
Exo Rally Championship is the galaxy’s most dangerous off-road racing event - remote, unexplored, extreme exoplanetary rally. Master a brutally realistic racing simulation and fight for every second gained on your quest to become a champion.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Exo Rally Championship is the galaxy’s most dangerous off-road racing event. Welcome to the final frontier of racing - remote, unexplored, extreme exoplanetary rally.
Take the wheel of advanced RCS thruster-enhanced rovers and master a brutally realistic racing simulation. Conquer unforgiving and inhospitable alien landscapes, speeding between waypoints on procedurally generated stages filled with hardware-breaking weather and terrain challenges. Dive into a career mode inspired by Earth's legendary rally events, and customize, tune, and repair your rover to optimize performance in the face of diverse environments. Push the boundaries of speed and control as you tackle the most intense off-road rallying event in the galaxy.
Embark on a journey from the underdog to the champion, rising through the ranks and competing against the best teams for the ultimate Exo Rally Championship title.
Build custom rally stages across massive alien landscapes in the Stage Editor, spanning up to 10 km²! Place your own checkpoints and carve out new routes and challenges for yourself and other players, and compete in online asynchronous rally events. Players race the same brutal stages on their own schedule, no shared start time or live lobby required. Run your stages and chase the online leaderboards!
Wild, untamed planets, fierce weather, hardware breaking temperatures and winds, otherworldly terrain formations and no roads in sight
Hardcore off-road physics simulation, realistic tire models, drive-trains, suspension and damage
Fuel-limited RCS-style thrusters for jumping, landing, air control and more to help manage treacherous and ‘truly off-road’ environments.
Procedurally generated stages mean no playthrough is the same
A rich career mode based on real-world rally, Baja, and Dakar events
Progress through rover classes, rising from back-of-the-pack strugglers to compete with the best of the best for the Exo Rally Championship title
A deep management layer that allows you to customize, tune, and repair your rover
Share seeds with friends to generate the same stages and compete for the best times
Online Rally events let you race the same brutal stages asynchronously on your own schedule and compete for the fastest times
The Stage Editor allows you to place checkpoints to create and share custom rally stages across massive alien landscapes spanning up to 10 km²
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If we ever get real exoplanetary rally racing, I'm pretty sure this is what it will look like. To succeed in regular rally racing, you need to know what your car is physically doing, how weight shifts and tires grip around curves, over crests, and on different surfaces. In ERC this is cranked to 11 with RCS thrusters giving you an additional layer of control, which you absolutely need to navigate the extreme terrain and gravity found on the various planets. As if that wasn't demanding enough, the extra control you gain comes with an additional resource to manage. RCS needs fuel, your rover gets lighter as it's used, the thrusters overheat if overused, and in thin atmospheres they won't cool as fast. The rest of your rover needs care too, rough landings or clipping hazards cause damage that affect your suspension travel, grip, etc. There's tiny things to consider too, like how the microscopic dust particles on some planets can clog up your thrusters, or how the sheer torque of your engine can affect your trajectory in big jumps or low-G. Big and little details like that, even if it's sci-fi, make things feel surprisingly realistic and sim-like. I suppose a good classifcation for ERC is "hard sci-fi rally racing sim". In terms of racing, the goals are clear and easy to understand. You compete for the best time, and must pass through gates in order. You can do single races, or events and cups composed of many stages potentially across multiple planets. You can survey the track in advance and mark it up, in the absence of pace notes these are your way to remind yourself of routes and hazards. Not every stage lets you service your vehicle to repair damage, refill RCS, or swap tires so you need to be smart about managing those resources across races. There are also multiple vehicle classes, from dune buggy looking 4 wheel rovers up to gigantic mining trucks with 6 wheels that each look taller than my house. Besides just the normal events you also get daily challenges, an editor to place your own gates, and ways to share and compete with friends or globally on a leaderboard. It has pretty much all the essentials you want from a racing game, except with really cool space rovers that have that extra degree of RCS control. It rewards skill and execution, at a level beyond what you can achieve with only wheels on the ground. Overall, an amazing game which executes its vision almost flawlessly. It really does make you feel like you're riding right on the edge of danger in an advanced futuristic rally racing machine. Highly recommended if you can wrap your head around the layers of physicality involved in driving these things. Try the demo and see if it speaks to you!
What more to say other than space rally done pretty well. The tuning is pretty in depth, so you may have to practice a lot to get your setup just right, but, the moon can be a pretty difficult course so id be careful with ai difficulty there, it has low grip surfaces so you may lose a lot of time if you dont use enough rcs
Driving feels great, progression is good, graphics are beautiful and really do a great job of creating believable alien landscapes to crash into.
Feels like this is one of those games made for me. A game where I get that "this is what videogames are meant to be" feeling. It can get frustrating if you're not careful especially on moon stages (those really test your patience and tactical driving skills). It is what it is and it's unapologetic about it. Hardcore physics based point to point rallying on different planets/moons with sometimes harsh conditions like micro asteroids, lava, fog, rain, slippy ice and probably more stuff I haven't seen yet. I would like to see some more graphics options and 25€ are probably a bit much for most people but then again this feels very niche and if you like it you will probably love it and gladly spend that amount like I did.
Yes! Yes! Yes! So Good, so Fresh, so Rally
love how unresponsive the exo6 steering is in all terrain type
Genuinely one of the best racing games I've ever played, it is seriously unique from every other one in a really cool way. It makes you think very hard about the correct actions you need to take to get a good time and greatly encourages you to invent your own techniques to get around major obstacles. It's a very far cry from foot on the floor gets you the fastest time. The game makes me feel like I've never played a racing game before, but in a good way. This is absolutely worth checking out.
[h1] Если через несколько веков запустится WRC в космосе, то выглядеть он будет именно так. [/h1] Для начала, в игре очень точно воссозданы сами ралли заезды. На момент обзора есть 3 основных и 1 второстепенный ровер, каждый из них имеет свой набор механик и особенностей, и к каждому из них надо обучаться и привыкать. У роверов есть по одному чемпионату из нескольких заездов разной уровни сложности. В каждом заезде по нескольку спецучастков с разными покрытиями, гравитацией, погодными условиями. Как и в обычном ралли нужно вписываться в повороты и желательно доехать до финиша живым. А вот сделать последнее задача самая сложная. На планетах сложный рельеф, плохая погода, всякие камни. Для всего этого в игре представлена система ускорителей, что отличает игру от всех обычных ралли. С помощью ускорителей ты держишь ровер прямо, чтобы после прыжка не нырнуть носом в землю, или прижимаешь к земле чтобы увеличить сцепление с поверхностью, или тормозишь перед поворотом.. в общем, случаев когда ты пользуешься ускорителями очень много. Но не всегда стоит это делать, в ровера есть для них топливо и ускорители перегреваются, если не рассчитать, то на следующем спецучастке ты просто банально не сможешь поставить ровер на колёса после неудачного прыжка. Также есть система покрышек, в игре очень много поверхностей и для каждой свой тип шин. Можно хоть по каждому типу на каждое колесо надеть, но лучше комбинировать с умом. Ещё один огромный момент в игре, это система повреждений. Каждый ровер представляет из себя огромный организм у которого может отвалиться буквально что угодно. Сломается подвеска, отвалится колесо, пробьётся корпус и пилот станет задыхаться, даже дрон который даёт тебе вид от третьего лица может сломаться посреди спецучастка и у тебя не останется выбора, как продолжать гонку уже от первого. И самое главное, вся эта система сделана не по приколу, к концу компании очень сложно пройти заезд и чтобы ничего не сломать. Атмосфера в игре восхитительная. Помимо того что ты видишь как перед тобой соперники стартуют и в целом весь дух ралли заездов, в игре шикарная музыка и красивые разнообразные планеты, как те что были в прошлой игре разработчиков Exo One. Все условности что существуют в игре не пересказать, но и не нужно, лучше поиграть в игру самому. Предупрежу что игра точно не для казуальных геймеров. Игра старается наращивать сложность потихоньку чтобы новичок не ах**л, но как в форзе ты не сделаешь обратную перемотку если врезался в камень и отвалилось колесо, либо едь без колеса дальше, либо начинай спецучасток сначала (конечно же если ты не играешь на высокой сложности с одной попыткой). Что мне собственно и по душе, обожаю когда игра наказывает тебя за ошибки, не давая возможности всё легко откатить назад. [b] -= Настоятельно рекомендую тем, кому нравятся серьёзные ралли игры. =- [/b] [hr][/hr] And a couple of wishes to the developers: - Would be cool to see a customization for rovers, different liveries at least. - Better view from first person, a cabin has very poor detalization for now. - Especially the windshield, would like to see wipers work, to clean dust/dirt/raindrops and any other visual interference. Awesome game, great work!
Someone in australia said "Ok but what if Dakar, in space." And the Australian government said "yeah mate we're keen" or something and gave them money. I don't know. They're on the splash screen. Anyway. Space Dakar. Would've liked more vehicle customization and environs, but that's a common complaint for all racing games ever.
Ridiculously fun rally sim that's genuinely unique. A lot of love clearly went into the game with small details almost everywhere you look, and a lot of fun little mechanics adding to an already great game, like the Helldivers 2-styled commands for system checks and performing mid-stage repairs/tyre changes. The amount of official singleplayer content in the game is good for probably 10-15 hours depending on how good you are/how difficult you make the settings. There's 4 different vehicle classes you unlock as you progress through the "Series" mode, with rallies being held across 5 different planets. The earlier rallies have only a few stages per planet, while the later rallies have around 10 stages per planet. Each stage in the official series mode is handcrafted and unique to that particular rally, as best as I can tell. There's a time trial mode as well to set your fastest time on either official stages from the Series mode, or your own custom stages that you can build with the Stage Editor. For multiplayer, there is daily stages that are ranked with an online leaderboard and custom online rallies, created by other players. My only gripe with the stage editor is I wish there was an official public gallery, as sharing custom stages is done through share codes, and there is no official way to browse other players' stages in-game, which is a bit of a shame. On the official discord there's a spreadsheet with a whole lot of custom stages built by players though! I also hope we get a few more planets/maps in the future, but I do understand that it's a very small team working on the game, so I get it. Overall, it's fantastic, go play it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Earthling's Undertaking | $322.9K | 1K | 65% | $10.99 |
| Jupiter Hell | $322.9K | 2.1K | 92% | $7.49 |
| Mists of Noyah | $322.9K | 779 | 66% | $19.99 |
| Eximius: Seize the Frontline | $323.1K | 740 | 73% | $19.99 |
| SHOGUN: Total War™ - Collection | $322.8K | 1.2K | 89% | $9.99 |
| Near Death | $323.2K | 1.1K | 91% | $7.99 |