
Evolution concludes in this expressive platformer. Movement is your power, transformation is your gift. Discover sites and evolve as you explore an organic underworld open-world, Earth looming in the distance...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +18 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
fun
Incredible.
너무 재미있어요
Hands down one of the most profound games I've ever played. Life altering game.
Ethereal
it's amazing. I got all achievements and then some secrets. I don't think I found everything either. The visuals are part of the charm but if you can't handle them you can disable most of it. gameplay is good and you can DECIMATE older levels once you find the late game stuff.
A acid trip pseudonetroidvania. If that's not enough buzzword to make you play then just watch the trailer. Never have I played something so insane but also creative. I look forward to more games like this.
So, uh, there's a few things to unravel here: EXTREME EVOLUTION looks great just as much as it's headache inducing. It's a work of art (sorta), it's an attempt at making a somewhat bare-bones marble game into something more meaningful. The design (an absolute mish-mash of colors constantly visually warping inside solid forms) is making the game extremely confusing. There is an option to modify the visuals and make it all much clearer, and that's when you start to feel that you're just exploring somebody's game engine "gyms", basically, attempts at making stuff work with the objects they've created and given physics for the players to control. It's all very basic experiments. It feels like we're learning about his game at the same time as he is. It's as close as to "stream of consciousness game creating" could get. So the question is, if I remove all the cool-but-headache-inducing visuals, is the game any good? Is there any fun or even rewarding feeling to be had here? Sorta, yeah, but also, not really. It's a somewhat bare-bones marble game. It's got a few things in there to mix things up, different shapes/objects that work differently. Make the objects go places. Collect things that will give you enough "power" to transform into more different objects that will be able to take you to other places. Sometimes the game will give you a useless object, like a cone that rolls really awkwardly and that is absolute garbo to attempt to control. Sometimes it will give you an object that ALMOST feels useful, like the car that rolls fast into a straight line, but almost no section of the maps were designed for this car to run on, it's just very difficult to control and will mostly generate frustration, but also some laughter. Something else to note here is that the U.I. is absolute trash. I'm sorry Sam if that was your best attempt, but let's be real here, it's a damn mess. Some things will just appear off screen, it's EXTREMELY hard to understand, and most of it looks like it was made on Macromedia Flash 25 years ago. It's yet again, another headache. While playing, my head bounces around the thoughts that Sam might be pranking me into thinking there may be something deeper here, but at other times, I stumble on something and go "oh! well, that's interesting". Then again, look at me, I'm 400-something words into writing about all of this. So, who wins here? Sam. Mr. Sam Atlas won my 22.79$ CAD. So is EXTREME EVOLUTION worth 22.79$ CAD? Absolutely f**king not. Buy it on extreme discount, buy it if it's a dollar or two and take the money you've saved from that discount and call "the guy" to get a small ziploc delivered of whatever makes you enjoy colors a lot, and enjoy this for as long as you can enjoy it. My total enjoying time was 67 minutes. I'm still leaving this a thumbs up because there's a car named "cor".
Imagine Super Mario Odyssey made by a philosophy major who got addicted to psychedelics. That's this game. Of course, that's an extremely reductive appraisal, but it will give you some idea of things. This game is constantly bizarre from start to finish, but thoroughly engrossing. It has eye-bleedingly intense visuals at times, and the level design is frequently strange and eccentric. The forms you unlock to traverse the levels with are extremely varied, and though some were definitely more useful than others, I was able to find a use case for most of them, and there were several that got used regularly. Each "world" has its own philosophical and aesthetic theme, and despite the cohesive visual style of the game they still manage to feel distinct. The game also pulls some interesting tricks sometimes, and I'm occasionally left wondering if I solved a particular level or item collection puzzle in an unintended way. I don't think that's a bad thing, but some forms felt quite overpowered or cheesy. I don't think the quality of the game's design is the most consistent, as some levels are dead easy and others can be quite challenging, and they also vary in size quite a lot, but the extremely unusual design ethos makes it constantly engaging in a way most games aren't. That alone elevates the experience, even if the level design is a little spotty, the difficulty curve gets much easier after you have certain forms, and the philosophical elements are incredibly obtuse. The unique visuals, philosophical bent, perfectly meshing soundtrack, and overall just fun gameplay with a wealth of levels to dig into makes this pretty easy to recommend, at least so long as you enjoy weird stuff. Frankly, I think it's a bit of a crime that this game hasn't garnered more attention, since it's definitely an indie gem. I've not played anything quite like it before, and I mean that as a compliment.
All achievements, 100%, [url=https://steamcommunity.com/id/chitinlink/screenshots/?appid=2111360]also check out my chair collection[/url] Managed to pose interesting 3D platforming challenges for the entire time I played it. This is made more impressive by the fact that the game doesn't restrict you very much from using all your tools. I appreciate the unabashed eyestrain graphics and played through the majority of the game with everything on. The soundtrack is beautiful.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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