
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love indie games like this. It's an awesome interpretation of evolution sim, and rogue-lite. Very enjoyable and addictive.
Carcinization: A term that describes natures habit of turning non-crabs into crabs. On its face a quaint and simple concept, but this game utilizes it to deliver an entirely different message, albeit somewhat relevant to the material. Convergent evolution dictates that in the end all things are, or will be, Crab. Perhaps ironically, the game becomes easier if you do not give in to evolutions temptations. Not only are bosses easier, but even the world ending apocalyptic meteor strikes are easier to evade if you have not accepted the crab taint into your genetic makeup. I believe this is a deliberate and on the nose metaphor for Christianity. Once you accept the crab (Satan &/or Sin) into your genetic form (heart/soul) you will struggle to survive the end of days (Death and/or the Rapture). To deny carcinization is to deny Satan. Stay strong and the kingdom of heaven will be waiting for you. 10/10 game showing us the dangers of Charles Darwin's heretical teachings of Evolution.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
困難大概10層之後就不好玩了,太限定流派跟特定技能,而且抽到稀有度太低還不行 這種不叫隨機,叫做整人
最初はかわいいスライム的な生物が徐々にとんでもない化物に進化していくのが視覚的に面白い。 色んな進化の方向性があってテキトーに進めていってもまずクリア出来ない。あれこれ試しながら強い組み合わせを発見していくというローグライク的な面白さがある。 強いて言うなら若干説明不足で操作とかがやや分かりづらかったかな?というところ。いきなり弱肉強食のサバンナに放り込まれる感がある。 難易度は結構高かったかなぁ?最初やった時はボスの強さにビビったww 私は40時間ぐらいで選択圧20までクリア出来ました。値段的にもボリューム的にも満足してます。 追記。ビルドに悩んでいる人は「相手をぶっ倒せば勝ち」という勇次郎的な強さより「生き残れば勝ち」という郭海皇的な強さを目指した方がいいかもしれない。
轻松易上手,有不少派系可以发展,但是地图内容比较简单,以至于经不起太多次重复游玩,打折爽玩几小时没问题
<3
very nice
MORE! the game is fun n frustratingly difficult, stupid cats.... @devs what ever ur doin keep doin it...more
Дарвин в а**е
Очень залипательная игрушка. Довольно прикольно видеть как с каждой новой эволюцией меняется внешний вид персонажа. Единственное, хотелось бы чтобы бесконечный режим открывался раньше 10 сложности
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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