
Enjoy the world of a Japanese Game Show through an arcade experience! Punch the mouse coming from pipes to earn points. Anyone can enjoy a refreshing experience playing Exterminator!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Well polished. Casual game for workout! Graphics and ui design is very cool. Gameplay itself is fun!! Worth for the price!
Daumen hoch.. ABER!!! https://youtu.be/wXVvIvZCTCw Meiner Meinung nach ist das ein schön gemachtes "Mini Spiel" Man steigt in ein kleines sehr schön gemachtes Level im Comic Style und versucht mit Box Handschuhen bestückt, freche Mäuse KO zu schlagen. Man sollte schnell sein und man sammelt Punkte in der verfügbaren Zeit. Pro: Detailliertes Level Schöne Comic Grafik Einfaches Gameplay Kontra: Keine Abwechslung Sehr kurzes Mini Spiel Preis viel zu hoch ABER: Sorry im Vergleich zu anderen kleinen Spielen ist dieser Titel mit 10Euro viel,viel zu hoch im Preis angesetzt.
給小朋友玩的 没想这简单的太简单了 ,希望能再舔点内容,画面风格还是不错的
polished. satisfying to hit puppet mice. Roomscale has you moving around a bit. Different type of mice t catch and leaderboards. Good fitness game too.
Exterminator, developed and published by PRIME WORKS Co.,Ltd., is a VR-centric arcade experience that embraces simplicity to an extreme, building its entire identity around fast reactions, physical movement, and score chasing. Framed like a quirky, over-the-top game show, it drops players into a contained arena where the objective is immediately clear: eliminate waves of pests as quickly and efficiently as possible. There’s no pretense of narrative depth or long-term progression—this is a game that lives and dies by how satisfying its moment-to-moment action feels. The core gameplay loop is straightforward but physically demanding. Using motion controls, players must strike at targets—primarily mice—as they appear from multiple directions around the play space. The design forces constant awareness, as threats emerge unpredictably, requiring quick reactions and full-body movement. As rounds progress, the pace increases, pushing players to maintain accuracy while dealing with mounting pressure. It’s less about mastering complex systems and more about maintaining rhythm and endurance, turning each session into a blend of reflex challenge and light physical exercise. What makes the experience engaging, at least in short bursts, is how well it leverages the physicality of VR. Unlike traditional arcade games that rely solely on button inputs, Exterminator demands spatial awareness and active participation. Players are encouraged to turn, reach, and react instinctively, creating a sense of immersion that comes from being physically present in the environment. This aspect gives the game a unique appeal, particularly for those who enjoy VR as a more active medium rather than a passive one. However, the simplicity that defines the game is also its biggest limitation. The core mechanic—hitting targets as they appear—remains largely unchanged throughout. While there are slight variations in enemy behavior and pacing, these do little to fundamentally alter the experience. Without additional modes, meaningful progression systems, or evolving mechanics, the gameplay can start to feel repetitive relatively quickly. The challenge becomes one of improving scores rather than discovering new content, which may not be enough to sustain long-term interest for many players. Visually, the game adopts a bright and playful aesthetic that fits its game show theme. Environments are colorful and easy to read, ensuring that targets remain visible even during more chaotic moments. Character and enemy designs lean toward exaggerated and cartoonish, reinforcing the lighthearted tone. While the visuals are not particularly detailed, they are functional and serve the gameplay well, prioritizing clarity over complexity. The audio design complements this approach, providing immediate feedback for actions without adding much in the way of atmosphere or variety. Another important factor is the game’s dependence on VR hardware. As a fully VR-based experience, it requires both the necessary equipment and enough physical space to play comfortably. This inherently limits its accessibility and also shapes how it is best enjoyed. Sessions tend to be short, partly because of the repetitive structure and partly because of the physical effort involved. In this sense, the game works better as a quick activity or a casual workout than as something to play for extended periods. Despite its narrow scope, Exterminator does succeed in delivering exactly what it promises. It provides a fast, accessible, and physically engaging experience that is easy to pick up and play. For players who enjoy arcade-style challenges and the novelty of motion-based interaction, it can be a fun diversion. The immediacy of its design ensures that there is little barrier to entry, making it suitable for casual sessions or quick bursts of activity. Ultimately, Exterminator is a focused and limited experience that prioritizes physical engagement over depth. It captures the essence of arcade score-chasing and translates it into VR with some success, but its lack of variety and progression prevents it from maintaining interest over time. It’s best approached as a novelty or a light, interactive activity rather than a fully developed game, offering moments of enjoyment without much lasting impact. Rating: 6/10
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