
Build your warship and explore a galaxy full of unpredictable encounters. Master bullet-hell combat and survive multi-phased boss fights to take down your targets. Evolve from a simple fighter into a true dreadnought as you hunt down the galaxy's most wanted!
Modeled estimate, not a reported figure. How we estimate →
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About
eXoSpace Combat Engineer is inspired by Reassembly, Nova Drift and FTL. It is a mission-based spaceship building game with bullet-hell style combat.

Use an intuitive snap-and-rotate system to build your ultimate warship. Balance thrusters, armor, and energy systems, or use advanced mechanical parts like pistons and hinges to create transforming warships.
The spaceship designer is gridless, allowing you to snap parts together in any orientation, and has plenty of quality of life features.

Raise the ranks of the eXoSpace Combat Engineers by taking out bosses deep in dangerous areas of space. Each hyperjump brings you closer to your target. Each hyperjump brings a new encounter: an asteroid storm, a pirate ambush, or even a hitchhiker looking for a ride. Who knows what will happen next? You will need to evolve your ship from a small drone to a true dreadnaught to face all bosses.

Satisfying game loop: gather resources and tech to upgrade your ship. Complete missions to increase in rank, improve your crew and build even bigger ships in your hunt for the most dangerous of criminals.
Gridless spaceship designer that lets you easily snap parts together in any angle, allowing you to quickly try out new designs or upgrade your ship.
Intuitive engineering constraints: balance thrusters, weapons, energy and armor to create an effective warship.
Bullet-hell boss fights: each mission ends with an epic phased boss-fight. Find weak points while dodging projectiles.
A fully-featured sandbox allowing you to build any ship, create your own faction, and share it with a click on the Steam Workshop. Fight intense battles, and set up endless waves of invading enemies for complete chaos. You can even build your own boss!
Get challenged in the Arena: face design and piloting challenges ranging from 1 vs 1 drone skirmishes to cruiser battles. Or create your own arena and share it on the Workshop.
More than 600 different ship designs to discover, including many community creations.
More than 200 parts to build your ship with, including powerful faction-specific weapons.
5 playable factions with their own tech tree, powerful unique parts, and crew.
And more is added in regular updates!
"This game feels like Reassembly if it was designed as a game, first and foremost, instead of a shipbuilding sandbox."
“I like how here, I can quickly design something and experiment. I can iterate quickly and comfortably."
“This game is ingenious, amazing and AWESOME! Something that fills the gap between Reassembly, Cosmoteer and Starsector.”
eXoSpace is developed by Bas (@ Fantastimaker), a solo developer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the game but I hate how tedious it is to clear out masses of small enemies. Please add either a modifier to fight big boss ships 1v1 in bounty mode or big ship fleets in the tiles. I am so tired already of seeing 20 tiny ships that will fly around me and my guns missing 50% of the ammo because of how ridiculously fast and small the enemy ships are. Most of the time in bounty mode I just fight traders and big fleets/outposts and book it for the final boss. It is so unnecessary to even fight the small ships because of how worthless they are. Though I love the faction Robotic plague and even the small ships just ramming into you, but I absolutely hate The cult. I wish I could just choose the enemy faction when entering a bounty hunt if the small ship issue isn't fixed. TLDR; I wish there was an option to change enemy encounters from fleets of 30 tiny mosquitoes to big fleets with either boss ships/big ship fleets, because of the tediousness the small ships adds to the game. It is a major nuisance because you have limited resources to built anti big ship/anti small ship builds.
Fun concept but the controls are kind of wonky. Hopefully gets steam deck support in the future like star vortex.
Really nice game with some great shipbuilding mechanics. The bounty hunt needs some work, but is already a lot of fun. Looking forward to updates!
I love playing this game in the sandbox mode, and see how big of a ship I can make. The current project is an Executor. Really nice!
Yes, absolutely yes, it may be early access but it is really fun to play now, and it is super satisfying to have a monster ship that can face tank stations
Needs a little more tuning, but I have a lot of fun. Allows for quick iteration and trying new designs.
A true indie game, made with love, can recommend!
Fun game! I feel like I've just scratched the surface with what's possible regarding designs. Looking forward to doing more runs and seeing how the game develops.
amazing game with a great campaign mode and highly customizable ships, would reccomend 10/10
fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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