九稳! 手柄党好痛苦!
探索部分传送点设置分布不太合理,数量过少导致一大堆的重复跑图。战斗方面打击感不错,但是攻击的后摇和换武器必须同时攻击才能取消后摇的怪异手感很难受,导致训练场连招中的空中跳跃和空中换武器都非常不舒服。另外弹反这么一个技能居然设置为隐藏道具太不合理,摇杆弹反不玩格斗游戏的用起来很难受,爆气作为训练场打完才能获得的技能所以也必须忍受难受的后摇。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная метроидвания в мире антропоморфных животных с приятной графика и грамотным дизайном локаций. 8/10
A pretty good metroidvania The graphics and artstyle are great The combat is very good with a full-on skill tree Ther are some areas I didn't like but overall exploring was fun Overall, a great game
需要改进的地方还有很多 想法很不错 地图设计 怪物样式 剧情推进还是差了不少 需要加油啊 新作希望有新的突破
还行
Acabo de pasármelo y... guau, creo que ha sido la pelea de jefe final que más he disfrutado de los videojuegos que he jugado. No es la más espectacular ni la más compleja, pero no sé por qué me ha encantado. Me ha costado bastantes intentos pero disfrutaba de cada uno de ellos, no me sentía frustrado en absoluto, era una pelea justa y equilibrada. Yendo al cómputo global del juego, es un muy buen metroidvania. El combate me gusta mucho. Lo único que mejoraría sería zonas más variadas. Es decir, hay un buen puñado de zonas pero son muy parecidas entre sí estéticamente, salvo una excepción o dos. También echo en falta más variedad de enemigos. Sin embargo los jefes sí son bastante variados. No es un juego difícil si ya tienes experiencia con este género. Los jefes me han costado entre 2 y 4 intentos la mayoría, a excepción de los tres últimos que... Madre mía, vaya pedazo de combates. Y las habilidades que desbloqueas a lo largo de la historia son muy satisfactorias. Los gráficos y el diseño de personajes muy buenos. El rollo furro le da un + que a mí me encanta. La historia es sencillita, parece que hay más lore de lo que te cuentan, pero nunca ha sido importantes en este tipo de videojuegos. En resumen, 100% recomendado si te van los metroidvanias.
玩了三小时,还不错啊,给国产单机游戏一个发展的空间吧,做单游并没网游赚钱,这种很可能吃力不讨好的事儿,但是人家在做啊,还做得不错,这就值得表扬了。
[h1] 暗影火炬城 [/h1] [h1] ——浪漫的如同一颗可以变形的钻头 [/h1] [h3] 特点总结 [/h3] +“抗日”题材融合柴油朋克风的独特风格 +丰富多样的可玩内容 +/-国产顶级的连招系统和打击感/实际能用上的机会不多 -后期关卡设计阴间 -跑路过于重复、跑图奖励匮乏 [h3] 游玩时长 [/h3] ·约20小时探索流程 ·后期解锁《巷尾霸王》,BOSS挑战模式 [h3] 介绍 [/h3] 《暗影火炬城》是一款国产的、架空世界、柴油朋克风、类银河恶魔城游戏。本作诞生于国产游戏崛起的初期阶段,发售前就获得了一波海外玩家的赞誉。它犹如一颗朴实的钻头,虽然略显笨拙,却试图依靠锐利锋芒的凿开坚硬的壁垒。 [b]艺术风格 [/b] 《暗影火炬城》将柴油朋克的工业粗粝感与上世纪中叶的东方风情融为一体。巨大的金属管道如血管般盘踞在斑驳的街巷,霓虹灯招牌在雨夜闪烁,巍峨的机械都市与市井气息的碰撞,构建出熟悉又陌生的反乌托邦世界。 游戏的背景设定在一个架空世界,所有的角色都是动物形象。玩家扮演的兔子『雷德文』曾是反抗军战士,在战友“牺牲”后选择隐居,却因好友被捕而不得不重出江湖……主线剧情是一眼望得到头的俗套故事,但细看能明显读出对“抗日”时期的影射,『铁狗』对『绒民』的压迫、老上海风格的弄堂和地域口音的方言……塑造出国产玩家倍感亲切的烟火气气息。 高精度写实的场景美术水准虽然出众,但缺乏足够鲜明的记忆点,繁杂的场景细节和光污染般的招式特效,还经常导致玩家丢失视觉焦点、在战斗中看不清自己。 [b]战斗系统 [/b] 战斗系统是《暗影火炬城》倾注心血最多的部分,也是它矛盾最集中的地方。 三种可以无缝切换的武器为玩家搭建了一个近乎奢华的连招舞台。玩家可以在浮空连段中瞬间切换武器,打出行云流水的华丽连招,担得起“2D版鬼泣”的赞誉。国产中最顶尖的打击感,使其有了与一线名作一较高下的资本。 然而,精妙的系统在实际游玩中并不实用。大量敌人被赋予了“霸体”效果,后期BOSS战容错极低,玩家不得不回归到最朴素的立回打法,完全掩盖了格挡、闪避等机制本应有的深度。 [b]关卡设计 [/b] 作为一款类银河恶魔城游戏,游戏搭建了一个宏大的无缝地图,风格各异的区域彼此连通,每个地图还设计了独特的玩法主题,每次解锁新移动能力后,会很自然地将玩家引导回此前错过的区域,可见地编至少有扎实的基本功。后期解锁各种移动能力后,跑图行云流水,配合克制的解谜元素和丰富的收集要素,可玩性相当丰富。 不过,一系列设计缺陷层层消解了亮点:敌人明显有“换皮”和“堆怪”的偷懒嫌疑;地图传送点极度匮乏。重复的跑图和收集明显拖延流程时长;玩家费尽心力千里迢迢破解机关,所获奖励往往只是一点金钱,毫无成就感;后期跳跳乐设计十分“阴间”;而移动缓慢的水下关卡占比过多,则让体验更为雪上加霜。 [b]结语 [/b] 《暗影火炬城》像一个天赋异禀但经验尚浅的“偏科生”。在美术和动作手感接近满分,但在关卡设计上看看及格。游戏亦如一颗可以变形的钻头——能破开敌人装甲、挖开隐藏通路,但有时候也会钻得太深,在冗长的关卡迷失方向。这或许正是一个小团队在探索时期必经的阵痛。它的成功与不足,都将成为后来者宝贵的经验。 [h3] 音乐推荐 [/h3] 《暗影火炬城》的OST是国产游戏少有的欧美大片配乐风格,节奏动感且大气恢宏,大量的吉他Solo非常契合主角“沉默寡言的独行侠”兔设……薄彩生是真牛哔。 ·《F.I.S.T. Main Theme - Old Soldiers Die Hard》 主旋律,1分21秒之号角声一起,曲子就起飞了。 ·《Rescue Mission》 自古入城出神曲。 ·《On Foot From Here》 海滨要塞。 ·《Forged In Shadow》 “极罪极恶”。 ·《When The Night Falls Upon》 海上月夜,月夜上海。 ·《Counterblow》 铁狗子!吃爷爷我这一炮!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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