
Expect The Unexpected is a roguelike, fast-paced, turn-based game with RPG elements. Interact with random generated maps in which you have to deal with hundreds of different events and situations. What will you be? What will you become?
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What an awesome game! I hope there is a sequel or some clones of this as it was fun to play. I like Tactical RPGs and I know this is also a Roguelike I enjoyed it for what it is. I am not sure why people complain about it being too hard and then complain about the map being static. If it is too hard with a static map you guys would not get further if it was randomly generated. Really if you are coming into this thinking it is an action type Roguelike you are wrong. I mean all you have to do is look at the pictures of hex-grid to know what it is like. If you don't like Turn-Based Strategy or Tactical RPGs you probably won't like this. This game's first tag is RPG, it's second is strategy so all you fools whining about how hard it is go back to being a FPS-drone this isn't your game. I completed the game in 15 hours as a warrior at level 62. I had a few deaths so I restarted a few times but after I got the idea down then it became easy. I maxed my skills and abilities at about level 49. Do not go to the desert before that! otherwise you are going to be mauled by scorpions. When I did go I brought extra armor and had half my pack full of potions I found and I ran around with two swords most of the game. The spears are nice to throw and to use as a backup weapon but they get damaged throwing as well. If you upgrade your gear too fast it becomes expensive to repair it. Hello people budget your gold. I kept the Santa hat until like level 50 as it is so durable not sure why you would want to get rid of it. I didn't use a shield until higher levels. When I did finish the game I was friendly with all three empires. That made it easy to buy the best gear from each. I steered clear of the first rune until I was friendly with the Free States so that a -15 hit to our relationship didn't have them chasing me to the ends of their borders. So some of the skills that make this easy is the cleave type skill, the healing 5 points each travel. The points you want first is the skill that makes your weapon last twice as long I picked that first. Oh wow for you guys saying things break too fast twice as long now! Get the + 50 health as soon as you can and the +3 to damage. If you aren't buying a shield no point getting that skill until later. if you bother to read the skills and make a sensible plan you will really do well. Wear any armor you find and sell it before it breaks. You should be keeping an eye on those things. those +1 armors and shields usually don't last long so wear them for a fight and check during the fight. I did lose a couple items when I wasn't watching close enough. Just keep doing quests in the free states until you get stronger as this is the easiest area in the game. When you do complete the game you have three choices how to end it. I picked one and then afterwards I clicked continue game and it brought me back to level 38 so I will complete it again to choose a different ending. Whenever given the chance use the inn instead of gulping your healing potions as that is your insurance policy and an expensive way to heal yourself. I hope this might be helpful to any of you reading it.
Pros: - Fun game if you like tactical combat games - The classes are unique, you want to play this game at least a second time - The Skills are not just stat adjustments - I personally like that the world is not random generated - The time you need to reach the next level seems linear, so even at higher levels it doesn't take an eternity to level up - Each faction has it's unique equipment, each of them is best in one type of item (except the Barbarians) - The User Interface fits perfectly with the style of the game, such immersion, much wow, like it Cons: - The random encounters are too few and too similar, they get very repetitive - Too many battle encounters especially when you have to travel long distances (e.g. in the desert) you will be extremely annoyed - Cities are under attack way too often, these battles are too big and therefore take much too long - The equipment degrades extremely fast, after doing a quest to get gold you often have to spend more gold to repair your equipment than you earned - The game defies it's own rules: Enemies can shoot at any field within weapon range, but you can only shoot in a straight line - Many annoying little bugs e.g. sometimes you can't sort items in your inventory until you unequip and equip an item (is fixing that soooo difficult???) - When dying you have to solve an arithmetic task before a timer runs out, if you don't get this task your character is lost (annoying when a bug sometimes prevents you from typing in the numbers) - Sometimes the game is just unfair: Finally have best equipment possible => Event: Oh look a lonely snake and a chest => chosen option: Let's wait until it is gone (because I had enough of these repetitive battles) => Result: you loose all your equipment and gold, you are naked now => if you aren't extremely lucky you will die on the next location and if the death bug strikes in the character is lost, if not you are revived but will have a looong time grinding to get your gear a second time - The game only saves if you "Save & Quit" otherwise you will loose all you progress or even the whole character - The "Abandon Game" (deletes your character) option is directly beside the "Save & Quit" option, don't click it by mistake (intended?) - After 30 minutes of playing this game everything will just be as you expect (except you get an extremely unlucky event where the result of the chosen option makes you think "Really?!? Isn't that just unfair??? I didn't do anything wrong!!!" and the flip the table because you have to start over) Overall I had fun most of the time playing this game. I got it with a 70% discount so I can't complain about the money I payed, but in it's current state in my opinion it is not worth it's full price.
Whoever thought "Can't run away from combat" mechanic and "All your items and gold are stolen" event are good idea should be kept away from designing games, period.
・移動や戦闘がローグライク風のシンプルなグラフィックのRPG。 ・見た目が非常に地味ですが、余計なストーリーなどが無く サクサク進めるため、妙な中毒性があります。 ・世界中のオーブを全て集めるのが目標ですが、 まずは各街との友好度を上げながら 装備を固めていくことが目標となります。 ・序盤の難易度がやや高めです。 序盤は裸に近い状態のため防御力がほぼ0で死にやすいです。 職業やスキルの取り方の違いでかなり戦闘力が変わるので コツをつかめば簡単には死ななくなります、が 初めは難易度easyでのプレイをおすすめします。 ・セーブボタンの横になぜかデータを消すボタンがあります。 押すと現キャラデータが消えますので注意。 ・古いノートPCで動きます(intel hd graphics4000) *以下軽いネタバレ ・序盤は森や山の地形で戦う事で防御力があがり、 ザコに勝てるようになります。 さらに序盤は金が無くて宿に泊まれず、ポーションも買えないため 体力を回復できませんが、森をうろつくとリンゴが 手に入るのでそれで多少回復できます。 ・弓使いでなくても弓を装備できるのに気付かずに プレイしていたためしばらく序盤がきつかった・・・ ・敵勢力の兜などを装備して変装すれば 友好度の低い街でも入れるのがおもしろい。 ・街で買い物をしたいだけなのにしょっちゅう 敵勢力との防衛戦に巻き込まれるのがめんどう。 ・1キャラのクリア時間は5~10時間程度でしょうか。 ・最初から最後まで地味なゲームですが私は好きです。
Expect The Unexpected tiene muchas buenas ideas —que toma prestadas de otros juegos mejores— que, por desgracia, no consigue ejecutar con acierto. El primer tiro en el pie se lo da en el propio planteamiento del juego: hay que obtener DOCE runas de poder que están repartidas por todo el mapa del mundo para hacer no sé qué. Repito: DOCE. Resulta tan, tan evidente que el juego sería muchísimo mejor si tuvieses que encontrar la mitad, que da hasta rabia. Y buena prueba de ello es que para obtener tres runas hay que llevar a cabo el mismo puzle tres veces. Algo similar ocurre con el resto del juego: un combate contra escorpiones gigantes es divertido, pero cuatro combates seguidos contra el mismo grupo de escorpiones no. Al final, Expect The Unexpected pone más a prueba la paciencia que la habilidad o la estrategia.
an amazing turn-based indie rpg if you are looking for a turn-based game, try this one first
Even on easy difficulty you get killed on a travel between two citys. You start without enough gold to buy anything. Just boring crap game.
You encountered a strange woman. "Hello there! I'm a hairdresser, would you like to have a new look? For 5 gold I will do astonishing job! Can I start?" Me: "No, thank you" (reject politely) She suddenly stabbed you with the scissor! "No one rejects me! NO ONE! Die die die!" [b]10/10[/b] Unexpected free EXP
Expect The Unexpected is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app features a 2D retro pixel turn based combat game with lightweight RPG elements, and it's pretty bad. The game design for this mobile app is fundamentally flawed, with punishing RNG, inconsistent rules, and it's generally un-fun to play... I guess it's more fun on an iPhone? Who knows. What really bugs me about this copy + paste game (check out Z Dawn from the same developer... another turn based mobile app exactly like this one, they just reskinned it) is that the developer describes this as "fast paced" and "turn based" at the same time... well, which is it??? Either way... that's gonna be misleading. How can it be "fast paced" when turn based games allow the user to define their own pace??? From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the mobile app, to avoid doing the important job of level/map design. As a result, the mobile app doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only appears around the same time that trading cards were applied to the mobile app... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? If this is the kind of game you think might appeal to you, don't compromise, go for a Heroes of Might and Magic or similar game. Don't waste your time on mobile apps.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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