
An explosive homage to SNES-era platformers from the makers of Stealth Bastard Deluxe, Explodemon is non-stop action mayhem like you've never seen before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Explodemon is an energetic and chaotic love letter to classic 16-bit platformers, developed by Curve Studios and published by Curve Games. At its core, the game revolves around a single, absurdly entertaining concept: the protagonist can explode at will, using bursts of self-destruction to jump, attack, and solve puzzles. This explosive mechanic defines nearly every aspect of the experience, transforming what could have been a standard platformer into something much more kinetic and unpredictable. Every movement becomes an exercise in balancing precision and destruction, as the player must constantly weigh the consequences of unleashing their power in environments filled with enemies, hazards, and fragile architecture. The result is an experience that feels both nostalgic and original, embracing the frenetic spirit of old-school design while experimenting with modern physics-based gameplay. The game’s story leans into parody and self-awareness, presenting itself as a humorous send-up of poorly translated Japanese action games from the 1990s. Explodemon himself is portrayed as a hot-headed, melodramatic hero who means well but often causes more harm than good. His dialogue is full of awkward phrasing, exaggerated proclamations, and endearingly nonsensical lines that feel ripped straight out of an era when localization was an afterthought. This deliberate campiness sets the tone for the entire adventure. While the plot—centering on an alien invasion and Explodemon’s chaotic attempt to save his world—is far from deep, it serves its purpose as a tongue-in-cheek backdrop for the game’s explosive antics. The humor doesn’t always land, but its self-referential charm makes the world feel distinctive and full of personality. From a gameplay perspective, Explodemon thrives on the interplay between momentum and timing. Each of its dozen levels challenges the player to harness the explosion ability in creative ways, using the shockwave to launch across gaps, ricochet off walls, or destroy barriers. The design rewards experimentation, encouraging players to discover new tricks and chain explosions to achieve stylish sequences of destruction. At its best, this system evokes the satisfying flow of mastering a complex movement mechanic, much like speedrunning an older platformer. The puzzles that require careful use of explosion physics are particularly engaging, pushing the player to think about spatial relationships and trajectory in dynamic ways. Yet this same ambition occasionally undermines the experience; the physics system can be inconsistent, and certain puzzles or jumps demand more precision than the controls comfortably allow. When the movement clicks, the game feels fluid and rewarding, but moments of jank and unpredictability can break that rhythm just as quickly. Visually, Explodemon embraces a bright, comic-book aesthetic that mirrors its exaggerated tone. The environments are rendered in a clean, 2.5D style, with bold color palettes and sharp outlines that make the action easy to follow. Character animations are expressive, and explosions fill the screen with flashes of light and flying debris, lending every detonation a satisfying sense of impact. Cutscenes unfold through stylized panels, adding to the sense that the player is moving through a Saturday-morning cartoon. While the art direction captures a nostalgic charm, it occasionally exposes the limitations of the game’s indie budget. Certain textures and effects appear dated, and the overall presentation, while lively, lacks the polish of higher-profile titles from the same era. Still, the visual identity is cohesive and distinctive enough to reinforce the game’s chaotic spirit. Unfortunately, the technical side of Explodemon, particularly on PC, leaves much to be desired. Players have reported frequent issues ranging from frame rate stutters and missing graphical options to audio glitches and unreliable controller support. The port feels like a direct transplant of the console version with minimal optimization, which diminishes the experience for those expecting smoother performance or more flexible configuration options. Sound design, too, is uneven—some explosions resonate with a satisfying punch, while others are muffled or poorly balanced against the music and voice effects. These flaws do not render the game unplayable, but they contribute to an overall sense of roughness that keeps it from reaching the level of refinement its design ideas deserve. Despite these issues, Explodemon’s pacing and structure offer a rewarding sense of progression. The levels grow steadily more complex, introducing new environmental hazards and enemy types that push the explosion mechanic in different directions. Collectibles hidden throughout each stage encourage replayability and precision, as achieving high scores and perfect rankings requires mastering the timing and efficiency of each detonation. For players driven by challenge and completion, this aspect adds meaningful depth. However, for those seeking variety, the formula can become repetitive, as the same patterns of blasting through obstacles and juggling enemies reappear throughout the campaign. The game attempts to sustain engagement with score-based incentives and speedrun potential, but its limited number of mechanics means that the excitement may wane before the credits roll. The soundtrack complements the explosive gameplay with energetic electronic beats and rapid tempos that keep the adrenaline flowing. It evokes the feeling of classic arcade soundtracks, punctuated by bursts of chaotic sound effects that heighten the tension during combat or platforming sequences. However, the lack of musical variety means that extended sessions can make the soundscape feel repetitive, much like the gameplay itself. The audio direction reinforces the game’s overall identity—fun, loud, and over-the-top—but occasionally suffers from uneven mixing that undermines the immersion. In the end, Explodemon stands as a fascinating experiment in design and tone. It combines an inventive core mechanic with a clear affection for the games that inspired it, delivering an experience that is both playful and challenging. Its flaws—uneven polish, inconsistent physics, and limited technical finesse—are impossible to ignore, yet there is an undeniable charm in its ambition and chaotic energy. For players who appreciate the spirit of classic action platformers and can tolerate a bit of roughness in exchange for creativity, Explodemon offers a uniquely explosive ride. It may not reach the heights of genre-defining contemporaries, but it captures something that many modern games often miss: the joy of pure, unpredictable fun born from experimentation and excess. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no way I can call this a bad game based on the first world of four levels. The biggest hurdle with the game is realizing that it is not Mighty Number 9 and in contrast can be fun to play. The game unique platforming mechanics with the exploding, stuff like wall-jumping and the object bouncing mechanics that show ingenuity to the extent that is not commonly found in indie games. It tries to look as good as possible while being mechanically like a small, simple indie game. That makes it looks uneven with the graphical assets being of various styles and qualities, though that matters not because the most important part that is character animations, hitboxing and control-responsiveness seem as polished and good as they can be. The games has lots of missable secrects that are optional, though to get them all first time around, you probably need a guide. The levels are quite elaborate setups at least in the first world. A lot of people probably like it, because the game is not punishing hard at all unlike stuff like 20XX or even actual Mega Man games. You can stack your energy level pretty high if you do not get hit and there are special mechanics to it that I have yet to fully understand. There seems to be a lot of fun replayability to this game if you like these Mega clones at all The levels tend to be quite long at times to the point of taking over 30 minutes to fully explore, though you can probably speed run them in a fraction of that time once you have the level layouts and the controls mastered. It probably gets longer in the end game. Some people might not like the long levels, though. This game sells pretty cheap on discounts and few people know about it. The few ones that do probably expect some pew-pew action that the player character does not have. It is generally worth it even for the full price considering how much content and hours you can get out of it, though if you are curious, just get it at a deep discount. The level design is a bit silly at times, though there are surprises to it and it keeps you guessing what is to come next. Besides the boss battles and the invasion horde defense segments, it is varied and the copy-paste designs are kept to the minimum. Though I have only seen the early game where most developers put most of their efforts into. Some people say the late game levels are less fun to play. The core gameplay is solid, though some people disagreed and found them unresponsive. Again, it is a simple indie game at the core that got some decent content incorporated to it. A somewhat polished A-tier game that people might mistake for an unimpressive AA game, that is what it is. For example, the options menu looks ugly as sin, though that has no effect on the main gameplay. Okay, the dialogue text boxes look cheap af. It focuses on the core gameplay and does it quite well for a simple indie game. The most complained part is definitely the back-to-back instakill (rising) acid pools at the end of the game. It tends to have the cheap feel of the levels being combinations of puzzle, gimmick mechanic and crude designs of lego-blocking together set level pieces. It does feel stale and probably does not have much to offer for a second playthrough (besides finding secret rooms), though it is worth it for cheap. I consider Explodemon to be slightly above the average as an indie game. It could much better if the controls were more loose and responsive. Also the timing and positioning mechanic with the exploding when fighting enemies is unclear and unintuitive.
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