
Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The idea of this game is pretty unique and amazing. I love how you can upgrade your game with chests which contain some sort of an upgrade to the game, really cool mechanic. I'd honestly change the design of the chests with collectibles and other items, because it would be so cool finding a golden chest knowing that will improve your gameplay somehow. The gameplay itself might be frustrating, especially with the battles which are inspired by Final Fantasy (World-Map battles). They appear every 3 seconds, disallowing you to explore the map properly which sucks! I love exploring! The music is wholesome, I really loved it and added some to my fav's playlist The story is really linear and just here, it's really basic. Because of it I couldn't feel the characters properly and the lore itself. But overall, I recommend playing this game! But it's really short, like, I beat it in 4 hours
Non ho finito ancora il gioco e lascio una recensione perché non so se lo finirò. L'idea è geniale nonché molto carina e divertente specialmente per chi, come me, ha vissuto lo sviluppo dei giochi dall'era 8bit in poi... purtroppo però il gioco in sé risulta molto ripetitivo e noioso, lento negli spostamenti, tedioso in alcune risoluzioni enigmatiche... insomma, fatta l'esperienza dell'idea evolutiva del videogioco, per il resto c'è poca ciccia sul fuoco.
Та самая игра из детства в которую ты немного поиграл и забросил, и затем спустя 10 лет пытаешься ее найти И к счастью эта игра все еще существует и в ней даже есть ачивки что меня очень порадовало Сразу перейду к делу, разве что добавлю что графику оценивать не буду по понятным причинам Сюжет: 5/10 Простенький сюжетик с банальным, но забавным за счет отсылок антагонистом И нашей единственной целью является спасти мир, но сюжет в этой игре не главное Идея: 8.1/10 Обычно я не пишу об этом отдельно, но смысл этой игры как раз именно в идеи прокачивать свою графику и так скажем добавлять фишек по мере игры, мне показалось крайне классным улучшить свою игру от 2д графики и движением по одной оси ,до некой 3д игры с разными механиками из других игр боле ранних годов , отсылок в этой игре очень много и мне это понравилось Геймплей: 6.3/10 Буквально сборная солянка из других игр по типу: Final Fantasy, The Legend of Zelda и других чуть менее популярных игр, и как бы то странно не было это отлично подходит конкретно этой игре Аудио:5.9/10 Крайне приятные мелодии которые так же меняются вместе с графикой даже и добавить нечего В общем как итог скажу что мне эта игра понравилась за счет своей идеи и все таки ностальгии, и еще отмечу что достижения в этой игре абсолютно не душные, кроме одного на сбор 50.000 монет за всю игру, но думаю в целом не так страшно Итоговая оценка: 6.3/10
Evoland, petit A-RPG indé de Shiro Games sorti en 2013 après un Kickstarter qui a défoncé (57k backers), te jette dans l’évolution du JV : des pixels 8-bits NES pourris au 3D PS1. Putain j’met un avis Steam alors que la dernière fois que j’y ai joué c’était en 2017, mais j’en garde un bon souvenir, genre j’ai bouffé le truc d’un coup en une soirée. L’idée est sympa : le jeu évolue sous tes yeux comme l’histoire du JV, graphismes du N&B chiant au full couleur, mécaniques du point&click préhistorique aux combats tour par tour FF-style, en passant par Zelda-like top-down, action-RPG, puzzles old-school… T’as l’impression de grandir avec le médium. Le meilleur ? C’est fluide, ça récompense direct tes actions – tu bouges, bim couleurs, tu levels, bim nouvelles mécaniques – sans grind inutile. Les refs claquent pour un rétro-gamer, genre donjon 16 bits à la Secret of Mana, boss final qui tease JRPG old-gen. Par contre ouais c’est court, linéaire à mort, et passé le “waouh l’évolution”, ça traîne un peu en mode “ok et après ?”. Pas de replay value folle, mais pour le prix Steam d’un café, t’as une claque conceptuelle. Franchement, si t’aimes les RPG indé malins sans prise de tête, fonce, c’est du kiff one-shot. J’ai regretté que dalle en 2017, et même aujourd’hui j’ai encore envie de le relancer.
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆bão ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇pó compra ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
[b]OVERALL RATING[/b] Nothing more to add – 6/6 It’s fun, that’s all – 5/6 ✔️[u]Interesting – 4/6[/u]✔️ Mid – 3/6 To play when bored – 2/6 Not good… - 1/6 [b]GAMEPLAY – 4/6[/b] Interesting idea for depicting evolution of RPG games. With every „level”, new mechanics are added, so game feeds curiosity with „what’s next”. However, at some point, develop stops a bit, you start circling between loactions and it may be a little monotonous. It is however, an element of all RPG’s back then and it adds to climat. Overall is really fun and unique idea. [b]DIFFICULTY – 2/6[/b] Gameplay is quiet easy, bosses and minigames adds a little to the difficulty level. Card game on the highest level when you don’t have full deck is a little frustrating. Hardest achievement is beating final boss without losing health, the rest just takes time. [b]EMOTIONS – 2/6[/b] It didn’t make me emotional at all. At the beginning overall vibe gave me some nostalgia. Basically, that’s it. [b]PLOT/DIALOGS – 3/6[/b] Plot is straightforward, nothing groundbreaking. Dialogs are simple. Ordinary story about a hero fighting with evil like many others. But it’s not a bad thing, it fits the atmosphere of nostalgia and old, simple RPG stories. [b]CHARACTERS – 4/6[/b] Nice „easter egg” is, that names and looks of characters and monsters are referencing classics. That’s always a cute accent, especially in a game with subject like this. [b]GRAPHICS – 4/6[/b] It's not very polished but that’s the point! Each era stands out from the others. And I think that’s beautiful. 8-bit maps are done very well, 3D ones are little empty. [b]MUSIC – 4/6[/b] It’s also evolving with each era. Another cool element is the gradual addition of sounds, not just music.
Funny Well put together Old school
Хорошая и небольшая игра с достаточно уникальной идеей в геймплее.
Esse é um dos melhores jogos que eu já joguei
The game mirrors the technological evolution of the medium, starting with the heavy visual and mechanical abstraction of the 8-bit era, where symbols and simple sprites represented complex worlds due to hardware limitations, and gradually unlocking more detail.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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