
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is pretty good and fun, the weapons are cool, movement is fluid and responsive, the environment is amazing, the setting is interesting. Overall I do recommend this game. There's only a couple things that detract from this experience for me. Combat ranges from good to frustrating. The enemies feel like they were not really designed for this game especially the further in you get. The game goes from being a metroidvania to being partially beat-em-up, to being a sweaty beat-em-up, as enemies start to demand higher combos and, maybe, deeper understanding of the combat mechanics. I say "maybe" because it feels like the game thinks you have all the tools to handle the enemies, but either it isn't clear to me or there is something actually missing for that to be the case. You can sweat it out and get through the combat, but it often feels more frustrating than it needs to be. I think it would be more enjoyable if the enemies lightened up a little bit because it seems a little imbalanced for an enjoyable experience. There are some sub-weapons you can get throughout the game, however these weapons use the same resource as your health flask. Despite how cool the sub-weapons seem to be, I pretty much never used them. I often felt like I needed the health flask a lot more than the sub-weapons because combat is that kind of problem. You're effectively unable to use them because the combat demands healing more than parrying attacks or shooting rockets. I don't really understand why these would be on the same resource as the flask anyway. I think parrying doesn't even really need a resource. Parrying felt situational and unreliable anyway and if it was somehow game breaking enough to require a limitation, I certainly could not discover that due to the resource limits and the combat needing healing. I think a fix would be to make each one have their own resource so you at least cycle through them throughout combat rather than one and one. This way combat would feel like you have more options to try, be more dynamic, and even be less frustrating.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De los pocos juegos que consigo todos los logros, con eso ya os hacéis una idea de lo que me ha gustado. Es de los mejores metroidvania 2d que he jugado nunca, que los chinos desarrollen más jugos porfavor.
Крепенькая хорошая метроидвания. С радостью прошёл.
挺不错的。
不爱玩游戏的人都会爱上这款游戏,强推大家试一试
nice game
so great game
糞game。堆怪,強制性的爛劇情,每次重打boss都要再看一次的垃圾對話,打折買都是浪費錢
打擊手感不錯,場景建模細緻,難度適中,不過有輕度政治影射,請做好心理準備在遊玩
打击手感还行,任务比较多路线需要绕来绕去,美术风格优秀,值得入手
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |