
Create and evolve your own digital lifeforms! Watch or interact as your creations adapt and thrive in a world governed by the laws of physics. Download now and start your own evolutionary journey!
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About
At the start of the simulation cells with random DNA are spawned. 99% of DNA is not viable so most die pretty quickly.
Purple gas bubbles, inspired by hydrothermal vents
White dead cells, inspired by marine snow
Colorful alive cells, inspired by the diversity of unicellular organisms
Grey rocks, inspired by rocks, duh
After a while the first viable cells appear. There is a lot of gas everywhere which can be broken down for energy, so the first cells are pretty simple. An organelle to break down gas and a DNA instruction to multiply is all it takes to conquer the world.
As primitive cells fill the world, competition for gas bubbles increase. Some cells start to break down dead bodies for additional energy. Some grow flagella to fill spaces not accessible by passively riding the water flow.
The simulated physics can present barriers for life. Cells evolve to swim upstream, into the dense gas bubble flow, specializing with smaller body size and a stronger flagellum. Life always finds a way.
First the world created physical barriers, now the cells are making them. Some cells release biomaterials that accumulate, much like real stromatolites. These materials can be broken down, but unlike gas bubbles or dead cells, doing so costs energy. As a result, they build up just like stromatolites in nature.
Biomaterials displayed as colorful circles with a square in the middle
In a strong current even multiple flagella may not be strong enough. These cells stick together after dividing, relying on each other for support. We are witnessing the birth of multicellularity!
Evolution takes a lot of time. I run the simulated worlds for weeks, waiting for evolution to happen. I implemented Steam Workshop support, so you don't have to! Some Workshop Items are not just a simple savefiles, but sequences of savefiles! Download the sequence and use the in-game "savefile list" feature, so you can step evolutionary time forward by weeks with one click!
I am just a solo dev, I could test the simulation on an RX 6750 XT, a GT 710 and an NVS 4200M. To remedy this issue I want to provide a free demo you can try out, to check if the game works on your machine.
Please make sure you have the newest drivers installed for your graphics card.
Demo limitations:
Only the smallest world size is available
No DNA editing
No Steam Workshop access
For this simulation my vision was to simulate a whole ecosystem of cells. There are many grid-like simulations, where artificial life exists in a grid. There are many game-like simulations where whole creatures are simulated. Sadly none of these fills the niche I am interested in.
I am specifically interested in the boundary of single celled and multicellular life. How did multicellular life come to be? How cells work together as an organism? How many ways can multicellularity evolve? There are only theories as the answer lies in the un-fossilized past.
To achieve this I simulate individual cells, and their individual organelles. I do not want to force multicellularity by having dedicated types of cells. Each cell can perform multiple things, can decide which organelles to grow. I want single celled life to be just as feasible and diverse as multicellular. I want the local environment to decide how the most successful life form should look like.
This simulator is my pet project, 10 years in the making! It is running entirely on the video card. You don't need a supercomputer, just a mid range card to simulate hundreds of thousands of cells. The world in the trailer is the result of running the simulation on my RX 6750 XT for a week. Hopefully the advancement of video cards makes even bigger worlds a possibility!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Very good concept and simulation. Extremely good performance! But in the current state of (early access) the GUI is inconvenient, and many mechanics are not obvious. I would like to have more tutorials and explanations.
Really well done and very performant using the GPU for basically all calculations. Because of this it can run well over 100,000 objects on my 3060 laptop. Objects can be things like organisms, gas bubbles, dead cells, etc. The simulation is also quite complex. For example, their are about 21 different types of organelles that can be expressed. And even within a given type of organelle, it may have multiple possible functions. For example an organelle that produces biomass could create any of 25 different biomasses in the game. Cells can have different numbers of DNA instructions. They can have different sizes. The possible types of organisms is huge. Their are over 1200 different kinds of spike genes! They differ in terms of how much damage they do, how much energy is used, how much time it takes to develop the spikes, etc. With all these possible options and the settings that can be made, the software can be a bit overwhelming at first. Fortunately, there are some good videos on youtube that explain some of the background. There is also a demo to see if the software will run correctly on your computer. It was clear after running the demo that I would easily get good value for my money and I purchased it. I will also say that the developer clearly cares about this project. I had some questions while running the demo, and he was good about answering them. I also had some suggestions, and one of those suggestions he implemented within hours, putting out a release with the change. Highly recommended. EDIT: After 359+ hours, I can definitely say this simulation was an absolute bargain. There is a tremendous amount of depth to the simulation, much which is not evident on the surface, but which becomes clear the more you use it. This is a very niche product, but it does a superb job within that niche.
I've tried basically all of the evolution simulators and this one takes the cake for sure. It's one of the few where their evolution, actually has an impact, and it's very entertaining to watch them overtake the environment you create for them.
Cool evolution simulator.
what is happening? none of the creatures are moving on their own, and they just die after a minute or two, and they dont eat, what is hpapening???????? why do they just spawn and die??? ok i left the game on fast mode for a hour, now everything is in these clumps of things grabbing onto other things grabbing onto dead bodies and gas bubbles and cells, i still have no idea whats going on.
I made ♥♥♥
very soothing to watch the little specimens wiggle around and do their thing!
great evolution sim, by far the best in terms of optimisation, and the dna code and organelle system seem to give a lot of potential depth in terms of cell behaviour. only thing that i think would be cool is a way to record time-lapses of saved worlds, also sharing of saved worlds through the workshop would be dope.
上手有些难了
so underrated
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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