
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a solo/2 player co-op moba, you defend your base, farm, build stuff, then you go kill 2 bosses and win. Level up some meta-progression stuff, increase difficulty, repeat. Overall I recommend it, but prepare for a rocky road. This game jank and unbalanced, but addictive and fun. There are a ♥♥♥♥ ton of systems interacting with each other (mostly fine). You have to plan ahead and multitask. You have a soft time limit of 7 days (8x7=56 real time minutes). Every night, a giant army comes to destroy your base, if you lose it, you lose. There are also regular small ways of friendly and enemy units. In the meantime, you farm the woods, there are mobs of varying difficulty with different rewards. There are 2 additional bosses in the woods. The leveling is roguelite. Every level, you choose a perk, every crystal looted gives a choice of stat boosts, the same thing with potions and artifacts. Every day you choose a quest and a global buff for your base. You can also build towers and units to protect your base, buildings to increase your stats, etc. There are also gold mines in the woods you can clear and upgrade. There are also quests, various helpful buildings in the woods, etc. The map is procedurally generated, bosses, enemy units, neutral creeps and bosses are randomized. They also have different element enchantments. It's quite replayable. There are also random things happening like natural disasters. There are 7 playable heroes, you can customize with 7 elements (2 at a time), heroes have 3 skills, you take 3 more from the elements, and also 3 passives from a big pool. Rest of passives you get through the game. Graphics are fine, not too fancy, not too distracting. Sound effects and music are fine. There is a voiced narrator, I muted her because she was annoying. The plot of this game is one big sentence long. Not the focus of the game. Controls are not intuitive. The default control scheme is clunky as ♥♥♥♥. I recommend using the "Direct control" and "Hold to walk" options. Walk with WASD, Auto attack is RMB, aim auto attack is LMB. This way you can control your character, move, avoid void zones, and attack simultaneously. Release the attack button to start running to dodge, then press it again right after. Good things about this game is planning and multitasking. You have to farm, defend your base, and build stuff simultaneously. The leveling is fun and rewarding, you can build a monster with 30 attacks per second and kill a final boss in 3 seconds. Bad things: there's no balance, and some things are clearly better than others. That applies both to you and enemies. Heroes, elements, artifacts, potions, buildings, jungle creeps, modifiers, etc. They can be OP or terrible. You can win with anything you like, but it can be 10 times less effective. So if you're not emotionally attached to your build, try to shake some things up. Some world objectives are worthless, and you'd better just skip them. The game is not polished. There are problems with multiple things, like optimization, netcode (for co-op), hitboxes, scaling, etc.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game! If you ever wanted a rogue like combat game, this is the game for you. Think League ARAM, but you get a ton more meaningful choices to set up your build and instead of fighting another team you are pushing against an endless horde of lane minions. Jungle on either side of the lanes offers you a choice to play it safe and push the lane or take a risk and go to the jungle looking for power. The balance between economy vs power, scaling vs survival is very well done and offers a variety of different playstyles between casters, divers or tanks. Saw a video from spiffingbrit, instantly bought it and have been playing it daily for hours ever since.
j adore mais roguelite pas vraiment la map est pareille si tu joue age 1 en boucle c est la meme map meme emplacement ou alors j ai pas de chance et j ai la meme configue en boucle j ai quelque lag mais rien de fou genre je tourne a 40 fps avec tout en epic dans des combat
Three runs after, and I do have to give the game a positive review. Yes, difficulty is high. The game is not letting you look around and smell the roses, you have to go and find more things to collect, pump more stuff into yourself, and keep powering up. It is a fast-paced roguelike in that sense. Yes, it can get repetitive if you keep playing the same build over and over again, even if the random map changes things for you and whatnot. But it is still fun, tactical moving, and trying to think "okay how do I go on with this situation" while speedrunning across the map. This is honestly a kind of game where you need to be able to grasp the combo-building almost right away. Your first passive is gaining more soldiers from gold mines? You will rush for those gold mines. Money generation from towers? You gotta get 'em towers built, man. This does force your hand a bit, but overall it is also kind of refreshing because it keeps you from *always* going with the exact same strategy in every run of the game. The game is far from perfect, and I honestly can not speak for the multiplayer just yet (an aspect lot of people seem to have problems with), but at least in single player I have faced zero bugs, zero crashes, and the game has been running smoothly. It is no-punches-pulled top-down game where you WILL die if you are not careful. Retreating is always option B in every fight. Not option D, or F. It is always your SECOND option if the fight doesn't go well.
Fun game, especially with friends.
Es un buen juego, aunque le falta variedad de mapas y que no sean tan repetitivos. Por lo demás, es un buen juego y entretiene.
Great concept - I do wish they would develop steam deck support.
Game is good. Is solid, well put and with the right amount of difficulty. I still have to test it, but the multiplayer mode might be nice. I will definetly give it a try with my wife and my kid at some point.
crashes sometime but i really enjoy the game
KEVUALS!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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