
Evil Seal is an action horror game inspired by the Apocalypse of St. John. The story begins when the first of the Seven Seals is broken and the first of the Four Knights begin to spread confusion and destruction on Earth.
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About
Story Mode:
The game offers a story mode with an approximate duration of 7 hours. Here, you will play as Adam, a real estate agent with a past in the Marines, who must save his wife Eve. She was kidnapped by dark forces when the first of the 7 seals of the Apocalypse is broken and a new individual, the son of the demon, makes his appearance on earth. This individual has deprived a part of the world population of any trace of humanity, which had been cured of terminal illnesses in previous years with "miracles" that had labeled him as the new "Messiah".
The game is an action horror, so you will often find yourself facing hordes of enemies and monsters that will become increasingly dangerous as you progress through the story.
The game features numerous puzzles and riddles that also serve to tell you a bit about the story you will experience.
You will have an inventory where you can collect items, use them, combine them to create other key items or weapon upgrades, but also to generate medkits.
There are 4 different difficulty levels (Easy, Normal, Hard, and Expert). The Expert mode will be unlocked only upon completion of the story mode in one of the first 3 modes.
Survivor Mode:
This mode, unlockable only after completing a part of the story mode, currently consists of 4 different levels where you must kill as many monsters as possible within a set time. The more monsters you kill, the higher your score will be, with the possibility of accumulating bonus points based on the time and the way in which the monsters are killed.
For both modes, you can play the game in either first or third person.
About me:
Hello everyone,
My name is Raffaele Mandese, and I've always dreamed of becoming a full-time video game developer. Unfortunately, I haven't had any luck in my small attempts to find a partner or partners who could support me financially. However, the desire to enter this world has been too great, so I've created this first video game using my spare time and my limited financial resources.
I have many stories in my head to share with you in the form of video games, and this is the first one. It's a bit too long to fit into a single game, so I decided to break it into a trilogy.
You may have noticed the timeline of game updates, even post-Early Access. The reason is that I continue to refine it in every aspect, from graphics to gameplay, trying to make the most of your feedback. Unfortunately, animations in various videos (including the introductory one) will remain out of reach due to budget and equipment constraints that I'm unfortunately facing.
For this reason, looking towards future projects, I hope you can support me, giving me the opportunity to create even better products in every aspect.
Thank you very much to all, and I hope you enjoy this first project of mine!
Happy gaming and stay indie!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Japanese, Spanish - Spain, French, German, Traditional Chinese, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Gemischte Gefühle zu "Evil Seal" - Ein Versuch, Resident Evil nachzuahmen Nachdem ich "Evil Seal" auf Steam für knapp 10 Euro erworben habe, war ich zunächst recht zufrieden. Das Spiel versucht offensichtlich, das erfolgreiche Konzept von Resident Evil zu imitieren, und das gelingt ihm teilweise auch ganz gut. Die Anfangsphase des Spiels war in Ordnung und weckte mein Interesse. Die Atmosphäre war düster und die Survival-Horror-Elemente waren gut umgesetzt. Allerdings änderte sich meine Meinung, als ich den ersten Bossgegner erreichte. Der Schwierigkeitsgrad stieg plötzlich enorm an und ich fühlte mich unvorbereitet. Das Kampfsystem wirkte unausgereift und frustrierend. Trotz mehrerer Versuche konnte ich den Boss nicht besiegen, was zu meiner Frustration führte. Letztendlich habe ich das Spiel aus Frust aufgegeben. Obwohl ich gerne weitergespielt hätte, konnte ich nicht über diese Hürde hinwegkommen. Insgesamt bietet "Evil Seal" eine solide Erfahrung für Fans von Survival-Horror-Spielen, aber der plötzliche Schwierigkeitsanstieg und das unausgereifte Kampfsystem haben meine Begeisterung gedämpft. Wer gerne Herausforderungen annimmt und Geduld mitbringt, kann dem Spiel jedoch eine Chance geben. https://www.youtube.com/watch?v=U3jLLkVTQQA&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
I didn't expect it to be such a good game. When I play this game, I remember the resident evil game and the dark occult game. I can give you 7.6/10 rate.
If you love games like Deadly Premonition, this is a must! The opening car sequence takes a few tries to understand, but once you get into the first level proper, the game is a total gem. Shooting the demonic masses feels great, the story is very original and intriguing, yes it does have that soap opera feel that Deadly Premonition had, and I love that, also this kind of story would not be fun if done in another style. It also could be the fact that the game is made I think in Italy, so that would explain the style being different from western takes on horror. I mainly love the story and environments, the game looks stunning, and combat while simple, really adds to a great atmosphere and creates a narrative rarely seen in games. Overall, I hope more people buy this game and support it, as the devs clearly are hard at work on it and have never abandoned it, it may take some time to finish, but maybe not, some of these games slog along for a little while with small updates, then out of nowhere, bam nearly finished or totally finished games. It can happen ;)
UPDATE: recent updates have improved combat, especially melee that feels strong and useful. Indie action-adventure with a decent foundation that still needs refining and tune up terrible combat. According to updates, the game is almost halfway through its early access period. There's a lot there already, but the final polish that occurs in the last stage is naturally lacking. The story involves some kind of apocalypse in which the boundary between earth and hell has been shattered and creatures are now pouring out to destroy everything. Adam, the story's protagonist, rushes home to save Eve, the love of his life. But it's possible that he's already too late. While there are obvious similarities with other well-known series, the game strives to incorporate a number of unique elements. You begin in a city overrun by monsters that could just as easily be called zombies. The first thing I noticed was the high quality and detail of the artwork. Sure, it can't match with the major games, but for an indie game, everything looks great. Although first-person play is an option, third-person is the default and the mode that works best for the game. The gameplay is very typical for the genre. You can use your gun to shoot, dodge, gather ammunition and other stuff from the environment, etc. Weapons are accurate. If you shove your nose everywhere, you will find plenty of ammo. Your knife is ineffective against more powerful zombies and demon dogs, but it can handle individual zombies with the push of a button. I appreciate how objects have an obvious circle surrounding them so you can see them from a distance. There are a lot of enemies, so you're going to need everything. As is common in these games, you waste almost all of your bullets in spongy boss fights. Combat is playable while dealing with slow adversaries from a distance but terrible and downright unplayable when it involves everything else that moves quickly or gets close to you. Considering that you can't always use it and that you still sustain injury while in animation, dodging is completely pointless. Another problem is some kind of stun when you get hit. If an enemy keeps attacking you, you get stuck in this stun pattern from which you can’t save yourself until you die. Even a basic zombie can kill you with one of its combos. When attacked, enemies don't respond, making it seem as though you're shooting at a wall that's charging at you. The majority of the game is linear, however there is some freedom provided via alleys or dead ends where you find valuable resources. Saving is done through checkpoints so you don’t have to worry about that. A map that displays exactly where you need to go is always available.
Il ritorno alla creatività Italiana nel mondo dei videogiochi. Penso che anche con questo gioco, dal sapore un po resident evil e silent hill, siamo tornati ad un buon livello di sviluppo di giochi nostrani. Il doppiaggio mi è piaciuto moltissimo, le scene e gli ambienti sono molto inquietanti. Il livello di difficoltà del gioco è impegnativo, bisogna dosare bene le schivate con i mostri che hanno una buona intelligenza artificiale. Solo delle piccole cose da rivedere, ma sono dettagli che riguardano le musiche e qualche azione del personaggio, so comunque per certo che ci stanno lavorando. Io dico che nonostante lo abbia ricevuto gratis per revisionarlo e pubblicare il gameplay sui miei canali, posso essere sincero e confermarvi che a questo prezzo ne vale veramente la pena acquistarlo.
I was pleasantly surprised at how bold this game was with its concept. In the first 10mins you're hit with an apocalypse and the visuals and audio design was surprisingly well detailed. If you're a fan of zombie/hoard fighting and looting, its a game you should try. As a man of faith, i was hooked by the story almost immediately, very entertaining to watch scripture come to visual life. Yes, the game is still being tweaked, and that's the good thing about it. Bugs, glitches or game mechanics that I found difficult to play with were fixed almost immediately. The dev openly receives reviews and opinions and adjusts accordingly to make the game more exciting and fun for everyone. I greatly respect any and all game creators, i'm just a user/consumer of the product, i have no clue how to even start creating something so ambitious. When solo devs deliver projects like this I'm blown away. I can't wait to see what he does next. Great work!
La soddisfazione che si prova in Evil Seal quando si spara e si fanno le capriole per schivare i nemici è impagabile! Non voglio spoilerare niente, perchè secondo me merita di essere giocato. Nonostante non abbia una grafica eccelsa, il gameplay non delude. Il prezzo è abbordabile e il divertimento cosi come la sfida ripagano totalmente. Ho avuto il piacere di intervistare lo sviluppatore, se volete leggere l'intervista la trovate qui https://stigames.it/evil-seal-lincubo-ha-inizio-ed-e-tutto-italiano/ Da questa intervista converrete con me che traspare la passione con cui è stato fatto il gioco nonostante i pochi mezzi a disposizione. Un valore aggiunto quindi. Se volete vedere l'inizio del gioco fino al primo boss vi lascio anche il mio video: https://www.youtube.com/watch?v=tLRTrq5hO0A&ab_channel=LaraPadawan
*Jogo recebido na minha Curadoria: Prismático* De antemão, eu não o finalizei, completei apenas a parte 1, por isso vou construir uma opinião com base nessa minha pequena experiência. Já começa que ele não me prendeu, acho que mira em um Resident Evil, mas também acerta em um Left 4 Dead. Digo isso, pois há partes com grupos de 'zumbis' velocistas + criaturas, e você ali com 7 balas no pente, deixa um pouco frustante, vai recarregar e um abraço. A ambientação oscila em ser muito bem construído, bonito, para uns lugares bem copia e cola. Confesso que a primeira play com o carro não fez muito sentido pra mim, não foi algo que, até então, deveria ter sido mais frenético. Dou um reconhecimento que pode ter servido para o arco de carga dramática para o jogo, para não torna-lo genérico. Eu sei da pegada Resident Evil que não pula, aqui se repete a fórmula, mas tem partes que o personagem enrooosca. Gostei da elaboração da história, parece Supernatural, um pouco que eu vi futuramente em relação aos inimigos achei interessante, de certa forma deve ser trabalhoso a construção desse jogo como um todo, sendo 'indie'. Por isso, vale minha recomendação.
Evil Seal is a great addition to the horror genre and a good choice for Resident Evil lovers. It combines some clever puzzles with engaging boss fight. For the current price range it brings a lot to the table! And let’s be honest, shooting hordes of zombies is always fun. :D 8/10!
Bellissimo progetto!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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