
Evolution is a real time simulation of the evolutionary process. Creatures have DNA that defines their structure, traits, how they see the world around them, and how they react to it. Each creature is unique, most die quickly, some die a little slower, and others survive (some just like rocks, they usually die too).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is too boring and primitive.
A little bare bones at the moment but it has great potential!
simply isnt a game. you watch and dont interact
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crashs every minute can't stop it.
正直、何が面白いのかよくわからない。 生存戦略の幅が狭く、事実上草食/肉食の二択しか存在しない。なお完全に肉食の生物は仕様上全然生まれてこない。 進化の頻度が低く、また進化とは言いつつも細胞が連なって見た目が変わっていくだけで何か能力を獲得するわけではない。 何より問題なのが各パラメータについて。 体力と食糧値があり、食糧値がMAXだと増殖するための値が増えていく仕様なのだが、この食糧値と増殖値の上限が生物によってランダムなため、大体食糧値上限が低い生物が繁殖しまくってマップ上の植物を根絶やしにすることになる。 また、生物のステータスを見る手段がないため、なんとなくで性質を判断するしかなく狙った生物を生み出すのも難しい。 それでいて演出面やグラフィックはお察し。 また、UIが単調なため英語が理解できないと何が何だかよくわからないと思われる。 英語でのレビューにあったが、それこそゲームではなく「シミュレーション」として使うべき内容。
Simulation is nice, but you can win the Game by just waiting. That is not balanced and dont motivate to play active.
нет
Just.... Don't even bother. A simple thumbs down is enough to summarize this "game"....
Very nice. Takes a bunch of horsepower but persistence wins.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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