
Silvia never runs from evil—she makes it her business. Eccentric yet warm-hearted, this seasoned modern exorcist has mastered the art of confronting the supernatural, turning haunted places into tangible nightmares. But on this fateful night, nothing goes as planned.
Modeled estimate, not a reported figure. How we estimate →
About
Silvia never runs from evil—she makes it her business. Eccentric yet warm-hearted, this seasoned modern exorcist has mastered the art of confronting the supernatural, turning haunted places into tangible nightmares. But on this fateful night, nothing goes as planned.
Enter a relentless survival action experience where the unexpected awaits at every turn. Roam the eerie halls of an abandoned performing arts school—each room revealing a new piece of its dark past. Scavenge for scarce resources, crack intricate puzzles, and engage in heart-pounding combat against grotesque creatures and unforgettable bosses.
Evil Tonight combines classic survival-horror cues with fast-paced action, keeping you on edge but never forgetting the fun. Lose yourself in meticulously crafted pixel art, vibrant custom color palettes, and hand-tuned lighting effects—all set to a spine-tingling original score that elevates every moment of tension.
Will you dare to face... Evil Tonight?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful Story, Gameplay: RESIDENT EVIL LIKE. A 10/10 Histoire magnifique, Style Resident Evil à l'ancienne. Un 10/10
EVIL DIES TONIGHT
I have some mixed feelings: forget the story... it felt a little bland and lacked a satisfying conclusion. I was especially disappointed that the game didn't follow through on the characters mentioned in the diary logs. The gameplay, however, is great. It feels incredibly smooth, the level design is solid, and exploring the map to find its many secrets is a blast. The pixel art is also fantastic. My only major complaint is a specific design flaw that completely messed up my challenge runs. When you hit an enemy, they stagger back for a set time before attacking again. However, the stagger animation seems to be hard-coded to their physical backward movement. If you hit an enemy who is backed completely against a wall, they can't move backward, causing their stagger window to abruptly end in less than a tenth of a second. It is completely unexpected, and I lost both a no-save run and a no-healing run to this unintended mechanic. It’s no big deal if you are just playing casually, but it is a massive headache if you are hunting the extra achievement playthroughs. Bottom Line: The devs put out a good little game here. It isn't terribly long, running about 4 to 5 hours and it’s a perfect pickup on sale if you value smooth, tight gameplay over narrative.
It's a pretty cool game; think Illusion of Gaya, but with guns and creepy hallways with marked off keyholes. It's clearly inspired by Resident Evil, but it's about ghosts in a spooky dance conservatory. I've played some Resi-inspired games as of late, but this one I'm having the most fun with. The combat DOES get pretty stale, but I'm not a huge fan of this type of gameplay anyways, so take that as you may. I'm not sure if I'll finish, since I hit a spot that felt like a pretty steep difficulty curve after a major boss fight, but perhaps that's just by design, and if I play a little more I'll finally find that one gun I know I'm missing. Doesn't seem like there's much PAST beating the game, so maybe I'll come back to this one when I have more time. Until then, I recommend it, if anything I said above seems reasonable. It's a small studio game, making a SOLID SNES-like game.
it's ok... it starts off really strong, but you will end up having to go through every door in the game every time you get a new item. there are simply too many random things that you need for puzzles and the areas simply aren't unique enough to remember. the biggest pain point this game has is no map, and considering everyone and their mother has complained about that I'm guessing the devs couldn't figure out how to implement one. you will end up using a guide or quitting at the halfway point, and if you have to look at a guide every 2 seconds, are you really even playing the game? might as well just look up the game on youtube
This is a fun survival horror held down by some issues about difficulty. There are some parts of game where you can't find any kind of health item while you got to run around find key items and survive really hard mobs. I think if game had some sort of crafting system it would be beneficial and still not make the game easy. Other than that, story is cliche, music is great and game is fun to discover and play.
Such a great game, when you got the controls. Then you can let go of everything (savepoints, healing items) and just "fly" through the game :D Graphics got my attention. Looks like SNES, Chrono Trigger, Terranigma. Controls feel great. So if you die, it is defenetly your own fault ;)
Well crafted experience that I had a blast playing through! As someone who grew up on RPG Maker horror games and who got into surv horror in the last couple of years, I fell in love with Evil Tonight in a matter of minutes. It has an [b]engaging combat system[/b] and I see no problem with the lack of a map. Instead I had a few issues with the Save and Load screens, one needs to be a little more careful than usual in the menu. The [u]writing[/u] is surely this game's [u]weakness[/u], I have a strong preference for female centric stories but I liked the plot less and less as it progressed, and also found the protagonist's characterization to be... off; a lot of her dialogue made me cringe pretty badly, I adore her design and [i]some[/i] lines were funny, but it's definitely a sore point for me. Despite its flaws I would still absolutely recommend Evil Tonight to anyone looking for a [u][b]short and fun, actiony creepy game![/b][/u]
Виветта не особо зашла, а это прям хороша! Первый Резидент Эвил по-сути, только что называется топ-даун перспектива и пиксель. Загадки простенькие, кроме идиотского паззла с сейфом, с ним всё о-о-о-чень не очевидно. Играл на экстра-сложности, проблем не обнаружил. В общем, очень лампово.
this is genuinely better than modern resident evil games themselves bravo im so happy this popped up last minute while i was going to check out my other purchase like candy next to the clerk edit:nevermind i hope everyone who made this except the writer contracts a disease that makes them cough loudly for an hour straight
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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