
Expect The Unexpected is a roguelike, fast-paced, turn-based game with RPG elements. Interact with random generated maps in which you have to deal with hundreds of different events and situations. What will you be? What will you become?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Expect The Unexpected is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app features a 2D retro pixel turn based combat game with lightweight RPG elements, and it's pretty bad. The game design for this mobile app is fundamentally flawed, with punishing RNG, inconsistent rules, and it's generally un-fun to play... I guess it's more fun on an iPhone? Who knows. What really bugs me about this copy + paste game (check out Z Dawn from the same developer... another turn based mobile app exactly like this one, they just reskinned it) is that the developer describes this as "fast paced" and "turn based" at the same time... well, which is it??? Either way... that's gonna be misleading. How can it be "fast paced" when turn based games allow the user to define their own pace??? From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the mobile app, to avoid doing the important job of level/map design. As a result, the mobile app doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only appears around the same time that trading cards were applied to the mobile app... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? If this is the kind of game you think might appeal to you, don't compromise, go for a Heroes of Might and Magic or similar game. Don't waste your time on mobile apps.
Its not a bad game .. Its improved over time and its better then it used to be and i think it could get even better with more work but as is id say its a 7 ... but its to my liking so I give it a 8 ....
Hardcore and unforgiving game just the way i like it
Expect The Unexpected is a turn-based roguelike adventure developed and published by GoldenGod Games that captures the spirit of unpredictability and chance through its very design. Set in the fantasy realm of Lorhaven, the game tasks players with retrieving twelve ancient Runes of Power to restore balance to a land teetering on the brink of chaos. Every decision, combat encounter, and random event is designed to challenge your foresight, making each playthrough a unique and sometimes punishing experience. True to its title, the game refuses to follow predictable patterns, ensuring that players must adapt constantly to shifting circumstances if they hope to survive. At its core, Expect The Unexpected blends traditional turn-based combat with procedural exploration and a strong emphasis on decision-making. Players begin by choosing one of several distinct classes, including Fighter, Archer, Wizard, Druid, and Necromancer—each offering its own progression path, skills, and playstyle. The variety of builds allows for vastly different approaches to combat and exploration. The Fighter thrives on brute strength and endurance, while the Wizard relies on magical prowess and resource management. The Druid focuses on healing and nature-based abilities, and the Necromancer, true to form, commands dark powers that can turn fallen foes into undead allies. The diversity among classes invites experimentation, and the randomized world ensures that no strategy works forever. This interplay between player choice and procedural generation forms the game’s mechanical backbone. The adventure unfolds across a series of interconnected regions, each filled with encounters ranging from hostile creatures and bandits to merchants, mysterious shrines, and traveling nobles. Every location on the map holds the potential for fortune or disaster. You may find a trader offering rare gear, stumble upon a beggar who rewards your kindness—or walk into an ambush that wipes out your progress in seconds. The world feels alive precisely because it thrives on uncertainty. These encounters are presented as branching events that often carry moral or strategic consequences, adding a narrative weight to otherwise mechanical choices. A single decision can shift your relationship with a faction, affect available quests, or alter the flow of future encounters. Combat is turn-based, tactical, and deliberately methodical. Each skirmish requires players to balance offensive capabilities with defensive planning, using items, spells, and positioning to gain the upper hand. The system rewards careful thought rather than quick reflexes, but its simplicity makes it accessible even to players new to roguelikes. While the combat design is not revolutionary, it remains functional and enjoyable, especially when combined with the broader exploration mechanics. Looting plays a vital role, as finding new armor, weapons, and magical relics can significantly impact survival odds. Battles become more engaging as players develop synergies between their equipment and class abilities, and while the interface can feel clunky at times, the underlying systems provide enough depth to sustain long-term interest. Visually, the game adopts a modest, minimalist aesthetic that prioritizes clarity over spectacle. The environments are simple but readable, allowing players to focus on tactical choices and resource management rather than visual distractions. The interface is straightforward, though some of its icons and menus can feel rough around the edges. The soundtrack and sound effects contribute to an appropriately atmospheric tone without overwhelming the player, helping to maintain immersion during exploration and combat alike. While Expect The Unexpected lacks the graphical polish of larger titles, its presentation is functional and fits the independent charm of the experience. The replay value is one of the game’s strongest attributes. Because every map, event, and encounter is procedurally generated, no two adventures unfold the same way. The combination of randomized world design, variable character builds, and moral decision-making encourages multiple playthroughs. Each attempt reveals new possibilities, often forcing players to adapt when the world turns against them. That unpredictability—sometimes frustrating, often exhilarating—is what gives the game its identity. Even the setbacks, like unlucky encounters or failed missions, serve as memorable stories in themselves. The balance between chance and strategy keeps the gameplay loop addictive and unpredictable. Expect The Unexpected is far from flawless. The small development team’s limitations are visible in its rough presentation, uneven pacing, and occasional bugs or balancing inconsistencies. Some events repeat too often, a few mechanics could use clearer explanations, and the transitions between exploration and combat can feel jarring. Yet these imperfections rarely undermine the experience, as the game’s ambition and charm outweigh its shortcomings. It succeeds in creating a living, reactive world where players must accept that failure and fortune are two sides of the same coin. GoldenGod Games’ title stands as a reminder that great ideas don’t always need grand visuals or massive budgets to resonate. Expect The Unexpected captures the essence of what makes roguelike adventures so engaging—the thrill of discovery, the tension of risk, and the satisfaction of survival against impossible odds. It invites players to embrace the chaos, to make peace with the unexpected, and to find joy in the uncertainty that defines its every moment. For those who appreciate strategic depth, replayable design, and indie experimentation, this game delivers an experience that is both challenging and refreshingly unpredictable. Rating: 6/10
very simplistic, when you die there is a retarded timed puzzle and there are no choices to answer. play King of the Dragon Pass instead, that is truly "expect the unexpected" type game.
I've had my eye on this game for a bit on my wishlist. It is a very deep fun game for $0.99 cents on sale and it is the best 99 cents I've ever spent for the amount of content in this game. It reminds me of the olden days of Zelda added with good Rpg elements & strategy and being able to play 5 different classes offers a fun experience. So far I have found at least in the early game the Warrior to be challenging and hard on the hardest difficulty level. It has many random events as your traveling along to make the game interesting along with random things you can find as your exploring. This is a solid Rogue Rpg Game/Strategy game and worth getting even at the full cost,but at 99 cents it is a bargin. I do plan on playing this game for some time. I hope they make some future games similar to this one and I saw their other fantasy game was from the same company I'll have to pick that up as well later.
Warning to purchasers: this game is very, very basic. I'm talking RPG-Maker basic. Asking $8 for this is quite a stretch. Don't get me wrong - if you like basic gameplay, this is a good find. It has its perks for what it is.
+1
Good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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