
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很惊艳的国产恶魔城游戏
gd
中華 武侠映画のわかりやすいノリ シナリオ的に勧善懲悪過ぎないバランスだし、主人公の[b]いろいろな意味での不完全さ[/b]がいい味を出していて、好きなキャラクターだった。 ステージ移動に関しては他のレビューのとおりワープ地点が圧倒的に足りない。そこは次回作等で改善してほしいところ。ただし目的地や次に何をするかがわかりやすく親切なので、移動に困ることはなかった。 アクションも堅実な作り。 PVを見ると尖った印象を受けるが、アクションがかなり丁寧に調整されているように感じた。ボス戦も3,4回のトライでクリアできるようにきっちり難易度を調整さており、テストプレイをしっかりやったんだろうなという感じで好印象。 ただし最終ボスでは難易度が上がる。自分は半分ハメ技みたいな攻略で勝ってしまった。 クリアが大変と感じる人もいるかもしれないので、一応以下に記載する。 [spoiler]ボスを画面端に吹っ飛ばしてから電撃、をずっと繰り返すだけ。ある程度ボスのパターンも覚えて対策する必要はあるが、普通に攻略するより楽だと思います。[/spoiler] 唯一残念だったのは、師匠のコンボ修練(上)が成功判定にならなかったこと。バグなのか細かい条件があるのかは不明。他の人がクリアしている動画等を見ながら同じようにやってみたりしたが、結局、解決できず。関連するトロフィーもろもろ諦めた。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卧槽这财是游戏,爽爆了,给赞没哪天我也能做这么好的游戏就好了,太他妈酷了
地图做的太差,正常类银的思维应该是先探索再拿能力,而这个游戏则是反过来先拿能力再回头探索,得重复走很多没有意义的路,给的奖励也很一般,一点探索的欲望也没有了
沟槽的连招训练让我放弃了全探索,空中连招太难接了。制作组是有个动作梦的,下一作真成3d动作游戏了,不怪你了。
Gra typa metroidvania wyróżniająca się światem oraz głównym bohaterem (malutki króliczek z dużą, mechaniczną łapą na plecach). Gameplay standardowy (dash, podwójny skok, wszystko do odblokowania, zbieranie złomu itd), zero szczególnej inicjatywy. Poziomy nudne i nie chce się ich ponownie przechodzić. Fabuła standardowa. Walka bez satysfakcji - większość przeciwników i tak zada ci cios, po którym się przewracasz, więc często lądujesz na glebie na kilka sekund. Blok? Odblokowujesz i musisz wybrać jako broń dodatkowa, więc nie używałem. Sterowanie na klawiaturze jest wystarczająco słabe, żeby jeszcze tego guzika szukać w trakcie walki. Jeden wielki minus: poziomy podwodne. Nie dość, że trzeba odblokować maskę tlenową, aby w nich przebywać dłużej, to jeszcze poruszasz się w nich okropnie wolno. Rozwiązanie? Przyspieszenie poprzez użycie jednej z broni, wtedy tak jakby robisz dash wewnątrz wody. Tylko że jak pół piksela ściany lub przeszkody stoi ci na drodze, to się odbijasz i zawracasz gdzie jesteś. I są sekwencje na czas pod wodą. Twórcy za takie rzeczy muszą przeprosić. Da się grać i ukończyć na najniższym poziomie trudności. Ledwo. 5+/10. Muzyka też fajna.
初上手打的还很爽,但是乐趣很快就被答辩地图和稀少的传送点磨没了,总的来说就是不好玩。BOSS战中规中矩,大部分感觉招都不怎么熟悉全是拳套灌伤过的。杜老板做的还算有意思,那个射榴弹的坦克纯答辩,还得打两次
小品遊戲!故事內容豐富,遊戲節奏也尚可! 重點是特惠的時候購買不到一個便當錢,真的超划算!!推薦~
手感太僵硬,實在玩不下去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 1.9K | 85% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |