
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
на разрабах долбоебы заставить вас самих пройти гонку за 25 секунд
был олдом игры еще до того как папич "прорекламил"
If you loved 2003's Freelancer, this will be a welcome blast from the past. Pros - Visuals. Space looks great and the explosions and weapon effects are very satisfying. Some of the vistas are genuinely breathtaking. Ships are highly detailed and the engine overall is very polished. It also ran great on my rig with high FPS with everything maxxed out. - Combat. If you're not ready for it, it can be a little disorienting at first, but this is true zero-G space combat. You can adjust interial dampening if you'd rather not go flying around all over the place. There's lots of options too. You can grab a little scout fighter and fly around super fast or an enormous gunship and tank all the damage while dumping DPS on enemies. Up to you. - Ship customization. It's not that deep, but it's fun to swap cosmetic modules around and change paint schemes to fit your taste. You DO have to find modules and colors out in the game world, though. Cons - Voice acting. This is something the game has in common with Freelancer. Some VAs aren't that bad, but more than half aren't good. Bonus if the character has a regional accent. - Cutscenes. I'm not a fan of the "motion comic" cutscenes, but they get the job done. - Occasional difficulty spikes. - Some features like fast travel (which you have to unlock via a quest) are poorly explained. It looks great, building out your ship is a lot of fun and there aren't many 6DOF combat sims like this.
Quite a remarkable game, with an innovative use of the Unreal engine. Much more an ARPG than a space combat simulation, and that's OK. Good writing bolstered by some good voice acting really make this a compelling, well-done story, and a lot of fun to play.
Отличная игра, особенно для любителей космических леталок, битв, тут есть все что нужно. Хотел бы отметить управление, сделать действительно хорошее управление в рамках космоса, где нет понимания где верх, где низ, это достойно. Купил длс, буду прокачиваться дальше, игра не маленькая, наиграл 14 часов и только открыл вторую систему и взял 10 лвл.
Freelancer 2.0 that we never got, nuff said.
очень хорошая смесь космических рейнжеров и Шторма!
I REALLY tried to like this game but it's tedium ground me down. Which is a shame, because the story and the concept are pretty solid. The game design is terrible. 2.5 / 5. Here's what to expect: - Tedious AF ad naseum puzzles - Here's the best way to explain the puzzle aspects of Everspace 2: combing through space junk looking for a "needle in a haystack", with no visual cues or environmental logic to guide your search. The puzzle loop works like this: find the beginning and end to a puzzle by combing every inch of the smashed together space junk, when you finally find said puzzle's beginning and end fly it seven to nine times to solve the puzzle before it's timed element expires (such as before an energy orb for a paired socket expires), all the while becoming more and more disoriented because there are not really any landmarks guiding your constant forced backtracking in the bland and repetitive environments. An oh yeah, these puzzles are tied to a core component of levelling: mainframe expansion, so while they're "optional" they're not really optional. It's all to pad playtime, and more than any other element, these puzzles ruin the game. - Bland exploration - There are largely four environments in Everspace 2: smashed together space junk and asteroids, space lightning clouds that obscure smashed together space junk and asteroids, barren planet surfaces with caverns to "explore", bland sky cities and space stations with conduits to "explore". That's it. Why go anywhere off the beaten path when I know I'm to get a variation of what I've seen before, it won't really deepen the world building or story because it's bland filler, and it's going to be accompanied by one of those crappy Everspace 2 puzzles? - One-dimensional sniper-based starship combat - forget about any close-up, agile dogfighting where the pilot with the better maneuvering and deployment of weapons and devices wins. If you want a starship sniper / artillery simulator, this is the game for you. If you want an in depth, varied dog fighting game where clever piloting and a variety of play styles work - this is not the game for you.
It's a decent space dogfighting game with a nice touch in the flight model, that I am able to fly with the option of being to turn off inertia dampeners for a complete opposite effect of atmospheric flight. The only caveats being that rate-fighting is not possible in combat. Also, having to use devices to pull away from combat instead of actual evasive maneuvers such as performing a corkscrew is a major letdown. I would have liked being able to attack my port and starboard side independently of where my ship's facing.
Прошел и получил массу удовольствия. Довольно аркадная игрушка, с приятным визуалом, отличным сюжетом(финал вообще оставил массу приятных чувств). Основной сюжет на твердую 7-8 где то часов на 30. А все что кроме это желание торговать между галактиками, покупать новые корабли, покупать или крафтить детали или оружие, разгадывать загадки , искать скрытые послания и вещи. Очень запомнился квест паразит. Не хватает ру озвучки. В моменты боя, информацию при общении союзников чаще всего пропускаешь. Дополнения не пробывал. Но от основной игры кайфанул и Очень советую игру.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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