
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
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About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Engagement
Hours played at review time, across 181 reviews with recorded playtime.
Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why can't i beat pressure 8 Boiiiiiiiiii
worthy
Like it
Fun game where you eat to evolve. Not quite a survivors like, in that you aim your attacks, or can choose to run and steal food instead of fighting. Even bosses can be defeated by avoiding them. Lots of viable builds, echoing the evolution theme. Devs have been consistently updating through both early access, and post release.
Truly phenomenal game! Very fun gameplay and art style, with challenging difficulty increases and lots of fun combinations to try. Also actively being updated with cool new content that keeps sucking me back in.
私がレビューしている時点では「すべてのレビュー」が「やや好評」になっているが、 もうちょっと評価高くていいんじゃないかなと思う。 自分から自発的にビルドを狙って作りたい人や ヴァンサバみたいにハチャメチャ敵を倒すのを期待している人は 楽しめないかも。 ある時は攻撃せずに成長していったり、 ある時はハチャメチャ敵を狩りまくったり、 生物進化シミュレーションの割にアクション要素強いなーぐらいに捉えれば楽しい。 進化によって自分も敵もキモいキメラできあがっていくのも笑える。 マジメに生き延びようと思うと、 どうしても同じような組み合わせを選びがちだし、 難易度が上がるにつれて、 今までのやり方がどんどん通用しなくなり、 運の要素が強くなっていくのが評価を落としているポイントだと感じる。 いいこと悪いこといろいろ言ったが、 個人的には「やや評価」でここまで楽しめたのはなかなか珍しい印象。
<Активно ищет печать на которой написано ЛЯПОТА>
make splicing options freely refreshable, or just make all genes available to pick from.
I have noticed a number of dissenting comments to reviews that aren't glowing and they appear to come from either from people who love the game beyond reason or have an incentive to publicly attack fair criticism to the game. No person is obligated to play through and unlock the entire game before posting their review - 4 hours should be enough time to get a reasonable perspective of the game. If not, then the developers failed to demonstrate the range of the game until well after the refund period has expired. I am considerably concerned by the developers immediately pointing to paid DLC on a game that is mechanically incomplete and had just immediately launched. I really enjoyed the concept of the game shown through the demo and decided to make the buy - had I known that the demo represented close to the full depth of the game I would not have purchased it. I enjoy it for a quick ~15 minutes here and there because of its cute animations and bright sounds, but I am also put off on the lack of viability of multiple builds. This game, like many others seeks to financially capitalize on roguelikes and throws volume of mod options at you to distract from a lack of tuning instead of taking the time to hone mechanic design and diversity of content. This game isn't irredeemable, but it does need work if it isn't intended to be another quickly forgotten cash grab.
You just be crabbing which is cool
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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