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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean, Italian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a pretty cute game. I would say it is worth the amount it costs for but it is a short game. The art is really good and the game play itself is fun and goofy. It lacks a bit of depth but it is a short game. The one issue I did find were that the controls can be frustrating at times regarding the physics. All in all it had some laughable moments and a great art style.
I 100% this game. why? I was board. I'll give it a 6/10 not boring, not offensive, but also not that fun. just kinda mediocre. I'd recommend if you don't have anything better to do
不好玩哈
[h1]蜡烛人后再续经典作品[/h1] 《累趴侠》是由开发《蜡烛人》开发团队制作的轻松搞笑荒诞动作游戏,游戏卡通治愈画风,玩家将扮演疲惫但还需要处理大量工作积累的射出,在他加班回家后的夜晚,操作累趴下的他身体去完成各种任务 [h1]体验[/h1] 游戏玩法为放置和移动上,第一步玩家可以自由布置故事发生的场景,摆放并设计打工人的房间,需要按照任务要求将目标物品放置到合适的位置给角色行动制造障碍, [h1]玩法[/h1] 第二步为核心玩法玩家操作小人进行任意表面上爬行,左右的翻滚,与房间里的家具摆设进行真实的物理互动,按照任务去完成任务。许多任务看似键盘实则艰巨的任务,例如需要摆出诙谐幽默的姿势或者到达某个地点。小人跟游戏名一样是偏软无力,之前放置的物品给任务完成起来制造了许多麻烦。 [h1]总评[/h1] 总而言之,《累趴侠》是款让现实中疲惫的生活,也被制作组异想天开的整出花活来,游戏中许多地方充斥着冷幽默。游戏中配乐非常上头,整体搭配游戏体验非常不错,尤其每次完成任务后配乐充斥诙谐幽默。非常推荐给喜欢类似面条人等物理的玩家体验。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Очень плохой перевод, задания однотипные
Exhausted Man is an offbeat and surprisingly thoughtful indie game that takes a universally familiar feeling—utter physical and mental exhaustion—and turns it into the foundation of both its mechanics and its humor. Developed and published by Candleman Games, the title places players in control of a character so drained of energy that walking is no longer an option. Instead, every interaction involves crawling, dragging, and awkwardly throwing oneself through everyday environments, turning simple tasks into elaborate physics challenges. From the very beginning, the game makes it clear that frustration and comedy are meant to coexist, and that persistence, rather than precision, is the key to progress. The core gameplay revolves around completing a series of mundane objectives within confined spaces, often before the character finally collapses for the night. Each scenario begins with a planning phase, where players choose which tasks to tackle and how to arrange objects that might help or hinder movement. This structure adds a light strategic layer, encouraging players to think ahead rather than simply react. Tasks affect the character’s limited stamina, forcing difficult choices about what is worth attempting and what can be skipped, and reinforcing the theme of being stretched too thin by obligations. Movement and interaction are intentionally clumsy, driven entirely by physics rather than tight animation or direct control. Players must manipulate momentum, leverage objects, and accept that failure is often part of the learning process. Dragging furniture, climbing over obstacles, or reaching distant switches becomes an exercise in patience and improvisation. While this awkwardness is a deliberate design choice, it can occasionally test the player’s tolerance, especially when the camera or object collisions behave unpredictably. Still, moments of frustration are often followed by genuine satisfaction when a clever solution finally works. The game’s tone is consistently humorous, drawing comedy from exaggerated depictions of burnout and overwork. Environmental storytelling, item descriptions, and character reactions subtly poke fun at modern life’s endless to-do lists and lack of rest. The contrast between the absurd physical struggle and the trivial nature of many objectives gives the game a relatable charm, making it feel less like a pure gag and more like a satirical reflection on exhaustion as a shared experience. Visually, Exhausted Man adopts a soft, colorful aesthetic that keeps the mood light even when challenges become demanding. Characters and environments have a rounded, almost toy-like appearance that suits the exaggerated physics and helps prevent frustration from turning into irritation. The art style complements the game’s pacing, making each level feel like a contained playground rather than a punishing obstacle course. Sound design is minimal but effective, reinforcing actions with simple audio cues that enhance immersion without overwhelming the experience. In terms of pacing and longevity, the game is best enjoyed in short sessions. While new scenarios introduce variations on the core mechanics, the fundamental loop remains consistent throughout. Players who enjoy mastering awkward physics systems will likely find pleasure in refining their approach, but those looking for evolving mechanics or narrative depth may find the experience repetitive over time. The game does not aim to escalate complexity dramatically, instead relying on situational creativity to keep challenges engaging. Overall, Exhausted Man succeeds as a quirky, character-driven physics game that leans fully into its central concept. Its charm lies in its willingness to embrace inconvenience and turn it into both a challenge and a joke. While not for everyone, especially those with low tolerance for imprecise controls, it offers a memorable and oddly relatable experience. For players who enjoy experimental indie games that transform everyday struggles into playful problem-solving, Exhausted Man delivers a humorous and satisfying take on the art of pushing through exhaustion. Rating: 7/10
2.2 часа пытался пережить вечер. Пережил только желание прилечь в реальной жизни. Игра-зеркало.
Ich liebe solche „dummen“ Spiele, bei denen man richtig fertiggemacht wird und die Steuerung gleichzeitig großartig ist. Ich meine damit, dass sie richtig knackig ist und mich an bestimmten Stellen komplett zur Weißglut bringt. Trotzdem finde ich das Spiel richtig cool und empfehle es jedem, der seine Geduld trainieren will.
Relatable.
[h2]游戏介绍[/h2] 《累趴侠》是由Candleman Games工作室颜值宣发的一款轻松休闲点击向模拟游戏,游戏中我们将扮演一些疲惫至极的人,熬过他们至关重要的一晚,角色的动作特别滑稽有趣,是以一种瘫软在地上的姿势进行,你需要完成4个大关里的许多个小任务,游戏整体没有什么特别高的难度,适合闲暇时轻松休闲一下。 值得注意的是,本作的工作室前段时间在多端都很出名的“蜡烛人”的续作,蜡烛人在移动端、steam都获得了超高的好评,在18年上线steam后到现在为止还获得了92%的好评率,还是非常不错的一款国内独立游戏。 [h2]游戏玩法[/h2] 而在本作中,算上新手教程关卡共有4个大关,每个关卡都有多个小卡片,也就是我们“累趴侠”需要完成的目标,而我们因为实在是太累了,于是整个游戏过程中是整个人摊软在地板上,类似“蛇”一样的滑动前行,并且四肢软绵绵的,给我一种之前在玩“章鱼哥模拟器”、“人类一败涂地”的感觉,但是会比这两作简单许多。 在游戏中我们移动只需要点击地面,我们就会滑行前行。而可以通过拉着四肢完成四肢的单独移动,长按可以完成抓取,右键完成松手的动作,而游戏的大多数操作就围绕着这几个简单的动作进行。 游戏中你可以抽取你想要进行的故事挑战,通常大多都是让你通过疲软的四肢,与四周的物品交互,例如将指定物品放在指定位置(有的只需要持续一段时间,有的需要好好的放在上面)、又或是将手、脚通过指定方式移动一段距离。游戏的玩法十分简单,但是整体的物理引擎,角色诡异滑稽的动作和肢体,并且游戏也没有很严格的限制条件,让本作成功成为一款轻松休闲向的游戏。 [h2]总结[/h2] 总的来说,本作是一款画风卡通,玩法简单但是很新奇的休闲放松模拟游戏,游戏的难度不高,适合在闲暇时随意玩上一把~期待更新更多关卡~ [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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