
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely addicting game. Very polished experience, doesn't feel like early access. The animations are so beautiful along with the textures and sound effects.
♥♥♥ ну почти
Fun, simple yet perfectly complex. Capybarnia. Combat is fun, a little repetitive at times. Extremely difficult if you stay stuck with the beginner items. Don't accidentally hit the merchant or the entire city will try and kill you. (They will)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
성장이 느림 그 과정이 유별나게 재미있는것 또한 아님
love this game. im flying to my location while building cooking. its fun. little by little im adding to my flying house. ship. finding new stuff so much fun. cant wait for more the devs add to this game.
love it
I liked this game before the update and i'm super jazzed about the new content! Really enjoying playing this game with my partner. Excited for more updates to come.
Editing to add a big caveat for those who buy this game as a multiplayer title, as I am very unhappy with multiplayer side of the game, despite being quite happy with the current single player. I want to be able to keep it as a positive rating currently, as I do hope this is just a temporary early access failing, so I want to put the caveat forefront, to make it more likely to be read, as it think the warning is important for those who had wanted to play co op, as its just not good. Edit to add: I think I was wrong about not being able to have a second ship, as I believe I may have forgotten you need to claim it via placing a control piece, rather than trying to activate the core, which I think I may have done by mistake. I do however, believe the Host tether would still make having two ships not overly useful anyway Edited to add- The multiplayer has honestly been handled incredibly poorly. not only is the host the only player able to have a ship, the other player must also stay painfully close to the host, or they will be instantly teleported back to the host. Then to top it off, since the other player/players cannot search other islands, let alone even separate POI's on the SAME island due to the insanely short tether leash (especially for an open world, exploration focused minecraft clone) the now party of players must share what would essentially be the loot for a single person, including recipes (this is the most important loot piece affected here to me). Too many recipes are for fairly useless or for niche or decorative items, leaving players to have to build basic equipment for each other instead of simply being able to do it themselves, since the useful recipes are so rare. Currently only really recommend for single player by me personally, as it is a great chill podcast kind of game, but trying to play with friends is terribly disappointing, to the point that I really do feel it should not be currently marketing itself as a co op multiplayer title, as that is absolutely not a great experience right now. I haven't put a crazy amount of time in this game yet, so far around 30 hours, but I really like Everwind so far. Honestly, it makes me feel like I am a kid again, experiencing the first builds of minecraft in 2009. Not only does it capture that feeling, but it also eliminates so many of my personal problems with minecraft. I was always more into the exploration, resource hoarding, and fortress building rather than pure creative building, but I would so often end up getting lost somehow because I have the navigational skills of a raspberry. But in Everwind, your fortress, house, air ship, whatever you want it to be, *comes with you* and is in fact one of your primary modes of transportation. And then the RPG bits start getting layered in and it starts cooking even more, then some combat on top. It's nothing groundbreaking mind you, but i honestly enjoy it as much or more as something like skyrim. The combat just feels better to me, maybe more weighty, or the parry system, which very much surprised me, though I did come in expecting at least a similarity or perhaps below skyrim but above minecraft. Instead, it surpassed. There is also far more npc and enemy variety right out the gate than minecraft had (for a very long time) by a long shot. And I do believe there is more yet to come, what with the first major update only coming out in the past few days. I am very much looking forward to what this game will become.
Love this game!
My sis and I played it for several hours and i truly love it! It plays very smoothly and looks beautiful as can be and i've had good framerate from when i logged on until i logged off. Things i wish they will be adding in are- like a realm/server of such meaning we can still play if the other logs off, use of beds like sleep through night or day and adds like a well rested and double exp buff for a limited time, lowering the amount of ore cost order to make ingots, a machine that grinds or destroys broken or unwanted gear or items into the recourses that went into making said item but make the return on the recourses half the amount so its not super crazy. So far I truly am loving this game and will for sure be making it a series on my channel soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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