
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень хорошая игра для расслабления и медитативных действий. Сочетает в себе всё лучшее от знакомых жанров "развлеки себя сам", но только по верхам, конечно. Но так и задумано, ничего глубокого ни в части производственных цепочек, ни в плане гринда. Да, нужно оговориться, что ждать, пока тебя развлечёт игра не стоит. Нет ни подгоняющих игровых механик, ни сюжета (пока). А так все "quality of life" фишки присутствуют. И разные виды занятий. Интересно строить - пожалуйста, не напряжное, но эстетичное строительство с массой декора. При этом интересное сочетание "блочности" майнкрафта в корне генерации материи самих островов и множества совсем не кубических предметов интерьера. Так и с боёвкой: ничего "дарксоулсного", но увороты есть, парирование, блоки, сильный/слабый удары. И всякие баффы/дебаффы на себя и на врагов. Хочешь - колдуй, становись невидимым и прочее такое. В общем всё на месте, но в меру и без особой глубины. Только это не плохо, а именно набор хорошего. Как будто задача была всё сделать, но именно на "четвёрку", чтоб ни плохо, но и без перегиба хоть в одну сторону. Отмечу, что меня чуть было не оттолкнули жалобы на повторяемость действий. Но да, главное - сначала подняться до 1700 высоты. Там и торговля, и мирные NPC, и разнообразные враги. Если стремиться вверх, а не стараться взять лучшее от каждого условного "слоя" островов, то приедания не будет. Ещё просто ранний доступ и нет нужного количества контента, чтоб именно приелось. Как будет обновление - обязательно вернусь.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
フレンドと船に乗っても同期ズレで落とされたりしない安心感 空に点在する島へ飛び込む冒険 段々できることが増えしっかりした拠点になる飛空艇 良いものですね チュートリアルを順序通り進めず勝手にパーツ作ったりすると序盤でどうしていいか分からなくなります(1敗) 商人が全然見つからなくてチェストがパンパンだぜ、今度見つけたら目印の旗立てとこうと思います いらない装備は拾わないようにしようね あと模様や材質でブロックのバリエーションがやたらあるから気を付けようね
Needs larger land masses. Not just a massive ocean. I love to explore but not always on a ship.
классная игрушка но местами силком много гринда, игра бывает превращается в симулятор сбора травы, или симулятор лесоруба, а так норм советую, немного не доработана система крафта - допустим из блока досок нельзя назад сделать доски, приходится его ставить а потом ломать - если вдруг нужны доски, и так много во в чем. + летающий корабль бывает заостряет в текстурах если блоки будут над ним но в принципе норм не критично, мебелью пользовался нельзя просто декорации!!! даже спать нельзя чтоб ночь пропустить, нет отдельного слота для фонаря или щит или фонарь-факел или норм дверучное оружие. как по мне игра сыровата 50/50
目前不值40
very empty world, I dont think that even when full game came out would be interesting.
Fantastic game! Think minecraft but with a great twist, you can take every shiny with you and island hop on your own flying ship! There are so many great features to this game.
Sehr Geil einfach chillig Looten und Erkunden macht sehr viel spaß und freu mich schon auf viele weitere Stunden
Pretty much an upgraded version of minecraft.
56 hours into the game with my wife: here are the pros and cons Pros: *lots of items to mix into materials *Recipes are greatly abundant and addicting to learn *combat feels like skyrim but with actual weight to your hits. the hits feel very good and impactful as though it has some weight *Augments of enchants are plentiful with neat effects, last i seen were about 30+ or so *weapons come with traits and perks that are randomly distributed in play *Armor is many and abundant variety i lost count at all the pieces i found but i think i seen about 40 sets? *the salvaging mechanic for you ship attachment is such a amazing quality of life with surprises coming from its output for random things you put in it. (please use this to get iron at lower teirs) *Ship building is pretty flexible *Dungeons are very diverse and get big or small depending on the sizes of islands *player model artistic design is pretty nice! though alittle uncanny because of choices in hair,head,body shape, face shape limits- character creation is a welcome addition and pleasant Cons: *multiplayer is very unstable after 20 hours , with 2 pc's the host still gets a smooth game play experience while my wife has choppy animations, skipping, lag, and she sees me teleporting around the ship just by moving around even though we are on the same connection *world gen seems to clip and break into the dungeons causing BOSS Golden chests to not be present or some where centered deep into the island that is unreachable *island diversity is very minimal, i seen probably about 6 or 7 unique spots *layout spawns are very good architecture wise when it comes to islands, it feels different, but the biome and placements of buildings can feel repetitive or feel the same (architecture: is like unexpected room shapes, floors, deep mines, laboratory's of different shapes , sizes, layouts, *Lighting is not balanced enough for torches or lights to be useful, also having a ability to attach lamps to armor to free your hands with a gadget or tool would be a nice addition when you get the lighting vs darkness working right. (even in super dark rooms i do not need lights to see) making torches and lanterns obsolete *Ships do not have weapons or turrets or catapults, though catapults are present in the game, they do not work. *plant farming is still not functionable yet in multiplayer, doesnt work most of the time *Enemies seem to be to spongey on health and makes arrows useless overtime except for the madness arrows- i recommend adding multipliers with weakspots, and head shots to be devastating damage by distance. *when enemies are near cliffs, they have super honing foot work to not fall off not matter the combat.- i recommend adding push to shield bash so enemies near ledges can be pushed off *Food consumption seems to spammy , i purpose to you a 3 meal buff 1 drink buff with long durations. The buff slots depend on the meal. if its a big meal it consume 2 slots if its small it consumes 1, and you wash it down with a drink to sustain. - food takes time to digest so why not make it a long buff - THIS IS A MUST quality of life change, it takes to long to heal and takes time out of enjoying the game *there is no diving under water, only swimming above. adding this addition could really brighten exploration and sight seeing *No mod support yet- but its coming i hear. *there is no augment enchantments to enhance or give new abilities example : Double jump, commerce enchanting, force push, grapple, throwing, water breathing, animal taming, deflecting, absorbing (to gain health from a element or situation) , boomerang your weapon, there is much you could add to this system in the future. *there is no tools or gadgets that really flush out gameplay experimentations- example of some: a wrench that can sneak up and dismantle robots to gain triple material loots from machines; a arm or head band to attach lights to your armor, a grapple hook to get out of deep chasms , scuba gear to swim and dive with longer oxygen, bugs: *Plants tend to de-sync and lose visuals and function use, in plant pots placed on the ship in multiplayer (this is very very consistent at frequent of times in 5 to 15 minutes repeatedly. ( you end up losing seeds,fruit, planting pots, and soil cause of this bug.) during this phase it will prevent you from putting soil down and eat the soil you have. *player stats seem to glitch out and get exponentially strong, during my play through around 50 hours i equipped a master weapon without the master weapon skill and my armor rating went from 98 to 198, and my stuns to hit became 100% rate all the time leaving me over powered and no monster could hurt me much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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