
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had high expectations about this game but when i dwelled into it, i was immensely disappointed. It is a turn based game but you can't speed up the turns you have to sit and watch every move on the chess board. It is basically a chess game with fairly good dialogs and interactions in it. As someone with ADHD it was unplayable for me, sorry devs.
Tolle Story mit gut geschriebenen Charakteren und einer guten deutschen Synchronisation. Die taktischen rundenbasierten Kämpfe haben mir Spaß gemacht und ich mag das System, dass man immer mit der ganzen Gruppe gleichzeitig am Zug ist und deren Bewegungen und Aktionen in beliebiger Reihenfolge ausführen kann. Die Kämpfe der Legion sind mechansich der schwächste Teil des Spiels, nehmen aber auch wenig der Spielzeit in Anspruch, sodass das sie den Spielspaß für mich nicht beeinflusst haben.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну в целом неплохая игра особенно первые 20-30 часов, дальше душка: однотипные бои, механика крафта с абсолютным рандомом как в статах так и в абилках, больше всего выбешивают задания по усмирению региона куда надо отправить 5 левых нпс с дерьмово прокаченными абилками и плохим шмотом.
Turn-based combat is good. But everything that isn't turn-based combat is lackluster. Movement out of combat is too slow, takes too long to loot maps, pacification missions are boring, harder difficulties aren't well-balanced (especially at the beginning), legion battles are not engaging, conquering a whole region feels rote and there are almost no meaningful decisions to make, and everything that isn't unique story missions quickly becomes boring. UI is uninspired. Character/writing isn't terrible, but there is so little that it feels paper thin. Would not recommend, many other turn based strategy games that do just about everything else better.
Expeditions: Rome completely drew me in. I have already finished the game once and I will definitely play it again, but in a completely different way. That alone says a lot about its depth. The story is gripping from start to finish. Every decision carries weight, and even the “best” choices come with consequences. At times, it becomes genuinely challenging to stay aligned with your own moral compass and that’s exactly what makes it so powerful. The world feels crafted with care and attention to detail. Each environment has its own atmosphere, and the historical tone remains grounded and immersive. The combat system is intense and highly strategic. You can’t simply rush through encounters, you must think tactically and plan carefully. I especially appreciated that the abilities feel authentic and historically grounded, without unnecessary fantasy elements or magic. The strategic layer on the world map is engaging as well, although I personally feel the larger battles could be refined further. Overall, this game left a lasting impression on me. It’s rare to find a title that balances story, consequence, strategy, and character relationships this well. I sincerely hope we will see an Expeditions: Rome 2 someday. Thank you to the developers for creating such an outstanding experience.
Es zieht sich ein wenig, aber WOW, haben die Entscheidungen im Spiel in "der" Endsequenz alle eine Bedeutung und Konsequenz. Ein gutes Spiel mit solider Taktik und keinem Zeitdruck. Ich hoffe, dass die "Expeditions"-Reihe weiterhin so gute Werke hervorbringt!
Combat Tactics in the style of X-Com with a more typical RPG-like freedom like Baldur's gate (though much less expansive). I was also pleasantly surpsied with the historical "accuracy" in their depiction of an alternative history of the fall of the Roman republic. If you're like me and tactical combat, RPG, and history are words that get you excited but you're not sure, just do it. You won't regret it.
A more linear Divinity Original Sin in Rome. An alternative timeline playing "as" Julius Caesar.
Didn't work for me - like the turn based aspect of the game (bit too chopped out / not as fluid), but still very enjoyable. However, force-feeding me this overly complicated world-map / army-clash / empire management part in one game is just not working for me. I love Wartales & Battle Brothers way more.
The more I play it the less I enjoy it. The Good: - Graphics are excellent, characters are easily visible and identifiable on the screen with many different equipment models that always leave characters looking unique. - Has an interesting story that includes choice based roleplay conversations. A great deal can be accomplished through dialogue alone but also some conversation dialogue will be inaccessible to you if you don't have the skill or money to make use of it. Sometimes you will have to choose between two suboptimal options or mutually exclusive decisions. This is good roleplay. - Combining the various available weapons kills with the class skill choices makes for interesting and unique character builds. The Bad: - Legion battles are boring and take away from squad missions which are a great deal of fun. Legion control is half of this game and it's miserable drudgery that is forced upon you. - Overworld Map control is poor. Sometimes I send my Legion to a map-marker, sometimes I send my group and I don't feel like I have much control over it. The overworld map also pauses when commands are given, which isn't always obvious when not looking directly at your unit marker, leading to frustration. - Equipment crafting is random here, you never know half the stats you'll get on an item or the attack abilities on an item. Acquiring materials for crafting is quite difficult and there's no way to guarantee stats on an item. Pray to RNGsus but don't count on it. I'm almost done with the game but I can't be bothered to finish it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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