
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno , solo mejorar la dinamica del heroe
I honestly don't understand the negative reviews about the game's optimization. My experience has been smooth, and I haven't run into any performance issues that affected my enjoyment. As for the game itself, I've been having a great time. The content is fun, there's plenty to do, and the gameplay loop is genuinely enjoyable. It has that "just one more run" feeling that keeps me coming back. If you're interested in this type of game, I think it's definitely worth trying. Don't let the negative optimization reviews scare you away, you might end up enjoying it as much as I have.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I only ever games solo, and this one has gone a long way towards scratching an itch I got after giving up MOBAs
League of Legends without League of Legend players. I will say that some of the wargears (aka characters) seem a bit weaker (spear, bow) than others, but that might be due to me doing solo play, which often required me to stop the enemy waves myself, and any wargear without good AOE damage kinda fell by the wayside. Also I hate the bone cages. They seem to deliberately target a new tower pair for the first three nights, which means that the protective gates are completely useless, regardless of how much meta-currency you spent improving them.
(I've only played this solo) Having a good time with this! I was never a fan of classic MOBAs as they always seem too hardcore for me. This seems to hit a good blend of MOBA/Roguelite. The matches feel rewarding even if you lose, as even then you get some echoes and map knowledge to take into the next attempt. The mechanics are layered in so you aren't overwhelmed starting out, and balance seems generally pretty good IMO. I can't speak on anything multiplayer, but solo play has been a blast. Give it a try if MOBAs always seemed appealing but the commitment was always daunting.
great game if you like mobas and risk of rain you defintly will like this
We tried it at launch, and it was super buggy. We tried it again, it was still pretty buggy. We tried it recently (July 2026) and it was a lot better, but for me, I still lose ALL progress every time we load up our save. Sorry guys, this is a too little too late situation. If it had actually been coded well, it's a fantastic concept, but FFS, your ♥♥♥♥ still doesn't work.
Its a lot of fun, takes a couple games to discover what to focus on but once you do there's a good amount of variety in playstyle Not a perfect game but I'll definitely get my money's worth off it, its nice they are still adding more content and balancing. Feels like a more fleshed out wc3 hero siege-esque map.
This is a great pve moba, rogue-like mash up. It needs some polish but its got great bones.
Updating my original positive review to negative as the first two hours of this game are very misleading - possibly by design. Your first couple of runs will be relaxing and largely easy - but as the game progresses you will be forced into increasingly artificially difficult experiences to the point at which I would say this game is LESS relaxing than playing Dota or League PvP (We're talking 2000+ enemy waves with 1700% bonus HP and damage). You are not given the tools to scale alongside the exponentially increasing enemies, and the only decent strategy I found to counter this was to essentially to a fully optimised 'full-clear' for 80 MINUTES STRAIGHT. If this sounds fun, they you'll probably love this - but for myself (and I NEVER thought I'd say this) I'd rather just play an actual MOBA.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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