
A dark conversation with a girl during a nightly car trip. A short multi-ending novel game where you try to understand this girl and her pain.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a short multi-ending novel game where you talk to a girl during while taking a drive by night. Talk to her, listen to her, and try to understand her.
You wake up in a car running on an empty road at night.
Besides you is a girl. Out of the windows, a light rain is falling down on the asphalt.
Don't worry about where you are or where you're headed. Just keep talking to her.
Take a journey inside the heart of a struggling young girl.
- Choose dialogue options to advance the conversation
- Get one of four endings depending on your choices
- After seeing all four endings, you'll get a new conclusion
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有目的地,也没有方向。 总希望列车晚些到站。 至少在惯性下,我也能被带出些动作。 “我都这么痛苦了,总该有人来救我吧?” 痛楚、期望、体面、批判,到底留下什么才好? 会好的会好的会好的会好的会好的会好的会好的 做一个正常人吧。 切掉一半。
人只有睡着的时候最幸福 因为只要醒着就会像现在这样没完没了地胡思乱想 把矛盾的情感藏在心里,是一件非常痛苦的事情 但面对‘你还好吗?’这种问题 除了“好”之外还能怎么回答 因为注定无法两全 又不知道如何摆脱这个局面 所以到最后 只能选择什么都不做 我们何尝不是留下了一半的自己在房间里,用着不完全的自己去面对今后世界 虽然不知道每个人在房间里留下了怎样的自己 但空无一物的房间里...非常安全 顺带一提结局五很有《烧毁记忆》的感觉
非常短不值这个价格,十几二十分钟就可以打完。 内容略有共鸣但容易加重生活无意义的想法,在看不见希望的状态下一味强调一切都会好的并不会让人感觉好起来。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 56 reviews with recorded playtime.
4/10 美术氛围非常独特,视听体验非常棒,但游戏的可玩性不足,交互内容缺乏的同时,进出隧道美术图片还有瞬切的表现,希望补充素材可以做得更加丝滑一些 剧情上像是作者的喃喃自语,讲述自己的心境和故事,故事的走向和可能性就少了很多,讲述痛苦,描述痛苦,但无法去解放痛苦和改变痛苦,可以勾起情绪,但无法解释、释放情绪,于是就成了高开低走的作品,可能和作者的经验不足有关。 个人认为这类游戏在讲述故事的同时要拿得起放得下,要让人印象深刻,还要让人有所收获,只是一味告诉自己『一切都会好的』,什么都解决不了。 应该有更多的互动与交互,甚至更长时间的游戏体验,在一段旅途冒险中去解决这一切,哪怕没有解决,也要有所改变和成长。 否则只会吸引“有同样体验的玩家”,而没法出圈和破圈。 不能在游戏中再让玩家体会到这种荒诞的无能了,否则玩家也会变得像作者描述的角色一样,什么都解决不了,只能把自己关起来,一次又一次地躲避和舔舐伤口。 不止是『一切都会好的』,还应该是『这一次一定会不一样』。
i can not stop crying i need a hug
不推荐,首先是剧情太短了,基本上点点点,五分钟就一个结局了。隐藏结局也很莫名。 更重要的问题是这个游戏,并不是诚心之作。具体来说,你期待的是一款治愈或者致郁的电波作,但实际上游戏文本基本就像是作者一个人自言自语,而且不是那种有逻辑和线性的自言自语,而是真的是想到哪说到哪,没有主次的自言自语。玩家只负责做一点没什么影响的选项,看着作者絮絮叨叨,没有什么交互,也没有什么心理历程,然后游戏莫名其妙就结束了。我不是批评作者个人,但我批评这种“游戏”本身,它就不该算是游戏。还不如说是一种(并不佳的)艺术创作。
At least I can’t say I got too little out of this beyond just playing the game — writing this and thinking about it probably took longer than the game’s actual half-hour runtime. In a positive sense, the game can be read like an open-ended short story where you have to bring a lot of yourself into it in order to get something out of it. In a negative sense, it’s just a game that toys around with abstract concepts like “pain” and “misunderstanding.” Things so vague and unspecific that as many people as possible can see themselves in something about it. Which apparently worked for some people, because they found it so “relatable.” I could call it an art project where you learn more about your own mindset than about the author’s actual intent. But I could also say that this relatability is nothing more than an empty shell. Or maybe I’m the empty shell? … Nah, the brat should just shut the hell up and tough it out!
在雨夜边开车边和少女交谈一直是我想要玩的游戏题材,看商店感觉美术风格也不错,玩之前还算有所期待, 玩完以后大失所望,首先真的太短了,说是小品都很勉强, 表达的内容也很空洞,完全是言之无物,我大概明天睡醒就会忘记玩过这么一个游戏吧
没想到竟然是和“牛奶袋里装牛奶”同类型的作品,氛围感很棒!
Relatively good story for its short duration. Naturally, the music, art, and animation are also great, although it would be better if the stars moved slightly as the car keeps moving forward. But considering the base price, I can't help but wanting story to last longer or the girl to be fully voiced. P.S. I would choose 'Neutral' over 'Recommended', but Steam doesn't provide such an option.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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