
You're so exhausted you can only crawl, but still refuse to sleep.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 80reviews | 76% | — | $22.5K |
| $9.99 | 1.4Kratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Литерали ми...только гибкости не хватает, особенно спать на прямой стене
好玩!!!很好地还原了本人在家时的精神状态 喜欢美术风格 很多小物件都做得很可爱 房间有点小 刷成就的时候堆不下太多东西 不过这个问题通过把东西排列在地板外面解决了(?) 之前在家庭组白嫖玩的 回来补票补好评了:)
Fun idea, but the execution is underwhelming. While the game has an energy mechanic, it's not really utilized too well. Being less tired makes it easier to do things, there's nothing really stopping you from just throwing yourself at ending progression tasks. Room customization is neat, but not really fulfilling, you get most of the stuff you'd really want pretty early on. So...there's not really all that left other than a cute little minigame collection with intentionally rough controls. Which is fine, I guess, but it leaves you wanting more that the game doesn't really provide.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean, Italian +2 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]本文系用户投稿,不代表杉果游戏观点。[/h1] [code][h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1]给游戏选择困难症的玩家指路成为我们的一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url]欢迎新朋友加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙[/code] [h1] 序:[/h1] 跳回时间线,累趴侠最早能追溯到的时间线来到了2019年年初,从早期版本到正式发售从画面以及玩法基本都有了不少的改变。 [h1] 起:[/h1] 在相对轻松的完成类似新手教程的罗佳佳关卡后,结局尾声那一句罗佳佳终于可以睡了,但又不能睡太多,让我一度想起业界知名游戏的一句这一切值得嘛 但又不得不唏嘘,游戏以暗喻现实的问题代入游戏,这一切又究竟值得嘛,现实的是,这个想法在现实中又挺奢侈的。 在相对熟悉完教程以后,进入新的社畜关卡,结局积分目标概览加一长串的事件卡任务,随着进度的推进摆放越来越多的家具并解锁越来越多的家具。 每一个事件卡完成后都是一段“抽象”的现实or黑色幽默,在蠕动着身体把一段段聊天记录显示出来,这种刻画现实的小剧场里感受到社畜在如今“福报”的社会里不得不选择的无奈。 看似轻松却并不轻松。 [h1] 尾:[/h1] 基于物理引擎一款主打喜剧但又传达了对于工作和生活的反思和态度,剧情碎片化通过事件卡来推进,事件完成后的那一段小曲格外抓耳,只是不长,游戏整体时长不长,在轻松休闲的时候来一段也不错。
遊戲整體 太勤勞了負評XDDDDDD 不玩難受 玩了難受一天!!!
I 100% this game. why? I was board. I'll give it a 6/10 not boring, not offensive, but also not that fun. just kinda mediocre. I'd recommend if you don't have anything better to do
有趣但不好玩
Gra nie jest idealna, chociaż idealnie nadawałaby się na telefon. Jest to raczej gra familijna, nie znajdziemy tutaj trudnych zagadek lub zadań które wymagają większego wysiłku w myśleniu. Generalnie większość zadań to poruszaj lewą ręką przedmiotem w górę i w dół, no tak jakby nic nowego ja to robię każdego wieczoru sam w pokoju. Fajne różnorodne lokalizacje. Generalnie na dłużą metę gra mnie trochę nudziła, ale w pełnym całokształcie gra jest wykonana dobrze i wzorcowo, plus wygląda też ładnie. Generalnie 4/5 gierka. Zastanawia mnie tylko co ten typ od ołówków BiC rozdaje tyle tych nagród na lewo i prawo, i jakimi oni niby są recenzentami, dla mnie mogą recenzować tylko ołówki a nie gry, tyle w temacie, firma spada na drugie miejsce w mojej topce firm, na pierwszym jest teraz firma S.R.A.M
It's a pretty cute game. I would say it is worth the amount it costs for but it is a short game. The art is really good and the game play itself is fun and goofy. It lacks a bit of depth but it is a short game. The one issue I did find were that the controls can be frustrating at times regarding the physics. All in all it had some laughable moments and a great art style.
[h1]极限的我果然是无敌的[/h1] 你是否曾在暑假最后的一天还没有完成假期作业?是否在项目完成的紧要关头疯狂加班?是否明明筋疲力尽但还有很多事情需要处理?如果符合,那么就观看这款游戏就会惊叹:天啊这根本就是我。游戏采用搞怪的物理引擎,幽默的表达手法,构造了游戏制作者在面临新品节到来前游戏没做完的困境,玩家需要操控不知名状的人形作者,在自由搭建的房间中完成各种事件达成结局。 [h2]不听使唤但是强大的身体[/h2] 人类在危急关头,往往能爆发出无穷的潜力。玩家需要操作的作者已经开发出这种能力,在获取疲惫人体高效能驾驭资格证后,就能学会灵活运用这副身体。这个是头,可以决定身体的移动路径,这个是手,可以拿起物品举高高,这个是脚,可以把bug虫踢得远远的。你已经学会所有的操作,让我们来建造空中阁楼吧。状若面条但是随意爬墙,看似柔弱实际力举千斤。利用滑稽的方式实现事件的达成,事件目标通常是对不同物体的移动展开设计,工作事件越想做完游戏,就越发消耗精力,当精力不足时就会出现各种哈欠泡,撞到多次后作者就会瞬间进入昏迷,不同于主动打瞌睡时放松身体,这时双手也会无力的垂下,极大的增加了游戏的难度。每次完成事件,都需要挑选新增物品堆叠在房间中,物品越多,障碍越多,也会丰富事件的选择,选择移动小东西总比大件要轻松的多。是休息会干一会,还是硬挺着死命加班,难道做完工作就那么难嘛。 [h2]天才的想法遗憾的实现[/h2] 游戏的玩法十分欢乐,完成游戏就是对完结两个立体字操作,完成目标后还会对物品进行特殊色泽处理,想要消除bug虫,结果一顿操作猛如虎,bug虫反而变大了,越修越多。在游玩中玩家可以尝试各种体位挪动,为了完成事件不择手段,滑稽的样子哪怕是短暂失败也不会有挫败感,数次尝试很容易达成目标。 但是相对于视角的转换,角色的方向控制十分困难,只能在一个截面进行操作,难以控制具体的移动,特别是打包游戏这个事件,真的是要凭空造一个梯子,这个方向是紧挨对齐的,然后角度一转风马牛不相及,我都不知道歪歪扭扭最后是怎么爬上去的。游戏内容也较为匮乏,看似三个盒子,实际只是三个不同形状的房间,事件物品没有改变。 [h2]总结[/h2] 围绕疲惫为主题搭建的游戏,令人迷惑的肢体操作,用夸张荒诞的方式映射艰难依旧坚持的生活。内容巧妙构思反复打磨,虽然制作组利用大量彩蛋和魔性的音乐弥补,游戏性还是偏弱。游戏是短暂的,但是快乐不是假的,真正的猛士,敢于直面惨淡的人生,这也是游戏带侠字的含义吧,致敬每个疲惫仍旧坚持的人。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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