
"Exp10sion" is a pixel-art puzzle platformer. You'll play as a bomb that explodes within 10 seconds. Each explosion respawns the bomb, starts a new round, and generates a "Time Shadow" of your last round. Use your shadow wisely to solve the puzzles!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
很好的游戏,使我大脑变糊
LD时玩了一下终于玩到了正式版! 非常用心的小而精的作品,死死活活终于找到解法之后惊叹于设计的巧思。 对于平台跳跃游戏一向喜欢抱着“俺寻思能行”的态度尝试,但是因为游戏残影机制的存在,上一次的死亡经历往往是通往正确解谜的关键——不记得demo中有没有暂停收起菜单思考的功能了,总之在正式版中经常要停下来脑测一会儿 不同关卡切换不同bgm有危机升级的感觉,十分洗脑 感觉非常适合在工作间隙摸鱼,搬会儿砖再把剩下的部分玩完(?
一款限时思考的平台跳跃解谜,利用上一次死亡的自己行动操作来帮助过关,关卡难度曲线也设计的不错,喜欢跳跃解谜的朋友可以尝试下
10秒自爆小炸弹 上回合犯得蠢,下回合来受。 制作人的关卡设计真的很用心。给予好评!
有幸试玩过demo,好开心它扩充到如此丰富的地步上线啦!是关卡量扎实谜题精致的游戏,好玩,请玩!
好厉害的创意,很让人上头,感觉要长脑子了
4小时全关卡,是个挺有创意的解谜游戏,经常玩解谜游戏的玩家也许三小时以内即可通关。 很多挑战关卡其实没有主线关卡难,也有可能是我的脑回路没有对上。 大雨一关有偷鸡方法,[spoiler] 可以蹭上升边缘加速飞上去 [/spoiler]。 可以改进的地方也是有的,比如可以自由移动的观察模式,或者不要强行覆盖掉炸弹灵魂,可以选择回退上一个(迷宫二因为太极限,前两个炸弹经常要重新打)。
游戏很不错但是,都2025年了还是不支持全屏吗
太难了,以前合作过的老师在Booom做的游戏,硬性的关卡设计还是很难玩下去。。。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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