
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don’t normally like Rogue Likes but I do enjoy “Evolution Based Games where my character is visibly changing based on what I pick to evolve in to” and this honestly may be the closest I get to a spiritual successor to EVO: Search for Eden on the SNES. It’s a really fun time!
amazing and fun indie game. i love this game and hope more people play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wow. tihs game is... kinda hard. on presure 19 it is at least
имбулька
好玩
至今不知道如何成为蟹,除了蟹钳子还有什么?
el mejor cangrejo de todos
A super fun rougelike where going full crab is actually not ideal. It runs smooth and most everything feels balanced and I have yet to notice any bugs. Nothing feels better than getting absolutely massive and just steamrolling everything including meteors. A lot of fun but still gets much harder as you increase the difficulty.
По началу интересно и необычно, потом через ранов 6-7 понимаешь что увидел все эволюции и понял какие из них работают конкретно у тебя. Варианта два 1 - большой и толстый 2- мелкий и уворотливый. Грибы которые разбросаны по карте звучат интересно, на деле на высоких сложностях тебе запрещают их есть без иммунитета к ядам, да и с ним тоже так себе. Элемент рогалика здесь один из самых унылых, так что от него только название. у тебя нет интересных махинаций с текущей сборкой, нет разнообразных врагов в зависимости от локации, ощущение что ты запускаешь одну и ту же карту будет посещать тебя все чаще после пятого часа игры. Игра сырая и ей нужно очень много контента чтоб этот рогалик попробовал сравнятся с айзеком, мегабонком и бротато в которых рогалик механика раскрыта гораздо интереснее. Пока что я не вижу реиграбельности и роуглайт элементов.
Addictively fun time, cute theme, build variety is solid, etc. I've been enjoying my runs a bunch. Not bad on the price either, Easily worth giving it a shot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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