
When your uncle Kent mysteriously disappears, you'll embark on a journey find out what really happened. What will you sacrifice when trapped in a haunted manor? Will you destroy this evil or claim its power? And can love bloom in a haunted house?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩到一半搁置了,几个月后不得不重头再来orz 总而言之一口气通了一个感觉挺不错的结局,一翻成就解锁才发现原来这故事里有浪漫线展开......?不是,真的没空找人谈啊,整个氛围看得人一天到晚搁那提心吊胆的,为了活下来跟多救点人实在没时间分心摸鱼啊!然而直到最后通关了事情都圆满解决了调查条还不到百分之七十,怨念。 虽然也挺好奇如果是科学侧视角要怎么描述,但是玄学侧调查真有意思,如果有下周目还选玄学:)
Reviewing (mostly) every game (or DLC) in my library, part 606: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) When I was in elementary or middle school, I was sent to a high school to learn Vietnamese every Sunday. It usually was in a classroom I knew, but one Sunday, we changed locations. I was late, so I told my dad not to walk me to class. I wanted to be cool, you see. However, I realized I didn't know my way around the high school. The walls were made of stone, cold, and loomed large. So I attempted to get to Room 25 or whatever, but I got lost, turned around like I always read about in books. Now, I was an anxious kid (still am), so I started crying. I was late, and I was lost, and I was [i]scared[/i] so perhaps I caved. I wasn't bawling, mind you, but I quietly sniffled to myself until some teacher found me wandering the halls and guided me to the right room. Turns out, it was only a hallway down from where I originally started. Figured. And when I sat down, everyone looked at the late girl, who was crying. Which ... yeah, it wasn't that deep tbh. Anyway, I say all this because that feeling—of wandering cold stone hallways, turned around, embarrassed, aware of being watched, almost hyperventilating—is exactly what [i]The Heart of the House[/i] feels like. The game begins with you being haunted by a ghost as a young child, which tracks. Then, there's a time skip to when you're an adult with the power to commune with ghosts or spirits. You are searching for your missing uncle in a small town with a large manor. Surely, nothing can go wrong, right? The description of the game calls it a Gothic novel, and boy, does that check out. [i]Heart of the House[/i] hits all the usual tropes: supernatural occurrences, psychological torment, forbidden romance, madness, isolation, and odd, charming aristocrats. I'm a sucker for these story beats, but Nissa Campbell's writing is so aptly moody to elevate the spookiness to a whole other level. Like, yeah, this is a true GOTHIC work, and Campbell Gets It™️. While I do have minor quibbles with its rushed ending and vague lack of answers, [i]Heart of the House[/i]'s characters and writing are enough to cover up any flaws. (And thank you to the staff for giving me a free copy again!) [b][h2]Pros:[/h2][/b] ✅[b] Atmosphere.[/b] This is where Campbell excels. She nails that uneasy, "something is wrong but I don't know what" feeling so damn well. One minute, you're walking down a hallway. The next, you're turned around and completely lost. Is the house cursed, or are you just sleep-deprived? Your host won't answer any of your questions. Are they simply private, or are they hiding an insidious secret? I loved how as the game continued, the narrative grows bleaker and bleaker. You are haunted by dreams; you are trapped; you are wounded. Campbell's prose, too, helps, with setting mood. Her writing is quietly lush. It drapes scenes in velvet darkness and candlelight, then slips something (like snakes!) unsettling into the corner of your vision. On a technical level, she's a step above others. ✅[b] Characters/romance.[/b] The Lord/Lady of the house is such a terrific RO. All the characters fit perfectly into this world: jumpy, mysterious, or just plain [i]weird.[/i] I was impressed with the depth of the cast as opposed to them just being fan service. I do have to comment on Lady Reaves. I wasn't a fan of how quickly the romance started—I imagined the difference in class would be more of a slow-burn—but man, does Campbell understand possessive love. Listen, I was swooning when she referenced [i]Carmilla.[/i] Take this, for instance: “Her wolfish grin brings to mind Carmilla, a vampire far more beautiful and seductive than the ghoulish striogi you once encountered … Nevertheless, you are not Laura, to be so easily seduced into the darkness.” When I read that, it was over. LET ME BE YOUR LAURAAAA. Oh, yeah, her backstory is great too, or whatever. I just love slightly unhinged women. The spicy scenes were more intimate than usually published, and it was a very tasteful yet passionate love scene. Great stuff! [b][h2]Mixed:[/h2][/b] 🟨[b] Vague style.[/b] Gothic romance or horror is all about the ✨vibes✨. See a ghost in the manor? Oh, that's just the past owner. Do the townsfolk believe your lady is a vampire? Just foolish gossip. The protagonist of such a novel is usually young and impressionable, too. Campbell also follows the rule. Many times, supernatural events happen, and the main character just accepts them. Everyone in the world has this sort of nonchalant attitude about the game's mystery. Plot points are not fully explained, instead treated as clues. You'll get answers later when "the time is right." At times, this works beautifully. The ambiguity reinforces the gothic tone and keeps the world feeling unstable. But occasionally, I found myself wanting more structural grounding—clearer confirmation of what was literal versus symbolic. The game prefers implication over exposition, which will delight readers who enjoy interpretive space, but may frustrate those looking for firmer narrative resolution. [b][h2]Cons:[/h2][/b] 🟥[b] Rushed/unclear ending.[/b] Endings are always the hardest part of any game, I feel, with so many variables that need to be accounted for. [i]Heart of the House[/i] is no different. There's so much going on in the game, but it comes to an end in only one or two chapters. I was honestly confused by the ending. I felt I never got to explore the consequences of the climax—[spoiler]especially considering I have a dude's essence in me or whatever[/spoiler]—with enough attention. Characters get a quick goodbye, but I assume we all have a tremendous amount of PTSD. I was still befuddled about what exactly happened with the house. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
Perhaps one of the most well-written pieces of interactive fiction I've ever had the pleasure of playing. The story is a deep, immersive, and beautifully sculpted piece of Victorian gothic horror with Lovecraftian inspiration and considerable replayability, while the characters that comprise the cast are interesting and as realistic as any you could hope to find in gothic fiction. I very much look forward to reading more by the same author.
One of the best choice of games out there, up with the like of Choice of Robots. Pros: - Beautifully written, fantastic choice of words. I've been learning English for more than 20 years at this point, but I still had quite a few words/expressions where I had to look up the definition. - Awesome atmosphere, that I did not quite encounter before. It somewhat gives you the vibes of a haunted house horror movie but it's so much deeper than that. A few times it also reminded me about The Fountain by how artistic it is. - I've only played it through one time, but I'm fairly certain there's at least 1 more playthrough to be had in the future. - Very well written romance. - Meaningful decisions. Cons: Honestly.. none. I did find the introduction of Loren a bit forced agenda-ish with the pronouns, but it was so minor and everything else was so good, that I don't even care. Highly recommended. 10/10
[strike]为啥你们都这么喜欢给我讲暗黑童话???[/strike][spoiler]再,其实男爵讲的那个故事里面的王子可能就是他自己··· ···我特么玩了两遍才意识到这一点[/spoiler] 阅读量不大,玩起来还算舒服(然而到后面就图穷匕见各种奇怪的单词都出来了,也有可能是我玩得累了··· ···) 可玩性还是很大的,因为不同的初始设定会导致不同的选项里的内容非常不一样(不是那种改了几个字的,是整段的变化!比如[spoiler]秘术50%的不信神伦敦大学生和秘术80%纯驱魔人去侦察客房的异常的话会有截然不同的内容,两个视角一个是福尔摩斯一个是康斯坦丁(?)[/spoiler]。不过有一点比较艹就是这个技能检验有点难过··· ···再次怀恋Night Road那种把要过的技能列出来的贴心设计··· ··· 目前来看,故事结局比较多[spoiler]不过基本都是男爵那个XX与野兽故事的结局扩写··· ···这游戏埋得伏笔比较多,前面很多看起来没过的调查检验其实都是过了的,因为线索都给出来了··· ···我就迷惑了这么那个调查条自己就涨了这么多,二周目一个选择一个选择的看才发现的··· ···[/spoiler]准备开他个四周目去看看不同的队友是什么结局··· ···
维多利亚时代下的灵媒主角(虽然不是灵媒但方便理解简称为灵媒)的叔叔去哪儿故事(寻找失踪叔叔的下落)。很有意思且少见的灵异类If,经典的恐怖片走向,从寻找失踪亲人进入古堡谜团,发现古堡主人童年不幸以及n年前的真相balabala,主角和助手Dev总给我一种《招魂》里驱魔人couple的感觉。四个可攻略角色都是固定性别,值得一提的细节是本作里有非二元角色揭露生理性别的情节,Loren自我认同为非二元,但Oriana用过“that girl”来指代此角色,这点可能是优点也可能是雷点,我个人觉得无可厚非,为了满足故事背景的真实性,毕竟很难想像一群古人对各种pronunce接受良好。剩下的分别是固定女性的Oriana和固定男性的Dev和古堡主人。主角Dev和Loren可以走poly线,需要注意的是如果不想走poly的话,在游戏后期有一个选择“这床很大,三个人可以一起睡”那里不要选择一起睡,要选择先回自己的房间之后再去分别找Loren和Dev。顺带一提这部也很spicy,过审小能手2.0 无关游戏的碎碎念:有一点很生草的是第一次玩的时候把Oriana看成了Ariana,结果自动脑补了一个高马尾A妹唱着yeh yeh来了带着thank you next走了,根本无法直视此角色。以至于知道和Oriana一起出场的古堡主人是褐色皮肤后又自动脑补成the weekend(当时刚好听过俩人合唱save your tears for another day),以至于有段时间无法走这俩人的线,恐怖片秒变喜剧片场了
Starts out great but towards the end it feels really rushed and unfinished. The ending, at least the one I got, felt unsatisfying. I'm probably going to give it another shot at some point, because the writing was enjoyable.
[h1][i]Your house will not swallow me...[/i][/h1] [i]Three years ago, your uncle disappeared. Born with the gift to peer beyond the veil, you felt your connection sever. As your investigation leads you to the place your uncle was seen last, you quickly realise that the secrets Darnecroy Manor holds may be something much beyond the powers that your gift can offer.[/i] [b]Heart of the House[/b] is one of the better reads I've had in quite some time. The writing is buttery smooth. It's descriptive enough and yet precise and doesn't linger on a thought for far too long. I found myself surprised at how attentively I was reading. The book's flow is praiseworthy, but I've got to admit, it's got a handful of pretty funny choices that make you do a double take. In all honesty though, the author knows exactly what they are doing - if some choices seem jarring it's precisely because they are, and the book will acknowledge your action in some form along the way. I was able to finish the book in one go, without wandering into any bad endings - which might be considered lucky, by some standards. https://steamcommunity.com/sharedfiles/filedetails/?id=3189805077 [h1][i]...but you may.[/i][/h1] The gracefullness with which the book is written extends to the romance and sex scenes as well. I've only played through the Baron's route, and the smut scene pleasantly surprised me with its playful creativeness. (Though, admittedly, it's not hard to impress me - I don't often acquaint myself with steamy literature and most of my encounters with it are limited to the VNs & IFs I read on Steam, so it's all rather repetitive.) Small romantic moments seem more natural than tacked on for the sake of fulfilling the "romance" tag, though the relationships do develop at a somewhat brisk pace. The romance seems far from the main focus of this title - but it nice to entertain the notion when the situation the main character finds themselves in is quite so bleak. [quote]Overall, I would definitely recommend picking this book up if you feel like it may tickle your interest. Thank you to [b]Foxxelle[/b] for gifting me a copy. It was an amazing read.[/quote]
Excellent writing. Choices feel meaningful, and the characters are colourful enough to make you actually care about them, unlike many of these types of games. Would highly recommend for anyone interested in Gothic/Lovecraftian style novels.
一共玩了三周目,最后一次才打到圆满大结局(在这一周目没有成功和Dev上升到互相深爱的程度,但最后二人试着以恋人身份相处的开放式结局也很棒w) 恋爱线(此处指Dev)和友情线(此处指Loren,虽然ta有找MC要亲亲但被无情拒绝了,母爱怎么能变质呢)都太可爱了!! 虽然是全英但生僻词较少,依旧读得很流畅(也有剧情精彩的加持)。 另:choice of games的游戏设置一直是没法存档,但是有人做出了专门的存档程序,从豆瓣上直接搜choice of games就可以看到啦 最后是打过两次坏结局的温馨提示(有剧透!):[spoiler] 一、如果后面选择自己继承the House的力量的话,身体健康和男主人的好感度还是挺重要的;二、如何关闭通往异世界的门的选项是关键!谨慎选择! [spoiler]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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